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==What Can I Do in WHC?== | ==What Can I Do in WHC?== |
Revision as of 19:04, 2 June 2013
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- This page is intended as a sandbox for the WHC wiki. Nothing on this page is official policy, for that please consult the current page.
Wormholes |
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Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
The wormhole campus is a section of EVE University dedicated to educating students about wormhole life. It is currently based out of a C2 wormhole with both a highsec static (allowing easy access to kspace for classes and logistics) and a C3 static (for ISK making and PvP opportunities).
Location: J211936
Time: 23/7
In-Game Chat Channel: WHC.E-Uni
Mailing list: WHC.E-Uni (accessible only to approved campus members)
Mission
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all its challenges and opportunities.
Background and Overview
WHC had other previous iterations. Some archaic wiki pages can be found of these older installations.
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.
Leadership
Camp Coordinator
Sylvanium Orlenard
Camp Liasons
Larsen Knight
Pitheas Attikos
zar dada
Hangar Assistants
Izanami Pacht-Feng
The WHC is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.
What do I need to join WHC?
Minimum Requirements
Skills
- Astrometrics III to use a 6 probe formation
- Tech 2 Shield or Armor Tank
Knowledge
Ships to Bring
Important: Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.
Also, keep in mind that WSOP is in effect and any sufficiently shiny loss to a war target is grounds for the X title and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.
The below are merely suggestions for being useful during your first few weeks in system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
Scanner
- T1 Exploration Frigate equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.
- Covert Operations Frigate equipped with an expanded probe launcher and a covert ops cloak.
Combat
- Battlecruiser or Cruiser with appropriate T2 tank, weapons system, cloak and probe launcher.
- Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets.
Recommended Reading
- The Rookie's Guide To Fleet Ops
- Fleets 101
- Fleets 102
- Fleet Terminology
- Bookmarks - Important
- Directional Scanner Guide - Very Important
- D-Scan 102
- Wormholes
- Wormholes 100
- Wormholes 101
- Wormhole Scouting
- Scanning & Probing - Important
- EVE University Rules of Engagement
Recommended Skills & Ships
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.
- Battlecruisers III
- Astrometrics IV
- Astrometric Rangefinding III
- Astrometric Pinpointing III
- Astrometric Acquisition III
- Salvaging III
- Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.
- Hacking III
- Codebreakers in Radar sites
- Archaeology III
- Analyzers in Magnetometric sites
- Covert Ops IV
- For more versatile fits
- Your choice of well fitted out PvP ship
Joining the WHC
As wormholes are relatively high-end content and the trust based mechanics there is an application procedure and some minimum requirements. While it has never needed to be implemented, there is a chance (due to limited space for the storage of ships and equipment) that the campus will not be accepting applications at the current time until the infrastructure will continue to go up increasing our maximum occupancy.
Requirements
- Sophomore or Graduate title
- Astrometrics III to use a 6 probe formation
- Tech 2 Shield or Armor Tank
Reading
Applying
- Fill out this form
- Join WHC.E-UNI chat and ask to speak with a WHC Liason about your application.
Living Out of a Can
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.
Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it— DON'T. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and then bring it in and anchor it.
Using the POS
The main feature of the WHC POS is the Ship Maintenance Array(SMA) and Corporate Hangar Array(CHA). Here is a short introduction to Player Owned Starbases.
If you steal you'll be quickly added to the Departed list followed by a swift kick out of the University.
Assembling Ships
- Ensure that the CHA and the SMA have space for the assembled hull.
- Drag ship from hauler into accessible tab within the CHA.
- Right click and select assemble
- Drag ship from the CHA into the SMA
What Can I Do in WHC?
Scout New Systems
We always want as much of the chain scanned as possible. Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content (both PvP or PvE) is created by you. Here's a guide!
PvE
Run sites! This is the main income stream for wormhole dwellers. Bacon often has anomalies that can be run with 2 logi (T1 or T2) and battlecruisers.
PvP
Wormhole PvP often consists of baiting or ganking pilots who are not paying enough attention to d-scan. Combat probing and d-scan are vital parts of this. K-Space roams onto unsuspecting nullsec or lowsec dwellers can also be good for entertainment.
Industry
Surviving in W-Space
General Advice
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.
Fly What You Can Afford to Lose
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.
Overview
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.
Local Chat
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.
Tools
You can use Wormnav, Staticmapper, EveEye or Wormhol.es for your W-Space information gathering purposes. WHC also uses a chainmapper located here. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.
Probing
Before joining the campus, make sure that you have basic knowledge of Scanning & Probing. Additional requirements exist for Combat Probing. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.
Services
Loot Hauling & Selling
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.
- Please fill out this form to gain access to the loot spreadsheet.
If you're hauling your loot on your own please note the WSOP is in full effect during wartime. Do not use your main to haul loot.