Difference between revisions of "Homefront operation"

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{{Update|New operation sites. Version 22.01 release 2024-06-20.1 [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch notes]<br>Changes to [[#Abyssal Artifact Recovery]] in Version 22.01 release 2024-08-27.1 [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch notes]}}
  
Each '''homefront operation''' requires a group of pilots covering specific roles from hacking to hauling. Be warned; unlike most other sites, homefront operations can be lost if your team fails to meet their set objective.
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'''Homefront operations''' are [[Cosmic Anomalies]] in [[highsec]] that require a group of pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There were  6 types of them balanced for 5 players introduced in [[Expansions#Viridian|Viridian]] and 3 new types balanced for 3 players introduced in [[Expansions#Equinox|Equinox]], each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows only certain types of ships depending on particular type.
  
== Goal == <!-- Source: Viridian: Expansion notes -->
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== Goal ==
 +
<!-- Source: Viridian: Expansion notes -->
 
The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce [[fleet]] gameplay.
 
The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce [[fleet]] gameplay.
  
Sites are located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[Career Agents|Career Agent]] systems.
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Sites are located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[career agent]] systems.
  
 
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.
 
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.
Line 12: Line 13:
 
Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.
 
Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.
  
== Availability == <!-- Source: Hippla Tsero post on the uni forum -->
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== Homefront types in different Empires ==  
There is a total of six (6) different types of Homefront Operations. Each type will have 4 different versions, depending on which empire space you are in. The only difference between the versions is the type of pirates you face in each site. The base mechanics are all the same.
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There is a total of 9 different types of Homefront Operations. Some of them have 4 different versions, depending on which empire space you are in; some of them have only one version. The differences between the versions are the type of pirates you face in each site and the type of [[EWAR]] that you face. The base mechanics are all the same.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan=3 | Gallente !! style="background-color: #222222" | !! colspan=3 | Minmatar
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! colspan=3 | [[File:Logo_faction_gallente_federation_clean.png|64px|Gallente space]] Gallente !! style="background-color: #222222" | !! colspan=3 | [[File:Logo_faction_minmatar_republic_clean.png|64px|Minmatar space]] Minmatar
 
|-
 
|-
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
 
|-
 
|-
|Suspicious Signal: Stop the Siphon || Kinetic/Thermal || ECM ||style="background-color: #222222" | || Suspicious Signal: Stop the Sabotage || EM/Thermal || Neuts/Trackin & guidance disruption
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|[[Suspicious Signal: Stop the Siphon]] || {{Damage to resist|Caldari}} || [[File:Icon_target_max.png|16px]] ECM ||style="background-color: #222222" | || [[Suspicious Signal: Stop the Sabotage]] || {{Damage to resist|Amarr}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
 
|-
 
|-
| Dread Assault: Primacy Base || Explosive/EM || Neuts/ECM || style="background-color: #222222" | || Dread Assault: Cartel Racket || Explosive/Kinetic || Paints/ECM
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| [[Dread Assault: Primacy Base]] || {{Damagetype|ex|em}}<!--Gallentia Primacy--> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Cartel Racket]] || {{Damage to resist|Angel}} || [[File:Icon_target_painter_i.png|16px]] Paints/[[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| Raid: Narcotics Lab || Thermal/Kinetic || Damps || style="background-color: #222222" | || Raid: Deserters Hideout || Thermal/EM || ECM
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| [[Raid: Narcotics Lab]] || {{Damage to resist|Serpentis}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Raid: Deserters Hideout]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| Emergency Aid: Automated Factory || EM/Thermal || Webs || style="background-color: #222222" | || Emergency Aid: Clan Holding || Explosive/Kinetic || Paints
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| [[Emergency Aid: Automated Factory]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Emergency Aid: Clan Holding]] || {{Damage to resist|Angel}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
|-
 
|-
| Metaliminal Meteoroid: Gallente Mining || EM/Thermal || Webs || style="background-color: #222222" | || Metaliminal Meteoroid: Minmatar Mining || Thermal/EM || ECM
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| [[Metaliminal Meteoroid: Gallente Mining]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Metaliminal Meteoroid: Minmatar Mining]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
| ||  ||  ||  ||  ||  ||  
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| colspan=7 |  
 
|-
 
|-
! colspan=3 | Caldari !! style="background-color: #222222" | !! colspan=3 | Amarr
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! colspan=3 | [[File:Logo_faction_caldari_state_clean.png|64px|Caldari space]] Caldari !! style="background-color: #222222" | !! colspan=3 | [[File:logo_faction_amarr_empire_clean.png|64px|Amarr space]] Amarr
 
|-
 
|-
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
 
|-
 
|-
| Suspicious Signal: Block the Broadcast || Kin/Thermal || Damps || style="background-color: #222222" | || Suspicious Signal: Secure the Intel || Explosive/Kinetic || Paints
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| [[Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Suspicious Signal: Secure the Intel]] || {{Damage to resist|Minmatar}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
|-
 
|-
| Dread Assault: Occupied Industry || Explosive/EM || Neuts/ECM || style="background-color: #222222" | || Dread Assault: Blood Raider Temple || EM/Thermal ||Trackin & guidance disruption/ECM
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| [[Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Blood Raider Temple]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption/[[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| Raid: Black Market || Kinetic/Thermal || ECM || style="background-color: #222222" | || Raid: Hall of Sacrifice || EM/Thermal || Neuts/Trackin & guidance disruption
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| [[Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Raid: Hall of Sacrifice]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
 
|-
 
|-
| Emergency Aid: Convoy || Kinetic/Thermal || ECM || style="background-color: #222222" | || Emergency Aid: Holy Mission || Thermal/Explosive || ECM
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| [[Emergency Aid: Convoy]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Emergency Aid: Holy Mission]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| Metaliminal Meteoroid: Caldari Mining || Kinetic/Thermal || ECM || style="background-color: #222222" | || Metaliminal Meteoroid: Amarr Mining || Thermal/Explosive || ECM
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| [[Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Metaliminal Meteoroid: Amarr Mining]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
| ||  ||  ||  ||  ||  ||  
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| colspan=7 |  
 
|-
 
|-
 
! colspan=7 | All Empires
 
! colspan=7 | All Empires
 
|-
 
|-
| colspan=2 | Abyssal Artifact Recovery || colspan=2 | All types || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
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| colspan=2 | [[#Abyssal Artifact Recovery|Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Salvage Research]] (3 ships) || colspan=2 | {{Damagetype|th|em}}<!-- Ashes of Turnur--> || colspan=3 | [[File:Icon_target_max.png|16px]] ECM
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Traffic Stop]] (3 ships) || colspan=2 | ?? || colspan=3 | None?{{verify}} *Gallente sites have no eWar NPCs*
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Stabilize Rift]] (3 ships) || colspan=2 | {{Damage to resist|Sleepers}} || colspan=3 | Neuts; Enemies Cap Transfer Arrays
 
|}
 
|}
  
* Emergency Aid
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== Type of ships allowed ==
** {{icon|gallente2||Gallente space}}[[Emergency Aid - Automated Factory|Automated Factory]]
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For the 5-ships sites only the following type of ships are allowed to use the acceleration gate and enter the sites:
** {{icon|minmatar2||Minmatar space}}[[Emergency Aid - Clan Holding|Clan Holding]]
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** {{icon|caldari2||Caldari space}}[[Emergency Aid|Convoy]]
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* Tech 1 frigates, navy and pirate frigates
** {{icon|amarr2||Amarr space}}[[Emergency Aid - Holy Mission|Holy Mission]]
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* Tech 1 destroyers, navy and pirate destroyers
* Dread Assault
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* Tech 1 cruisers
** {{icon|gallente2||Gallente space}}[[Dread Assault - Primacy Base|Primacy Base]]
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* Tech 1 haulers, including [[Squall]]
** {{icon|minmatar2||Minmatar space}}[[Dread Assault - Cartel Racket|Cartel Racket]]
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* [[Venture]]s
** {{icon|caldari2||Caldari space}}[[Dread Assault - Occupied Industry|Occupied Industry]]
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** {{icon|amarr2||Amarr space}}[[Dread Assault - Blood Raider Temple|Blood Raider Temple]]
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For 3-ships sites the list is:
* Raid
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* Tech 1 frigates, navy and pirate frigates
** {{icon|gallente2||Gallente space}}[[Raid - Narcotics Lab|Narcotics Lab]]
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* Tech 1 destroyers
** {{icon|minmatar2||Minmatar space}}[[Raid - Deserters Hideout|Deserters Hideout]]
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* [[Venture]]s
** {{icon|caldari2||Caldari space}}[[Raid - Black Market|Black Market]]
 
** {{icon|amarr2||Amarr space}}[[Raid - Hall of Sacrifice|Hall of Sacrifice]]
 
* Suspicious Data <!-- Data or Signal? -->
 
** {{icon|gallente2||Gallente space}}[[Suspicious Signal - Stop the Siphon|Stop the Siphon]]
 
** {{icon|minmatar2||Minmatar space}}[[Suspicious Signal - Stop the Sabotage|Stop the Sabotage]]
 
** {{icon|caldari2||Caldari space}}[[Suspicious Signal - Block the Broadcast|Block the Broadcast]]
 
** {{icon|amarr2||Amarr space}}[[Suspicious Signal - Secure the Intel|Secure the Intel]]
 
* Metaliminal Meteoroid
 
** {{icon|gallente2||Gallente space}}[[Metaliminal Meteoroid - Gallente Mining|Gallente Mining]]  
 
** {{icon|minmatar2||Minmatar space}}[[Metaliminal Meteoroid - Minmatar Mining|Minmatar Mining]]  
 
** {{icon|caldari2||Caldari space}}[[Metaliminal Meteoroid - Caldari Mining|Caldari Mining]]
 
** {{icon|amarr2||Amarr space}}[[Metaliminal Meteoroid - Amarr Mining|Amarr Mining]]
 
*Abyssal Artifact Recovery
 
** {{icon|gallente2||Gallente spac}}{{icon|minmatar2||Minmatar space}}{{icon|caldari2||Caldari space}}{{icon|amarr2||Amarr space}}[[Abyssal Artifact Recovery]] <!-- This target probably needs to be split and changed into a disambiguation page. After that this linking removed. Or not, my opportunities window had no sub-name for this site type. -- Evon R'al 15 june 2023 -->
 
  
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
=== Emergency Aid ===
 
=== Emergency Aid ===
Your aim is to keep a friendly target alive. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
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Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.
  
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Scythe]] work well.
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This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.
  
 
=== Dread Assault ===
 
=== Dread Assault ===
The aim of the Dread Assault is to cap up a friendly Dreadnaught on grid. Once again, killing enemy ships is futile, as they simply respawn.
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The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with three (3) remote cap transfers.
 
  
In our test (Hippla Tsero, 13-06-2023), 2 medium cap transfers on the friendly dread and 1 medium cap transfer on friendly T1 logi cruisers seemed to work just fine.
+
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
 
 
Once the Dread is capped up, the site is complete and all enemy ships will warp off grid.
 
  
 
=== Raid ===
 
=== Raid ===
 
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
 
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
The first hauler will be on grid when you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
+
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
  
This means you will want to have at least one fast, long-point ship (e.g. [[Condor]]) with you and one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The remaining ships should be DPS + Logi.
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This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.
  
As of patch Version [https://www.eveonline.com/news/view/patch-notes-version-21-05 21.05], release 2023-06-22.1 Jetcanning as well as MTUs no longer work for circumventing the need for a hauler.
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=== Suspicious Signal ===
 +
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
  
=== Suspicious Data ===
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Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
The aim of this site is to kill a single ship. However, the ship only gets vulnerable once 3 data cans are hacked.
 
  
 
=== Metaliminal Meteoroid===
 
=== Metaliminal Meteoroid===
The objective is to mine all asteroids. As in all other sites, killing rats is pretty futile, as they simply respawn.
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The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is futile, as they simply respawn.
We had good success with 4 ventures + 1 Logi cruiser.
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Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17M ISK worth of ore (less with residue).
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 +
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.
  
 
=== Abyssal Artifact Recovery ===
 
=== Abyssal Artifact Recovery ===
The objective is to mine as many asteroids as possible and find valuable artifacts that can be sold to NPC buy orders.
+
{{See also|Abyssal Artifact Recovery}}
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats.
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{{Note box|
 +
This section contains outdated information. See patch notes [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] release 2024-08-27.1.
 +
}}
 +
There are 12 asteroids in the site with 1,200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroids are completed (soon) after 10 minutes.
 +
 
 +
Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.
 +
 
 +
Additionally, you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.
 +
 
 +
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
 +
 
 +
=== Salvage Research ===
 +
The pocket will be filled with 18 wrecks that must be [[salvage]]d. Salvaging drones, [[MTU]]s and tractor beams cannot be used. You have to fly close enough to each wreck to run your high slot salvagers on it. There are hostile ships that will attack you, which you can ignore, if your self-rep is decent, or kill depending on your fleet composition. NPCs will target and kill drones. 3 destroyers (confirmed with Algos and Dragoon fits) fitted as T1 Passive Shield tank and 5 salvagers works well.
 +
{{Note box|
 +
3 September 2024: Discussion on Discord starting with this [https://discord.com/channels/301496390066896896/706641916460007434/1276022697792376915 message] and this [https://discord.com/channels/301496390066896896/719563275339169921/1280238999071363094 message] seems to indicate that at least {{Sk|Salvaging|IV}} or a [[rig]] is needed. More investigation might be needed.{{Verify}}
 +
}}
  
You will be inside a Bubble (can't warp off) when entering the site. Once you feel like you are taking too much damage, it's time to burn out of the bubble and warp off.
+
=== Traffic Stop ===
 +
You need to [[Cargo scanning|cargo scan]] incoming ships for 10 minutes. If any of them possess contraband, you need to use [[Tackle|stasis webifier]] and destroy them. This stie takes the full 9 minutes, and you need to ensure both victory criteria are met (1) don't let 5 ships carrying contraband dock up; and (2) don't kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending.
  
Hence, 3 ventures with Logi support seem like a good solution to run this site.
+
=== Stabilize Rift ===
 +
There are several (5?) Destabilizing Arrays, that need to be drained of capacitor. They need to be below 20% capacitor simultaneously. Recommended fit: Dragoon with 1x Nosferatu and 4x Neuts using Warrior I drones. There are NPCs that may neut you (not always), and there are NPCs that may cap transfer the arrays. Having drones kill NPCs is recommended.
  
 
== Payout ==
 
== Payout ==
The amount of the payout depends on the number of participants who have interacted with the site.
+
The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective.
 +
 
 +
Payout amount for Abyssal Artifact Recovery, Emergency Aid, Dread Assault, Raid and Metaliminal Meteoroid peaks at 5 people and is currently 15,486,410 ISK for each player in group of 5. Payout amount for Salvage Research, Traffic Stop and Stabilize Rift peaks at 3 people and is currently 11,025,000{{verify}} ISK for each player in group of 3 (and 7,350,000 for each in a group of 2).
  
[[File:HF Payout.jpg]]
+
[[File:HF Payout.jpg|frame|center|Payout diagram for 5-man homefronts before ~9% nerf.]]
 +
 
 +
== Spawn Mechanics ==
 +
The anomalies can spawn anywhere in [[highsec]], with a heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens and Hek<ref>Added in patch 2024-06-26.1</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 (without newly added in Hek) and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology.</ref>.
 +
 
 +
== History ==
 +
Homefront operations were introduced in [[Expansion#Viridian|Viridian]] expansion in summer 2023 (see [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian expansion notes]). All of them were tuned for 5-ship fleets (Abyssal Artifact Recovery, Dread Assault, Emergency Aid, Metaliminal Meteoroid, Raid, Suspicious Signal).
 +
 
 +
In autumn 2023 they were rebalanced, nerfing the overall payouts and bringing the outliers closer to others.<!-- need link for particular patch -->
 +
 
 +
[[Expansion#Equinox]] in summer 2024 new 3-ship types (Salvage Research, Traffic Stop and Stabilize Rift) were introduced. The old types had another tuning pass.
 +
 
 +
In september 2024 Abyssal Artifact Recovery was reworked as it was one of two most complicated but the least rewarding.
  
 
== See also ==
 
== See also ==
* EVE University forum post: [https://forum.eveuniversity.org/viewtopic.php?f=29&t=126533&p=956676 Homefront Operations - first insights] by [[User:Hippla Tsero|Hippla Tsero]] (15 June 2023)
+
* [[Talk:Overview#June 2023 additions]] — new overview entities
* EVE University forum post: [https://forum.eveuniversity.org/viewtopic.php?f=29&t=126552 GUIDE Homefront Operations - General Guide and Feedback] by [[User:Sakura Kazu|Sakura Kazu]] (17 June 2023)
+
* [[User:Amfion_Bravais/Homefronts]] — collection of fits and strategies
* [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian expansion notes]
+
 
 +
== References ==
 +
<references />
 +
 
 +
[[Category:Homefront Operations]]

Latest revision as of 16:52, 11 September 2024

This page should be updated due to game changes.
Reason: New operation sites. Version 22.01 release 2024-06-20.1 Patch notes
Changes to #Abyssal Artifact Recovery in Version 22.01 release 2024-08-27.1 Patch notes

Homefront operations are Cosmic Anomalies in highsec that require a group of pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There were 6 types of them balanced for 5 players introduced in Viridian and 3 new types balanced for 3 players introduced in Equinox, each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows only certain types of ships depending on particular type.

Goal

The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

Sites are located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.

Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

Homefront types in different Empires

There is a total of 9 different types of Homefront Operations. Some of them have 4 different versions, depending on which empire space you are in; some of them have only one version. The differences between the versions are the type of pirates you face in each site and the type of EWAR that you face. The base mechanics are all the same.

Gallente space Gallente Minmatar space Minmatar
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Stop the Siphon Kinetic damage KinThermal damage Th Icon target max.png ECM Suspicious Signal: Stop the Sabotage Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Dread Assault: Primacy Base Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Cartel Racket Explosive damage ExKinetic damage Kin Icon target painter i.png Paints/Icon target max.png ECM
Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Icon remote sensor dampening.png Damps Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Emergency Aid: Automated Factory Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Emergency Aid: Clan Holding Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Metaliminal Meteoroid: Gallente Mining Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Metaliminal Meteoroid: Minmatar Mining Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Caldari space Caldari Amarr space Amarr
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Block the Broadcast Kinetic damage KinThermal damage Th Icon remote sensor dampening.png Damps Suspicious Signal: Secure the Intel Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Dread Assault: Occupied Industry Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Blood Raider Temple Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption/Icon target max.png ECM
Raid: Black Market Kinetic damage KinThermal damage Th Icon target max.png ECM Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Emergency Aid: Convoy Kinetic damage KinThermal damage Th Icon target max.png ECM Emergency Aid: Holy Mission Thermal damage ThExplosive damage Ex Icon target max.png ECM
Metaliminal Meteoroid: Caldari Mining Kinetic damage KinThermal damage Th Icon target max.png ECM Metaliminal Meteoroid: Amarr Mining Thermal damage ThExplosive damage Ex Icon target max.png ECM
All Empires
Abyssal Artifact Recovery Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
Salvage Research (3 ships) Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Traffic Stop (3 ships) ?? None?[Verify] *Gallente sites have no eWar NPCs*
Stabilize Rift (3 ships) Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Neuts; Enemies Cap Transfer Arrays

Type of ships allowed

For the 5-ships sites only the following type of ships are allowed to use the acceleration gate and enter the sites:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

For 3-ships sites the list is:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers
  • Ventures

Site summary

Emergency Aid

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Dread Assault

The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.

Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers Osprey and Augoror are recommended).

Raid

Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter. The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.

This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500 m3, you will need one hauler (the quicker the better) that can haul 10500 m3 from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.

Suspicious Signal

The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.

Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.

Metaliminal Meteoroid

The objective is to mine out one asteroid with 14000  m3 (3500 units). As in all other sites, killing rats is futile, as they simply respawn. Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as Moa.

In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.

Abyssal Artifact Recovery

See also: Abyssal Artifact Recovery

This section contains outdated information. See patch notes Version 22.01 release 2024-08-27.1.

There are 12 asteroids in the site with 1,200 m3 each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroids are completed (soon) after 10 minutes.

Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.

Additionally, you will be inside a Bubble (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.

This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers (Vexor, Moa) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.

Salvage Research

The pocket will be filled with 18 wrecks that must be salvaged. Salvaging drones, MTUs and tractor beams cannot be used. You have to fly close enough to each wreck to run your high slot salvagers on it. There are hostile ships that will attack you, which you can ignore, if your self-rep is decent, or kill depending on your fleet composition. NPCs will target and kill drones. 3 destroyers (confirmed with Algos and Dragoon fits) fitted as T1 Passive Shield tank and 5 salvagers works well.

3 September 2024: Discussion on Discord starting with this message and this message seems to indicate that at least Salvaging IV or a rig is needed. More investigation might be needed.[Verify]

Traffic Stop

You need to cargo scan incoming ships for 10 minutes. If any of them possess contraband, you need to use stasis webifier and destroy them. This stie takes the full 9 minutes, and you need to ensure both victory criteria are met (1) don't let 5 ships carrying contraband dock up; and (2) don't kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending.

Stabilize Rift

There are several (5?) Destabilizing Arrays, that need to be drained of capacitor. They need to be below 20% capacitor simultaneously. Recommended fit: Dragoon with 1x Nosferatu and 4x Neuts using Warrior I drones. There are NPCs that may neut you (not always), and there are NPCs that may cap transfer the arrays. Having drones kill NPCs is recommended.

Payout

The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective.

Payout amount for Abyssal Artifact Recovery, Emergency Aid, Dread Assault, Raid and Metaliminal Meteoroid peaks at 5 people and is currently 15,486,410 ISK for each player in group of 5. Payout amount for Salvage Research, Traffic Stop and Stabilize Rift peaks at 3 people and is currently 11,025,000[Verify] ISK for each player in group of 3 (and 7,350,000 for each in a group of 2).

Payout diagram for 5-man homefronts before ~9% nerf.

Spawn Mechanics

The anomalies can spawn anywhere in highsec, with a heavily increased probability of spawning near trade hubs (Dodixie, Jita, Amarr, Rens and Hek[1]) and Career Agents constellations. The spawns for each type are independent[2] and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 (without newly added in Hek) and in Amarr 28[3].

History

Homefront operations were introduced in Viridian expansion in summer 2023 (see Viridian expansion notes). All of them were tuned for 5-ship fleets (Abyssal Artifact Recovery, Dread Assault, Emergency Aid, Metaliminal Meteoroid, Raid, Suspicious Signal).

In autumn 2023 they were rebalanced, nerfing the overall payouts and bringing the outliers closer to others.

Expansion#Equinox in summer 2024 new 3-ship types (Salvage Research, Traffic Stop and Stabilize Rift) were introduced. The old types had another tuning pass.

In september 2024 Abyssal Artifact Recovery was reworked as it was one of two most complicated but the least rewarding.

See also

References

  1. ^ Added in patch 2024-06-26.1
  2. ^ They do not share a pool (CCP Rampant)
  3. ^ Research by Mednik Breau using Agency per region. Spreadsheet with results and methodology.