Difference between revisions of "Annotated Index to PvP"

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This page is an annotated index to the many PvP combat sources that can be found in this Wiki. It complements the [[:Category:PvP|PvP page category]], which is an alphabetized list with no annotations but does include a wider range of entries.
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This page is an annotated index to the many PvP combat sources that can be found in this Wiki. It complements the [[:Category:PvP|PvP page category]], which is an alphabetized list with no annotations but does include a wider range of entries.
  
 
''When you edit this page, please try to keep text to the minimum needed to describe the link you are adding.''
 
''When you edit this page, please try to keep text to the minimum needed to describe the link you are adding.''
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These include information that applies whether you are doing PvP solo or in a fleet.
 
These include information that applies whether you are doing PvP solo or in a fleet.
  
=== Calendar, Forums and Chat ===
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=== Forums and Chat ===
==== <span style="color:#ffffdd">Calendar</span> ====
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* [http://calendar.eveuniversity.org/ Calendar] Look here to find scheduled classes, fleet departure times and other PvP events.
 
 
==== <span style="color:#ffffdd">Forums</span> ====
 
==== <span style="color:#ffffdd">Forums</span> ====
* [http://forum.eveuniversity.org/viewforum.php?f=266&start=0 Combat Fleets] Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
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* [https://forum.eveuniversity.org/viewforum.php?f=266 Combat Fleets] Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
* [http://forum.eveuniversity.org/viewforum.php?f=72&start=0 E-Courses] All E-UNI courses are announced here ahead of time. A good place to check to see when a particular course was last offered.
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* [https://forum.eveuniversity.org/viewforum.php?f=72 Classes] All E-Uni classes are announced here ahead of time.
* [http://forum.eveuniversity.org/viewforum.php?f=44&start=0 Player versus Player Combat] Wide ranging discussion of PvP.
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* [http://forum.eveuniversity.org/viewforum.php?f=129 PvP Ship Loadouts] A wealth of information on ship fitting.
 
* [http://forum.eveuniversity.org/viewforum.php?f=166 Ships, Modules, Charges and Items] Questions and answers about ships and the stuff that goes on a ship
 
* [http://forum.eveuniversity.org/viewforum.php?f=83&start=0 Combat Lounge] Run by the Ivy League Navy, this forum includes a large listing of [[#Doctrines|fleet doctrines]] and associated discussions.
 
 
==== <span style="color:#ffffdd">Chat</span> ====
 
==== <span style="color:#ffffdd">Chat</span> ====
The [[EVE University Chat Channels]] page lists at least 20 channels that might be of some use if you want to discuss PvP. Here are the ones most useful to beginners:
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The [[EVE University Chat Channels]] page lists channels that might be of some use if you want to discuss PvP. Here are the ones most useful to beginners:
* Q&A.E-UNI - EVE University experts watch this channel and answer questions about nearly any aspect of EVE. Ship and fitting questions are not unusual.
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* EVE University (E-UNI): channel is open to the EVE public and people there can try to help. Preface questions with "Q."
* Chat.E-UNI - this general discussion channel often centers on ship fittings and fighting.
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* Questions (EVE Uni): questions channel for EVE University members. Preface questions with "Q."
* Mess.ILN - the official channel for PvP discussion, this is probably the best place to ask an unusually difficult or tricky question.
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* [[EVE University Chat Channels#Community channels|Community Channels]]: each of the E-UNI communities has a channel, and it is not unusual to find discussions of PvP events or problems related to the community.
* Campus Channels - each of the E-UNI campuses has a channel, and it is not unusual to find discussions of PvP events or problems related to the campus.
 
  
Most E-UNI chat channels are password protected for privacy. You can acquire these passwords from an [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 E-UNI Forum] post. You need to be an E-UNI member to access this post.
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Most E-UNI chat channels are password protected for privacy. You can acquire these passwords from [https://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 this E-Uni forum post]. You need to be an E-Uni member to access this post.
  
=== Killboard (''Killmail'')===
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Members might also find the #fitting-chat and #eve-uni-general channels in the University [[Discord]] helpful; non-members can ask questions in #eve-uni-public-help, which is open to all.
* [[EVE_University_Killboard|Killboard]] All ship kills are automatically listed here. If you kill or are killed, you should go here and explain how it happened. This helps everyone.
 
* [[EVE_University_Killboard|Using the Killboard]]  Detailed instructions on how to add comments to your killboard entries.
 
{{expansion past|1=At one time, this process was called "killmail".  
 
  
A killmail is created whenever a ship or structure is destroyed. All participants in the kill are listed with the damage they did, along with the victim's ship, fittings, and cargo. Any modules or cargo that were dropped are specified. Only the person contributing the final blow, and the victim, get the killmail. Since late 2007 killmails are found in the Character Sheet/Combat Log. Killmails from before that date were sent as Eve-mails, which is why this term came into existence. Most Corporations and Alliances post their killmails to a killboard.}}
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=== Killboard ===
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* [[zKillboard]]: E-Uni losses and kills are automatically posted here.
  
===Timers===
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=== Timers ===
* [[Timers]] Logoff, weapons, remote assistance and other timers that affect your ship's status during combat.
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* [[Timers]]: log-off, weapons, remote assistance and other timers that affect your ship's status during combat.
  
===General Introductions===
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=== General Introductions ===
 
These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.
 
These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.
  
* [[Introduction to PvP]]  E-UNI course. Includes E-UNI fleets, killboard, rules of engagement.
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* [[Support skills]]: key skills which boost the performance of lots of equipment.
* [[Support Skills]] The key skills needed to become proficient at fitting and flying ships.
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* [[EVE University Rules#Rules of Engagement|Rules of Engagement]]: who you can shoot at, and when.
* [[Rules_of_Engagement#Rules_of_Engagement|Rules of Engagement]] Who you can shoot at, and when.
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* [[Safety settings|Safety Settings]]: how not to shoot people by accident.
* [[Safety settings|Safety Settings]] How not to shoot by accident.
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* [[Safety Tips for Operating in Low Sec]]: low security space is dangerous; be aware, be prepared.
* [[Safety Tips for Operating in Low Sec]] Low security space is dangerous; be aware, be prepared.
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=== Tactics ===
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Ways to find fights, win them, and manage their risks.
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==== <span style="color:#ffffdd"> Hunting</span> ====
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* [[Identifying war targets in Local]]: includes how to set up a [[Identifying war targets in Local#Setting up watchlists|watch list]].
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* [[Directional scanning]]: use the built-in beyond-visual-range sensors on ''any'' ship to find trouble, or to avoid it.
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* [[Probe scanning]]: transfer basic [[exploration]] techniques to PvP and use them to hunt targets.
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* [[Bookmarks]]: useful in scouting, and in setting up safe spots in systems.
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* [[Cloaking]]: the mechanics of EVE's stealth systems.
  
===Tactics===
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==== <span style="color:#ffffdd"> Combat</span> ====
Methods of fighting. Ways of locating targets. Ways of escaping. Cloaking. Establishing remote bases. Insurance.
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* [[Targeting]]: methods and time considerations.
==== <span style="color:#ffffdd"> Targeting</span> ====
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* [[Tackling]]: the central act that starts most PvP combat in EVE—stopping a target from warping away.
* [[Targeting]] Methods and time considerations.
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* [[Overheating]]: get max performance from a ship by pushing modules to their limits.
* [[Identifying War Targets in Local]] Includes how to set up a [[Identifying_War_Targets_in_Local#Setting_up_watchlists|watch list]].
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* [[Electronic warfare]] ("EWAR") in general. EWAR interferes with enemy ships to decrease their effectiveness in battle.
* [[Combat Probing 101]] A method of locating targets in systems
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* [[Electronic Countermeasures]] ("ECM", "jamming"): a powerful subtype of EWAR that breaks enemy target-locks.
====<span style="color:#ffffdd">Tackling</span>====
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* [[Capacitor warfare]]: make opponents helpless by draining their capacitors.
* [[Warp disruption|Warp Disruption]] Preventing an opponent from warping - AKA "scrambling" or "jamming".
 
* [[Tackling Guide]] Immobilizing an opponent, methods and fittings.
 
  
====<span style="color:#ffffdd"> Electronic Warfare</span> ====
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==== <span style="color:#ffffdd"> Dealing with losses</span> ====
* [[EWAR Guide]] Electronic warfare interferes with enemy ships to decrease their effectiveness in battle.
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* [[Insurance]]: insure to ensure you can afford to lose your ship.
* [[ECM Guide]] "Jamming" - a type of EWAR that causes enemy ships to lose their target locks.
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* [[Pod saving|How to save your Pod]]: know how to preserve your capsule ("pod") if your ship is lost.
* [[Capacitor Warfare Guide]] A type of EWAR that focuses on draining an enemy ship's capacitor.
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* [[Ship Replacement Program]]: (for EVE University members only) get reimbursed for ship losses during University fleets.
==== <span style="color:#ffffdd"> Other Tactics</span>  ====
 
* [[Bookmarks]] Useful in scouting, and in setting up safe spots in systems
 
* [[Overheating|Overheating/Overloading]] Pushing modules to their limits.
 
* [[How to save your Pod]] Capsules are difficult to lock as targets; this makes escape possible.
 
* [[PVP - Practice Victory Persistantly]] Lengthy discussion of PvP tactics. Includes podsaver use and thermodynamic considerations.
 
  
===Ships===
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=== Ships ===
 
Capabilities, uses, comparisons.
 
Capabilities, uses, comparisons.
* [[Template:ShipsMatrix|E-UNI EVE Ships Matrix]] An easy to use collection of links to every ship available in EVE.
 
==== <span style="color:#ffffdd">Ship Classes</span> ====
 
* [[Ship Class Tactical Overview]] Brief description of each, organized by class.
 
* [[List of PvP Ships by Bonus]] Bonuses include such as tracking speed, rate of fire, etc. - an extensive list.
 
==== <span style="color:#ffffdd">Ship Characteristics</span> ====
 
* [[Signature radius|Signature Radius]] Every ship has one; it determines many aspect of weapons targeting and damage.
 
* [[Drone Capable Ships]] Includes bay size, bandwidth, etc. - an extensive list.
 
==== <span style="color:#ffffdd">Ship Roles</span> ====
 
* [[Interceptors Guide]]  A class of very fast T2 frigates.
 
* [[Stealth Bombers]] T2 frigates optimized to fire torpedoes and bombs.
 
 
==== <small>Other Sources</small> ====
 
  
[http://eveinfo.net/wiki/inde~990.htm Common PvP Ships] - EveInfo.Net - List of approximately 80 PvP ships by role. Includes brief analysis and comments.
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* [[Template:ShipsMatrix|E-UNI EVE Ships Matrix]]: an easy-to-use collection of links to every ship available in EVE.
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* [[Ship Class Tactical Overview]]: brief description of each, organized by class.
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* [[List of PvP Ships by Bonus]]
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* [[Signature radius|Signature Radius]]: every ship has one; it determines many aspect of weapons targeting and damage.
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* [[Drone-capable ships]]: includes bay size, bandwidth, etc.
  
===Hardware and Software===
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=== Hardware and Software ===
 
Weapons. Ammunition. Fittings.
 
Weapons. Ammunition. Fittings.
  
* [http://forum.eveuniversity.org/viewforum.php?f=129 E-UNI Forum: PvP Ship Loadouts] A wealth of information on ship fitting.  
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* [[Fitting ships]]: general principles for fitting.
* [http://forum.eveuniversity.org/viewforum.php?f=166 E-UNI Forum: Ships, Modules, Charges and Items] Questions and answers about ships and the stuff that goes on a ship
 
  
==== <span style="color:#ffffdd">Drones</span> ====
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==== <span style="color:#ffffdd">Weapons</span> ====
* [[Using Drones]] Thorough coverage of drone types, abilities, uses and tactics.  
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* [[Turrets]] and [[turret mechanics]]: general treatment of turrets, and the details of their workings.
* [[Drones 101]] / [[Drones 102]] 101 covers drone type and basic drone control; 102 covers advanced drones used in for as ECM and logistics.
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* [[Missiles]] and [[missile mechanics]]: general treatment of missiles, and the details of their workings.
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* [[Drones]] and [[drone mechanics]]: drone types, and nitty-gritty details of their workings.
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* [[Bombs]]: unguided area-of-effect weapons for use in nullsec and wormhole space.
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* [[Smartbombs]]: area-of-effect weapons centred on the user's ship.
  
==== <span style="color:#ffffdd">Shields and Armor</span> ====
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==== <span style="color:#ffffdd">Defense</span> ====
* [[Shields: How They Work]] What shields are and how they function.
 
* [[Shield Tanking]] (101) Basic course.
 
* [[Armor Tanking 101]] Basic course.
 
  
====<span style="color:#ffffdd">Weapons and Ammunition</span>====
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* [[Tanking]]: detailed treatment of tank types and tanking techniques.
===== <span style="color:#eeccaa">Turrets</span> =====
 
* [[Turrets]] Characteristics of turret type weapons: projectile and energy beam.
 
* [[Gunnery Guide]] Use of turret type weapons: range, tracking and signature resolution.
 
* [[Turret Damage]] Concerned only with how damage is generated from a hit with a turret type weapon.
 
  
===== <span style="color:#eeccaa">Missiles</span> =====
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== Fleet PvP ==
* [[Missiles 101]] The basics.
 
* [[Fitting Missile Launchers]] / [[Missile Launchers]] (''Some overlap'') Launcher and missile types and characteristics.
 
* [[Missile Damage]] Concerned only with the damage that is created when a missile explodes near a ship. I.e., does not cover aiming, shooting and such.
 
* [[Bombs]] Unguided missiles, primarily for use in nullsec and wormhole space.
 
  
===== <span style="color:#eeccaa">Other</span> =====
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* [https://forum.eveuniversity.org/viewforum.php?f=266 E-UNI Forum: Combat Fleets] All ''planned' E-Uni fleets are announced here, with the date/time of departure, the kinds of ships needed, and the general goal of the event.
[[Smartbombs]] Neither launcher- nor turret-based, these are hugely destructive.
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* [[The Rookie's Guide To Fleet Ops]]: comprehensive introduction to fleet operations.
  
====<span style="color:#ffffdd">Other Fittings</span>====
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=== Fleet Organization and Doctrine ===
* [[Directional Scanner Guide]] Complete guide to use of the d-scanner.
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==== <span style="color:#ffffdd">For members</span> ====
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* [[Installing the EVE University Overview|Overview Guide]] How to set up your Overview Window as required for participation in E-UNI fleets.
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* [[Fleet Squad Member Duties]]: ways that you can contribute even as a basic squad member in a fleet.
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* [[Fleet terminology]]: lists the terms used by fleet members.
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* [[Fleet interface]]: windows you need to use, and sometimes leave open.
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* [[Fleet interface#Fleet Watchlists|Fleet Watch Lists]]: keeping track of nearby ships.
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* [[Doctrines]]: consistent doctrines create effective fleets.
  
== Fleet PvP ==
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==== <span style="color:#ffffdd">For commanders</span> ====
* [http://forum.eveuniversity.org/viewforum.php?f=266&start=0 E-UNI Forum: Combat Fleets] Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
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* [[Forming fleets in EVE University]]: not official policy, but thorough checklist of recommended actions.{{Verify}}
=== Introductions ===
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* [[Fleet Command Guide]]: "Fleet Command in EVE is as much a task of psychology as it is a task of military preparedness and skill."
* [[The Rookie's Guide To Fleet Ops]] Comprehensive listing of UNI fleet operations and requirements.
 
* [[User:Hellbeto\Fleet PvP Skill Training Guide]] Comprehensive outline of necessary skills, detailed discussion of damage dealing roles, e-war role section is not complete.
 
* [[Fleets 101]] Gives the overview needed to fly with any E-UNI fleet.
 
 
 
=== Fleet Organization and Doctrine ===
 
==== <span style="color:#ffffdd">Members</span> ====
 
* [[Overview Guide]] How to set up your Overview Window as required for participation in E-UNI fleets.
 
* [[Fleet Squad Member Duties]] If you are new to fleets, be sure to read this.
 
* [[Fleet Terminology]] Lists the lingo terms used by fleet members.
 
* [[Fleet User Interface]] Windows you need to use, and sometimes leave open.
 
* [[Fleet Watch Lists]] Keeping track of nearby ships.
 
  
==== <span style="color:#ffffdd">Commanders</span>  ====
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=== Roles ===
* [[How to Properly Form a Fleet]] Not official policy, but thorough checklist of recommended actions.
 
* [[FC Guide|Fleet Commander's Guide]] "Fleet Command in EVE is as much a task of psychology as it is a task of military preparedness and skill."
 
  
==== <span style="color:#ffffdd">Doctrines</span>  ====
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* [[Logistics]]: essentially, EVE's PvP "healer" role.
* [[Fleet Doctrines]] A doctrine is essentially a preset that tells you what kinds of ships and fits are acceptable in a specific kind of fleet. This is a brief overview.
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* [[Scouting]]: detailed treatment of covert ops scouting in high and low security space.
* [http://wiki.eveuniversity.org/Category:Doctrines E-UNI Fleet Doctrines] A number of E-UNI doctrines are listed here.
 
* [http://forum.eveuniversity.org/viewforum.php?f=83&start=0 E-UNI Forum: Combat Lounge] Run by the Ivy League Navy, this forum includes a large listing of doctrines and associated discussions.
 
  
 
=== Tactics ===
 
=== Tactics ===
==== <span style="color:#ffffdd">Logistics</span> ====
 
* [[Logistics 101: Introduction to Logistics]] Essentially, the PvP "healer" role. Using your ship to boost a fleetmate's shield, armor, capacitor or targeting capability.
 
==== <span style="color:#ffffdd">Scouting</span> ====
 
* [[Scouting 101]] E-UNI course on the basics of advance scouting for fleet combat
 
* [[Scouting]] Detailed treatment of covert ops scouting in high and low security space.
 
==== <span style="color:#ffffdd">Other</span> ====
 
* [[Advanced Drones Applications and Strategies]] Specialized fleet use of drones: such as gate camps and logistics.
 
* [[Gatecamps]] Trapping enemy ships at warp gates … and how to escapte from such traps.
 
* [[Pipe Bombing]] Trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
 
* [[Spider Tanking]] A fleet tactic in which ships use remote armor repair modules to repair one another
 
  
=== Other ===
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* [[Gate camps]]: trapping enemy ships at warp gates, and how to escape from such traps.
* [[Noobs on Patrol]] (NoP) Weekly (or at least frequent) fleets run expressely for beginning pilots. No specific ship requirements; all are welcome.
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* [[Pipe Bombing]]: trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
* [[Ivy League Navy]] EVE University Corporation belongs to the Ivy League Alliance, which maintains its own PvP Navy. Read this page for more information.
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* [[Spider tanking]]: a fleet tactic in which ships use remote armor repair modules to repair one another
  
 
== Solo PvP ==
 
== Solo PvP ==
  
=== Introductions ===
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* [[Solo PvP]]: collection of general information on common ships and contexts for solo PvP.
* [[Solo PvP]] Brief collection of general information includes gatecamps, plexes.
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* [[Directional scanning]]: the standard tool for finding targets and spotting threats in solo PvP. See especially [[Directional scanning#Offensive Scanning|offensive scanning]].
* [[Solo Frigate PvP]] Brief summary of PvP principles.
 
  
===Directional Scanning===
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== Other ==
* [[Directional_Scanner_Guide#Offensive_Scanning|Offensive Scanning]] Demonstrates a basic method of finding PvP targets
 
 
 
==Other==
 
 
Please add to this category any links that do not fit above.
 
Please add to this category any links that do not fit above.
=== E-UNI and ILN War ===
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=== E-Uni wars ===
* [[IVY Defense Status]] The meaning of the colored DEFCON indicator that appears at the top of some E-UNI chat channels.
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* [[Wartime Operations in EVE University]]: important information if E-Uni receives a war declaration and you are operating in highsec space.
* [[Wartime Operations in EVE University]] If people are trying to  kill you, you should probably read this article.
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* [[Principles of war|Principles of War]]: mass and economy of force, unity of command, maneuver, surprise, security, center of gravity.
* [[The Art of War]] E-UNI Course: the ideas of von Clausewitz and Sun Tzu.
 
* [[Principles of war|Principles of War]]   Mass and economy of force, unity of command, maneuver, surprise, security, center of gravity.
 
* [http://forum.eveuniversity.org/viewforum.php?f=41&start=0 E-Uni Forum: The War Room] Each ongoing war is listed here for discussion.
 
  
=== Factional Warfare ===
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=== Factional warfare ===
Factional warfare is a PvE/PvP hybrid whereby players join teams and perform PvE missions in an environment that encourages PvP. Factional warfare is generally seen as a "stepping stone" to full scale PvP.
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Factional warfare ("FW") is a PvE/PvP hybrid whereby players join teams and perform PvE missions in an environment that encourages PvP. Factional warfare is generally seen as a "stepping stone" to full scale PvP.
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{{ note box | '''IMPORTANT''': [[EVE University]] has to begun participate in factional warfare via [[Faction_warfare#Direct_Enlistment|Direct Enlistment]]| italics = no}}
  
{{ note box | '''IMPORTANT''': [[EVE University]] does not participate in Factional Warfare; members of the University have to leave the University to participate in Factional Warfare (or create an [[alt|alt character]] specifically for Factional Warfare). EVE University used to have affiliated corporations which participated in Factional Warfare, but this is no longer the case.  | italics = no}}
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* [[Faction warfare]]: full discussion of factions, objectives and rewards.
 
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* [[Faction warfare strategy and tactics]]: choosing a militia; mission mechanics.
* [http://forum.eveuniversity.org/viewforum.php?f=105 E-UNI Forum: Factional Warfare] Questions and answers about factional warfare
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* [[Faction warfare missions]]: enemies, ships, strategies.
* [[Factional Warfare 101]] E-UNI Course - basic introduction
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* [[Faction warfare standings]]: keeping your standings in balance.
* [[Factional Warfare]] Full discussion of factions, objectives and rewards
 
* [[Factional Warfare Strategy and Tactics]] Choosing a militia; mission mechanics
 
* [[Factional Warfare Missions]] Enemies, ships, strategies
 
* [[Factional Warfare Standings]] Keeping your standings in balance
 
  
 
=== Other Indexes ===
 
=== Other Indexes ===
  
* [[:Category:PvP|PvP page category]] Automatically collects the links to all UNIWiki pages that include the "PvP" category tag.
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* [[:Category:PvP|PvP page category]]: automatically collects the links to all wiki pages that include the "PvP" category tag.
  
 
== Frequently Asked Questions ==
 
== Frequently Asked Questions ==
These  FAQs may shorten your search time, especially if you are new to EVE PvP. (''In the end you will still have plenty of questions. If you cannot find the answers in UNIWiki, you should proceed to ask in one of the [[#Chat|E-UNI chat channels]], or check out the [[#Forums|E-UNI forums]].'')
 
=== How do I learn about PVP in EVE ===
 
''Do you mean Fleet PVP or solo PVP? Are you a beginner, or are you looking for additional information? Are you trying to fit a specific ship? Or are you looking for good PVP ships in general?'' As you might guess, it's not as simple as it seems - so read on.
 
  
In most online combat games you learn to use a weapon, say a sword or an axe, And then you use that weapon in pretty much the same way against all enemies. But EVE doesn't work that way. Each EVE ship has built-in strengths and weaknesses, so each ship is better off with particular kinds of weapons, and needs to be flown in a different way to make the best use of them. If you fight in a fleet you will likely choose a different ship with different weapons than you would use if you were fighting on your own. In fact, you might choose a different ship for a large fleet than you would for a small one.
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To move beyond these FAQs, ask in one of the [[#Chat|Uni chat channels]], on [[Discord]], or on the [[#Forums|Uni forums]].
  
The blunt answer to the question "''how do I learn about PVP in EVE''" is "go do it" - learn by experience. But here are some hints and suggestions about how to get started and where to look.
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=== What is the best ship for PvP? ===
  
* '''''SOLO PVP''''' Every beginner's tutorial on solo PVP says more or less the same thing ... "buy yourself a handful of cheap ships, fit them as cheaply as you can, get insurance, make sure your medical clone is located in a convenient system, and then go down to low sec and fly around and wait for someone to attack you. You will lose ships, but you will learn PvP."  If you would like to read a bit more about good beginning ships and fits, try [[Solo_PvP#Ship_Choice_and_Fitting|this UNIWiki link]]. You can also go to YouTube and search on "Eve solo PVP" to find some videos.
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EVE has no perfect combat ship: every ship has weaknesses, and all ships are weak to being swarmed by greater numbers of pilots. Furthermore, the more effective a ship is, the more it will cost. To compound the complexity, once a player knows what they are doing it becomes quite hard to impose PvP on someone, and so it sometimes pays off to surprise opponents with sub-optimal and counterintuitive ships or fits. Flown well and used in the right circumstances, cheap, low-SP hulls can defeat ships which are an order of magnitude more expensive.
  
*'''''FLEET PVP''''' The easiest way to learn fleet PVP is to join an [[#How do I join a PVP fleet|E-UNI beginners fleet]] and go do it. Two of the fleet roles, [[#tackling|tackling]] and [[#electronic warfare|electronic warfare]], require relatively few skills and can be done by very new players. You can take the E-UNI courses on tackling and EWAR if you wish ... these are offered at regular intervals – check the [[#Calendar_and_Forums|calendar]] for times. This wiki has some guides to [[#Introductions|fleet combat for new players]]. And, you can always just ask about it in chat. Teaching players about fleet combat is one of the main things that EVE University does, it will be easy for you to get started.
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For these reasons, it might be better to ask:
  
*'''''SHIPS''''' Ships and their fittings are large part of the EVE game. There is no simple easy way to know what is best, but the advice that is usually given to beginners is to start with frigates, learn them thoroughly, and then move on to cruisers, battle cruisers and battleships. The two FAQs that follow this one have more to say about ships.
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* "What can I fly well with my current player and character skills?"
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* "What can I afford to lose at my current scale of ISK earnings?"
 +
* "What will function well in the type of space where I plan to fight?
  
*'''''TACTICS AND TECHNIQUES''''' Strangely, combat techniques are not discussed very often in this wiki. Perhaps that is because most of them are fairly obvious - target, shoot, repeat. Or perhaps it is because the way you fight has so much to do with your own personality, and the way you have fit out your particular ship. The best advice is probably "get some practice in, and then ask your questions in [[#Calendar, Forums and Chat|chat or one of the forums]]." The odds are good that you will find someone who has been in your situation and is willing to discuss it with you.
+
For PvP fleets, there will typically be a pre-stated [[doctrine]], or at least general guidelines such as "fast shield-tanked ships cruiser-sized or below", which will give you some starting-points, and in the case of a doctrine, a set of pre-made fits.  Correspond with the FC ahead of time if you want to clarify whether flying a particular ship/role would be all right, or to ask whether they have any options for characters with your SP level.
  
=== What is the best ship for PVP ===
+
For solo PvP, it is worth watching videos and studying the fits of successful players, which will both show you what some workable fits look like, and fill you in on the current "meta".
The best PvP ship has shields that are 100% effective again all damage types, impenetrable armor, drones that can warp instantaneously to their targets and deliver a massive punch, an invisibility cloak that never goes down, and weapons that fire tiny little black holes that suck down their targets, no matter how large. [Sigh], but then everybody would have one and EVE combat would be rather futile, would it not?
 
  
OK, so there is no perfect combat ship. What you really want to know is, "How do I best spend my ISK to get myself into a ship that I can fly effectively with my existing skills?"
+
=== How do I fit my <''ship class''> for PvP? ===
  
To answer that question, you first have to answer this one: "How, exactly, do I want to use this ship?" There are few, if any, general purpose ships in EVE. The most common uses of ships are: damage, tackling, EWAR, mining, hauling, exploration, and scouting. Once you know which of these activities you intend to do, then you can pick a ship whose configuration and bonuses match up.
+
First, know [[Fitting ships|the rules of thumb]] for fitting.
  
For solo PVP you probably want a damage ship. This will be one that has the most defense for a sizable offense. But even in this category, there are choices. For close-in combat, you likely want short range powerful weapons and good armor - which requires a ship that supports turrets and has numerous low power slots. For missile combat you need launchers, and you probably want a number of mid power slots to mount shields in order to get the speed you need to avoid the enemy while your missiles approach. And of course, drone combat requires a somewhat different mix of capabilities.
+
If you are going to be flying in a fleet with a declared doctrine or comp, there will be pre-existing fits to use.
  
For Fleet PVP you need to know your role. For tackling you want a speedy ship with plenty of mid-level power slots for mounting your tackling gear. For electronic warfare you want a ship whose bonuses support the kind of EWAR you intend to do. For scouting you will need to be cloaked. For the damage role, a variety of combat ships may do, but on the other hand the fleet commander may specify a certain kind of ship to fit the fleet doctrine.
+
Beyond that, you can explore several avenues:
  
The bottom line is that there really '''is''' no answer to the question "''what is the best ship for PVP''". What you need to do is go read about the activity that you intend to pursue, and see what kinds of ships are suggested for that activity.
+
* Read up on your ship in the [[Template:ShipsMatrix|Eve ship database]]. Attend carefully to its bonuses and its slot layout.
 +
* Ask around on Uni Discord and in-game for help coming up with or refining a fit. Don't be afraid to ask what seems to be a simple or dumb question: fitting ships well is hard to do, and everyone knows that. Everyone loves their favorite fits, and they are usually willing to talk about them.
 +
* Survey recent losses for the ship on [https://zkillboard.com/ zKillboard]. Don't take any ''one'' loss as a definitive fit, and look at the contexts (did this die in mass fleet combat or solo?), but generally if you've reviewed the fits of 20 ship losses, you will begin to get a sense for what common fits are.
  
=== How do I fit my <''ship class''> for PVP ===
+
While there is often a fairly tight set of optimal fits for a ship in PvP, there is no single perfect fit. A ship's equipment interacts tightly with a pilot's skills, experience and psychology, and a sub-optimal fit can sometimes be worth it if it offers you abilities which will take opponents by surprise.
There are two good ways to find information about fitting ships:
 
  
* The first is to go look in the UNWiki [[Template:ShipsMatrix|Eve ship database]]. Every ship is listed there, with a link to a page that describes the ship in detail. At the bottom of that detail page you will find one or more fits for the ship. Usually these will be labeled in terms of their use … that is, ''Kiting Solo PVP'' fit, or ''Fleet Scouting'' fit ... although sometimes the names don't mean much and you will have to study the fit to figure out when to use it.
+
=== How do I find a solo PvP fight? ===
  
:For example, suppose you have been training to use drones and are thinking about getting a [[Vexor]]. The Vexor page gives a summary of the skills you need, and it provides two fleet PvP fits: one shield tanked and one armor tanked.
+
{{main|Solo PvP}}
  
* A second, and possibly more useful place, especially if you are an experienced fighter, is to ask in one of the [[EVE University Chat Channels|E-UNI chat channels or forums.]] ''Q&A.E-UNI''  is especially useful for this kind of question, as there are often E-UNI experts on who are willing to talk at length about fitting ships. The general ''Chat.E-UNI'' channel is also good, as are the specific channels for the various campuses. Don't be afraid to ask what seems to be a simple or dumb question - fitting ships well is hard to do, and everyone knows that. Also, everyone loves their favorite fits, and they are usually willing to talk about them. [http://forum.eveuniversity.org/viewforum.php?f=129 E-UNI Forum: PvP Ship Loadouts] includes a lot of information on ship fitting, though some of it is probably too technical for beginners.
+
If you are very new and want a gentle introduction to solo flight, EVE Uni hosts, at the time of writing, "Fight Club" events where players can practise solo PvP in friendly duels with ship and fitting limits to keep a fairly level playing field.
  
By the way, there ''is'' no perfect fit. As you probably know by now, a ship's equipment interacts tightly with a pilot's skills, experience and psychology. What works best for one may not work well for another. You will find ''your'' perfect fit by trying different set-ups and seeing how they work out.
+
Solo PvP can be found in any area of the game outside highsec space.
  
=== How do I find a solo PVP fight ===
+
Lowsec is the area most associated with introductory solo PvP, because the mechanics of the factional warfare complexes found in lowsec allow you to moderate the ship types that you fight. One time-honoured approach to learning solo combat is to fit a stack of cheap Tech 1 frigates, and work through them in lowsec combat. The downsides of lowsec are that the security status loss and gate gun interventions cramp your style somewhat, and that most people in lowsec are there to fight and are very well-prepared, so don't neglect the possibility of fighting elsewhere.
If you fight in hi-sec (Security index between 0.5 and 1.0) you are likely to incur the [[#CONCORD_Security_Vessels|wrath of Concord]]. You may not care about your reputation, but the prospect of fighting police ships will interfere with your PvP combat. So, if you are totally new to PvP, go to a low-sec system and look around. Sooner or later, and probably sooner, you will find someone who is willing to attack you.
 
  
Once you have the basic skills and experience needed to join [[Low-Sec Campus]], you should probably go there. Among its goals, this campus includes: "''Teach survival, home-defense, and offensive PvP tactics that are associated with living in potentially hostile territory with aggressive neighbors''." There are E-UNI members there who are experts in solo PvP and will be glad to help you learn the ropes.
+
Wherever you choose to roam in search of combat, you'll likely have a better time if you fly cheap and small ships. Doing this will limit your exposure to losses; small ships also let you cover more ground in any given length of hunt, which gives you a better chance of finding content. There are larger and/or higher-cost options which ''can'' work well in solo PvP, but they normally require more player knowledge and skill to bring out their potential, and stepping into them without experience of the fundamentals will just generate costly lossmails.
  
Other than that you be an E-UNI member, there are no stringent requirements for joining LSC. However, a certain small amount of practical experience is very helpful:
+
=== How do I join a PvP fleet? ===
*Read [[Fleet Terminology]]
+
As an EVE Uni member, you are eligible to participate in any Uni fleet for which you are qualified and in which there are places available. Many fleets in the University especially welcome players without PvP experience and have pre-prepared ships ready for characters with limited SP. Scheduled fleets will indicate the expected experience level in their announcement.
*Read [[Bookmarks]]
 
*Read [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]]
 
*Listen to [http://wiki.eveuniversity.org/w/images/b/b0/LSC_Intro_v1.mp3 Introduction to Low-Sec Campus]
 
*Fly in at least one [[Noobs_on_Patrol|Noobs on Patrol]] fleet
 
  
If you are really serious about doing solo PvP, this is not much work, and it will get you off to a good start in your PvP career.
+
Every scheduled fleet is pre-announced in the [https://forum.eveuniversity.org/viewforum.php?f=266 E-UNI Combat Fleet Forum]. You can also find the fleet announcements listed in the [https://www.eveuniversity.org/events/ E-UNI Calendar].
  
=== How do I join a PVP fleet ===
+
If you are based in a part of the University which operates in dangerous space, such as the [[Null-Sec Campus]] or the [[Wormhole Community]], there will also be more free-form, unexpected opportunities to join in "quick-response fleets" when danger arrives.
As an E-UNI member, you are eligible to participate in any E-UNI fleet for which you are qualified (and for which there are slots available, though as E-UNI fleets tend to be quite large, this is usually not a problem). Every fleet is pre-announced in the [http://forum.eveuniversity.org/viewforum.php?f=266&start=0 E-UNI Combat Fleet Forum]. You can also find the fleet announcements listed in the [http://calendar.eveuniversity.org/ E-UNI Calendar].
 
 
 
If you have never flown in a PvP fleet before, you definitely should try [[Noobs on Patrol|Noobs-on-Patrol (NoP)]]. This fleet goes out frequently, usually once a week, and is specifically set up to help new players learn how to do fleet PvP.
 
  
 
Recommended Reading:
 
Recommended Reading:
* [[Newbie Doctrine]]
+
* [[The Rookie's Guide to Fleet Ops]]
* [[The Rookie's Guide To Fleet Ops]]
 
 
 
Noobs-on-Patrol Requirements:
 
* Everyone is welcome to join -- ''ESPECIALLY'' those with no prior PvP or fleet experience
 
* Mumble access - make sure you have [[Mumble]] sorted out and operational.
 
* Have your [[Overview Guide|Overview set]] to the E-Uni standard
 
* Be prepared to lose your ship! (Covered by E-UNI [[Ship Replacement Program]])
 
  
The Overview set-up takes about half an hour to complete, but it is well worth the effort, and it is '''''absolutely required''''' for all members of all E-UNI fleets. The Ship Replacement Program will buy you a new ship if yours is destroyed during a NoP operation.
+
Fleet requirements:
 +
* Mumble access: make sure you have [[Mumble]] sorted out and operational.
 +
* Have your [[Installing the EVE University Overview|Overview set]] to the E-Uni standard.
 +
* Be prepared to lose your ship! (Covered by E-Uni [[Ship Replacement Program]].)
  
NoP fleets are fun. You get to blow things up. You get to see your own ship explode into a big ball of hot expanding gas. And you learn the roles, terms and rules for working with a bunch of other players in a big operation.
+
Several groups in EVE host regular publicly-accessible PvP fleets which anyone can join. EVE University members are welcome to fly in such fleets provided they do not shoot structures or people blue to the University. See [[public fleets]] for more details.
  
 
[[Category:PvP]]
 
[[Category:PvP]]

Latest revision as of 19:47, 5 November 2024

This page is an annotated index to the many PvP combat sources that can be found in this Wiki. It complements the PvP page category, which is an alphabetized list with no annotations but does include a wider range of entries.

When you edit this page, please try to keep text to the minimum needed to describe the link you are adding.

Common to All PvP

These include information that applies whether you are doing PvP solo or in a fleet.

Forums and Chat

Forums

  • Combat Fleets Every fleet is announced here - included beginner fleets and E-UNI courses. The announcement includes the date/time of departure, the kinds of ships needed, and the general goal of the event.
  • Classes All E-Uni classes are announced here ahead of time.

Chat

The EVE University Chat Channels page lists channels that might be of some use if you want to discuss PvP. Here are the ones most useful to beginners:

  • EVE University (E-UNI): channel is open to the EVE public and people there can try to help. Preface questions with "Q."
  • Questions (EVE Uni): questions channel for EVE University members. Preface questions with "Q."
  • Community Channels: each of the E-UNI communities has a channel, and it is not unusual to find discussions of PvP events or problems related to the community.

Most E-UNI chat channels are password protected for privacy. You can acquire these passwords from this E-Uni forum post. You need to be an E-Uni member to access this post.

Members might also find the #fitting-chat and #eve-uni-general channels in the University Discord helpful; non-members can ask questions in #eve-uni-public-help, which is open to all.

Killboard

  • zKillboard: E-Uni losses and kills are automatically posted here.

Timers

  • Timers: log-off, weapons, remote assistance and other timers that affect your ship's status during combat.

General Introductions

These give general descriptions of PvP organization, strategies, tactics, ships, skills and so on, but without digging into the nitty gritty details. Each may cover a variety of topics.

Tactics

Ways to find fights, win them, and manage their risks.

Hunting

Combat

  • Targeting: methods and time considerations.
  • Tackling: the central act that starts most PvP combat in EVE—stopping a target from warping away.
  • Overheating: get max performance from a ship by pushing modules to their limits.
  • Electronic warfare ("EWAR") in general. EWAR interferes with enemy ships to decrease their effectiveness in battle.
  • Electronic Countermeasures ("ECM", "jamming"): a powerful subtype of EWAR that breaks enemy target-locks.
  • Capacitor warfare: make opponents helpless by draining their capacitors.

Dealing with losses

Ships

Capabilities, uses, comparisons.

Hardware and Software

Weapons. Ammunition. Fittings.

Weapons

Defense

  • Tanking: detailed treatment of tank types and tanking techniques.

Fleet PvP

Fleet Organization and Doctrine

For members

For commanders

Roles

  • Logistics: essentially, EVE's PvP "healer" role.
  • Scouting: detailed treatment of covert ops scouting in high and low security space.

Tactics

  • Gate camps: trapping enemy ships at warp gates, and how to escape from such traps.
  • Pipe Bombing: trapping an enemy fleet travelling through nullsec with an interdiction bubble and using smartbombing battleships to destroy them.
  • Spider tanking: a fleet tactic in which ships use remote armor repair modules to repair one another

Solo PvP

Other

Please add to this category any links that do not fit above.

E-Uni wars

Factional warfare

Factional warfare ("FW") is a PvE/PvP hybrid whereby players join teams and perform PvE missions in an environment that encourages PvP. Factional warfare is generally seen as a "stepping stone" to full scale PvP.

IMPORTANT: EVE University has to begun participate in factional warfare via Direct Enlistment

Other Indexes

  • PvP page category: automatically collects the links to all wiki pages that include the "PvP" category tag.

Frequently Asked Questions

To move beyond these FAQs, ask in one of the Uni chat channels, on Discord, or on the Uni forums.

What is the best ship for PvP?

EVE has no perfect combat ship: every ship has weaknesses, and all ships are weak to being swarmed by greater numbers of pilots. Furthermore, the more effective a ship is, the more it will cost. To compound the complexity, once a player knows what they are doing it becomes quite hard to impose PvP on someone, and so it sometimes pays off to surprise opponents with sub-optimal and counterintuitive ships or fits. Flown well and used in the right circumstances, cheap, low-SP hulls can defeat ships which are an order of magnitude more expensive.

For these reasons, it might be better to ask:

  • "What can I fly well with my current player and character skills?"
  • "What can I afford to lose at my current scale of ISK earnings?"
  • "What will function well in the type of space where I plan to fight?

For PvP fleets, there will typically be a pre-stated doctrine, or at least general guidelines such as "fast shield-tanked ships cruiser-sized or below", which will give you some starting-points, and in the case of a doctrine, a set of pre-made fits. Correspond with the FC ahead of time if you want to clarify whether flying a particular ship/role would be all right, or to ask whether they have any options for characters with your SP level.

For solo PvP, it is worth watching videos and studying the fits of successful players, which will both show you what some workable fits look like, and fill you in on the current "meta".

How do I fit my <ship class> for PvP?

First, know the rules of thumb for fitting.

If you are going to be flying in a fleet with a declared doctrine or comp, there will be pre-existing fits to use.

Beyond that, you can explore several avenues:

  • Read up on your ship in the Eve ship database. Attend carefully to its bonuses and its slot layout.
  • Ask around on Uni Discord and in-game for help coming up with or refining a fit. Don't be afraid to ask what seems to be a simple or dumb question: fitting ships well is hard to do, and everyone knows that. Everyone loves their favorite fits, and they are usually willing to talk about them.
  • Survey recent losses for the ship on zKillboard. Don't take any one loss as a definitive fit, and look at the contexts (did this die in mass fleet combat or solo?), but generally if you've reviewed the fits of 20 ship losses, you will begin to get a sense for what common fits are.

While there is often a fairly tight set of optimal fits for a ship in PvP, there is no single perfect fit. A ship's equipment interacts tightly with a pilot's skills, experience and psychology, and a sub-optimal fit can sometimes be worth it if it offers you abilities which will take opponents by surprise.

How do I find a solo PvP fight?

Main article: Solo PvP

If you are very new and want a gentle introduction to solo flight, EVE Uni hosts, at the time of writing, "Fight Club" events where players can practise solo PvP in friendly duels with ship and fitting limits to keep a fairly level playing field.

Solo PvP can be found in any area of the game outside highsec space.

Lowsec is the area most associated with introductory solo PvP, because the mechanics of the factional warfare complexes found in lowsec allow you to moderate the ship types that you fight. One time-honoured approach to learning solo combat is to fit a stack of cheap Tech 1 frigates, and work through them in lowsec combat. The downsides of lowsec are that the security status loss and gate gun interventions cramp your style somewhat, and that most people in lowsec are there to fight and are very well-prepared, so don't neglect the possibility of fighting elsewhere.

Wherever you choose to roam in search of combat, you'll likely have a better time if you fly cheap and small ships. Doing this will limit your exposure to losses; small ships also let you cover more ground in any given length of hunt, which gives you a better chance of finding content. There are larger and/or higher-cost options which can work well in solo PvP, but they normally require more player knowledge and skill to bring out their potential, and stepping into them without experience of the fundamentals will just generate costly lossmails.

How do I join a PvP fleet?

As an EVE Uni member, you are eligible to participate in any Uni fleet for which you are qualified and in which there are places available. Many fleets in the University especially welcome players without PvP experience and have pre-prepared ships ready for characters with limited SP. Scheduled fleets will indicate the expected experience level in their announcement.

Every scheduled fleet is pre-announced in the E-UNI Combat Fleet Forum. You can also find the fleet announcements listed in the E-UNI Calendar.

If you are based in a part of the University which operates in dangerous space, such as the Null-Sec Campus or the Wormhole Community, there will also be more free-form, unexpected opportunities to join in "quick-response fleets" when danger arrives.

Recommended Reading:

Fleet requirements:

Several groups in EVE host regular publicly-accessible PvP fleets which anyone can join. EVE University members are welcome to fly in such fleets provided they do not shoot structures or people blue to the University. See public fleets for more details.