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{{ShipTypes}} | |||
'''Freighters''' are cargo ships with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while [[Jump Freighters]] are used to transport cargo out to null- and lowsec. Freighters have no high, mid, or rig slots but they do have three low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[implants]] or [[drugs]]. | '''Freighters''' are cargo ships with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while [[Jump Freighters]] are used to transport cargo out to null- and lowsec. Freighters have no high, mid, or rig slots but they do have three low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[implants]] or [[drugs]]. | ||
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The ORE freighter is specialized in carrying assembled ships, and is used widely for transporting [[incursion]] ships through high security space. | The ORE freighter is specialized in carrying assembled ships, and is used widely for transporting [[incursion]] ships through high security space. | ||
With the Equinox update, a new Upwell freighter specialised for PI hauling has been introduced. This freighter is also armed, boasting a formidable (comparatively) missile loadout and high tank capabilities. | |||
All freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of the faction's freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level one, the base capacity of the ship is only used to calculate the actual capacity. | All freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of the faction's freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level one, the base capacity of the ship is only used to calculate the actual capacity. | ||
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* A velocity starting at a base of 65 m/s | * A velocity starting at a base of 65 m/s | ||
* Extra three mid slots and three rig slots, much higher CPU and Powergrid and can fit Damage Control and Microwarpdrive. | * Extra three mid slots and three rig slots, much higher CPU and Powergrid and can fit Damage Control and Microwarpdrive. | ||
The {{sh|Avalanche}} has | |||
* A moderately sized general cargo hold of 205,000 m3 | |||
* A colossal PI specialised hold at a base of 2,000,000 m3, and a max of 3,000,000 m3 | |||
* A moderate base velocity of 75 m/s | |||
* A unique freighter slot layout of 6H / 3M / 3L, with 6 launcher slots | |||
{|class="wikitable sortable" style="text-align: right;" | {|class="wikitable sortable" style="text-align: right;" | ||
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|- | |- | ||
|style="text-align: left;"|{{Sh|Fenrir}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750 | |style="text-align: left;"|{{Sh|Fenrir}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750 | ||
|} | |||
{|class="wikitable sortable" style="text-align: right;" | |||
|+ Freighter survivability | |||
|- | |||
!style="width: 28%"|Freighter !!style="width: 12%"|Shield!!style="width: 12%"|Armor !!style="width: 12%"|Structure !!style="width: 12%"|Base EHP !!style="width: 12%"|Max EHP | |||
|- | |||
|style="text-align: left;"|{{Sh|Providence}} || 12,000 || 55,200 || 120,000 || 277,433 || 560,178 | |||
|- | |||
|style="text-align: left;"|{{Sh|Charon}} || 60,000 || 18,000 || 93,000 || 248,231 || 475,663 | |||
|- | |||
|style="text-align: left;"|{{Sh|Obelisk}} || 16,800 || 48,000 || 132,000 || 291,298 || 598,847 | |||
|- | |||
|style="text-align: left;"|{{Sh|Fenrir}} || 57,600 || 26,400 || 78,000 || 234,977 || 432,422 | |||
|} | |} | ||
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== History == | == History == | ||
With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum ISK rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [ | With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum ISK rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [https://web.archive.org/web/20160222022237/https://www.themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments. | ||
[[Category:Ships]] | [[Category:Ships]] | ||