More actions
Salartarium (talk | contribs) m →The Price of Greed: typo, neocom update |
m →How To Use Your New Character: use alt consistently |
||
| (6 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Update| | {{Update|Major overhaul needed.}} | ||
{{main|Alternate characters}} | {{main|Alternate characters}} | ||
| Line 8: | Line 8: | ||
== Introduction == | == Introduction == | ||
<!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]]--> | <!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]]--> | ||
Planetary Industry is an excellent way to make money since the skills required are relatively easy to attain and the startup costs aren't very high. There are three character slots on every EVE account and it is a missed opportunity to not do something useful with all of them. Since only one character can be trained at a time per account, you must forfeit training time on your main--unless you purchase PLEX to enable multiple characters to train concurrently. | Planetary Industry is an excellent way to make money since the skills required are relatively easy to attain and the startup costs aren't very high. There are three character slots on every EVE account and it is a missed opportunity to not do something useful with all of them. Since only one character can be trained at a time per account, you must forfeit training time on your main--unless you purchase PLEX to enable multiple characters to train concurrently. The most challenging part of PI is the actual process, which, like most everything else in EVE, can have a steep learning curve. However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple. | ||
This plan will provide you with a character capable of the following in 12-1/2 days with attribute remaps: | This plan will provide you with a character capable of the following in 12-1/2 days with attribute remaps: | ||
| Line 21: | Line 21: | ||
The general concept of this plan is intended to: | The general concept of this plan is intended to: | ||
# Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!) | # Manufacture enough materials from your planets to provide an income for your main character to spend as you see fit (or with wild abandon!). | ||
# Pay for itself and still make money for your main. The cost of PI is pretty high in high-sec, but will turn a profit; this plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec | # Pay for itself and still make money for your main character. The cost of PI is pretty high in high-sec, but will turn a profit; this plan gets even more lucrative if you can safely run your colonies in lowsec or nullsec. | ||
# Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your | # Be over quickly. The training plan is 12 days for a reason, which is that your main is losing time waiting. This is a bare minimum plan that gives your alt only what it needs to serve its main character. | ||
== The Alt PI Training Plan == | == The Alt PI Training Plan == | ||
[[File:SkillBook.png|thumb|Skills!]] | [[File:SkillBook.png|thumb|Skills!]] | ||
Alright, so you've randomized your way through the character creator, and have a fat wad of cash in your new alt's account (see financing below). Now it's time to be careful and patient. This plan is predicated on using both remaps you'll have available. Scary, yes, but remember this | Alright, so you've randomized your way through the character creator, and have a fat wad of cash in your new alt's account (see financing below). Now it's time to be careful and patient. This plan is predicated on using both remaps you'll have available. Scary, yes, but remember this alt is just for PI, nothing more. If you do decide to train this character further, you'll be maxed on Intelligence, which isn't too terrible. You certainly don't have to remap, either, it will just take about 14-1/2 days instead of 12. | ||
Purchase the following skill books: | Purchase the following skill books: | ||
| Line 53: | Line 53: | ||
# Racial Hauler (get your character's race, as you will already have the Frigate prerequisite for that ship type to level II) | # Racial Hauler (get your character's race, as you will already have the Frigate prerequisite for that ship type to level II) | ||
Once you have these books, it's time to queue up! The following plan is based on two remaps, which will result in a completed plan in ~10 days and some hours (you'll already have Science III and Racial Frigate II): | Once you have these skill books, it's time to queue up! The following plan is based on two remaps, which will result in a completed plan in ~10 days and some hours (you'll already have Science III and Racial Frigate II): | ||
| Line 77: | Line 77: | ||
|italics= no}} | |italics= no}} | ||
[[File:PlasmaLarge.png|thumb]] | [[File:PlasmaLarge.png|thumb]] | ||
| Line 116: | Line 116: | ||
<!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]] --> | <!-- [[File:PlanetOfficeStar.png|thumb|All these planets are yours...]] --> | ||
In addition to the above skills you should train the skill for the Gallente [[Epithal]] because it is the only hauler that has a hold specifically for PI materials, and at Gallente Hauler I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 hauler. | In addition to the above skills you should train the skill for the Gallente [[Epithal]] because it is the only hauler that has a hold specifically for PI materials, and at Gallente Hauler I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 hauler. From the [https://www.eveonline.com/news/view/patch-notes-version-20-03 patch 20.03] you can also carry up to six Command Centers in a Command Center only hold. | ||
[[File:Tyrannis03Small.jpg|thumb|Tyrannis]] | [[File:Tyrannis03Small.jpg|thumb|Tyrannis]] | ||
| Line 134: | Line 134: | ||
If you've followed this plan, you just spent between 8-10 days training up your alt. So, first things first: '''Restart training your main character!''' (The first time I did this, I opened up EVEMon to see an empty training queue on one of my mains. That was painful.) | If you've followed this plan, you just spent between 8-10 days training up your alt. So, first things first: '''Restart training your main character!''' (The first time I did this, I opened up EVEMon to see an empty training queue on one of my mains. That was painful.) | ||
Also, keep in mind that just because you aren't training your main doesn't mean you can't play with your main. Get out there and be useful, as your new character may need some more scratch to get good colonies set up. Anyway, back to your new PI | Also, keep in mind that just because you aren't training your main doesn't mean you can't play with your main. Get out there and be useful, as your new character may need some more scratch to get good colonies set up. Anyway, back to your new PI alt ... | ||
You'll notice that after your racial Hauler training, you could technically start PI farming, and you should. The rest of the skills are the icing on the cake that will speed you up and make you feel a little safer flying through space with a cargo full of goods that sell for millions. | You'll notice that after your racial Hauler training, you could technically start PI farming, and you should. The rest of the skills are the icing on the cake that will speed you up and make you feel a little safer flying through space with a cargo full of goods that sell for millions. | ||
If you are particularly strapped for ISK, start with one planet. After making 5-6 million ISK worth of materials, export them and sell them on the market. This will give you the money to set up your second planet. A planet with two basic industrial facilities, one advanced industrial facility, a launchpad, two extractors, and a command center with a level four upgrade (the max you'll be able to upgrade with this character), will cost between 5-6 million ISK, which does account for upgrading to the highest level of skill (IV). You'll note also that taxes are quite high, but when you finally sell a month's worth of goods, it won't be so bad. | If you are particularly strapped for ISK, start with one planet. After making 5-6 million ISK worth of materials, export them and sell them on the market. This will give you the money to set up your second planet. A planet with two basic industrial facilities, one advanced industrial facility, a launchpad, two extractors, and a command center with a level four upgrade (the max you'll be able to upgrade with this character), will cost between 5-6 million ISK, which does account for upgrading to the highest level of skill (IV). You'll note also that taxes are quite high, but when you finally sell a month's worth of goods, it won't be so bad. | ||
| Line 152: | Line 152: | ||
24,880,500*5 planets = 127,750,500 ISK per month | 24,880,500*5 planets = 127,750,500 ISK per month | ||
If you choose to consolidate your manufactured goods with a main who has good trading skills, this number will increase slightly. If you decide to take the time to train your second alt character as well, then you can expect to double this number. If you choose to train your main as well, then you could see over 373 million ISK a month (please note: these are estimates only, based on late 2020 prices and personal experience). | If you choose to consolidate your manufactured goods with a main who has good trading skills, this number will increase slightly. If you decide to take the time to train your second alt character as well, then you can expect to double this number. If you choose to train your main as well, then you could see over 373 million ISK a month (please note: these are estimates only, based on late 2020 prices and personal experience). | ||
It should be noted that these numbers will be lower due to colony reorganization, including deleting and moving extractors to the best resources, adding storage and basic production units, and clicking "accidents." | It should be noted that these numbers will be lower due to colony reorganization, including deleting and moving extractors to the best resources, adding storage and basic production units, and clicking "accidents." | ||
| Line 158: | Line 158: | ||
== The Price of Greed == | == The Price of Greed == | ||
"So how much will this cost me?" you may ask. Not much, in my opinion, and it also depends. Five million ISK will pay for all the skill books and leave enough left over to buy your command centers (81,000 to 87,000 ISK in April 2019) and a hauler that is needed to haul the massive Command Centers (1,000 {{m3}} each). This leaves a little left over for building the colony, which costs an additional five million a planet. If you are willing to start small, you can finance your own operation by using the sales of your first planet's materials to fund more advanced operations and additional planets (this is starting slow, but a perfectly good plan that will be maxed in no time). | "So how much will this cost me?" you may ask. Not much, in my opinion, and it also depends. Five million ISK will pay for all the skill books and leave enough left over to buy your command centers (81,000 to 87,000 ISK in April 2019) and a hauler that is needed to haul the massive Command Centers (1,000 {{m3}} each). This leaves a little left over for building the colony, which costs an additional five million a planet. If you are willing to start small, you can finance your own operation by using the sales of your first planet's materials to fund more advanced operations and additional planets (this is starting slow, but a perfectly good plan that will be maxed in no time). | ||
Financing is also available either by doing the tutorials or use your main character to pay for the alt character's training. The tutorials can provide about 4-5 million ISK and a couple industrial ships but can be time consuming. Transferring funds from your main character is faster, simply locate your alt using the Contacts tool, right click the character's icon, and choose "Give Money". If your main has 30 million ISK to give to your alt, you'll fully fund your alt's training and initial operations, and the investment will pay itself off rather quickly once all five planets are up and running. And, of course, you can have your alt run distribution missions, as you'll have them piloting a nice flying cargohold. | Financing is also available either by doing the tutorials or use your main character to pay for the alt character's training. The tutorials can provide about 4-5 million ISK and a couple industrial ships but can be time consuming. Transferring funds from your main character is faster, simply locate your alt using the Contacts tool, right click the character's icon, and choose "Give Money". If your main has 30 million ISK to give to your alt, you'll fully fund your alt's training and initial operations, and the investment will pay itself off rather quickly once all five planets are up and running. And, of course, you can have your alt run distribution missions, as you'll have them piloting a nice flying cargohold. | ||
| Line 165: | Line 165: | ||
== Thinking Big == | == Thinking Big == | ||
[[File:TemperateLarge.png|thumb]] | [[File:TemperateLarge.png|thumb]] | ||
So, do you go for it or not? | So, do you go for it or not? | ||
| Line 184: | Line 184: | ||
PI can be a great way to make some extra money. The training plan explained above takes less than half a month. The ability to run five extra planets per character can benefit in both ISK and industrial mats that can be used in manufacturing. The process of setting up colonies and running them is pretty low. The risk in high sec is very low. The potential of running lucrative planets in lowsec or nullsec is very high, if dangerous. The more characters you have running planets, the more ISK you'll make. Like any other job in EVE, it isn't perfect, but the plan is as efficient as I can make it. | PI can be a great way to make some extra money. The training plan explained above takes less than half a month. The ability to run five extra planets per character can benefit in both ISK and industrial mats that can be used in manufacturing. The process of setting up colonies and running them is pretty low. The risk in high sec is very low. The potential of running lucrative planets in lowsec or nullsec is very high, if dangerous. The more characters you have running planets, the more ISK you'll make. Like any other job in EVE, it isn't perfect, but the plan is as efficient as I can make it. | ||
==See also== | == See also == | ||
* [[Planetary Industry]] | * [[Planetary Industry]] | ||
* [[Setting up a planetary colony]] | * [[Setting up a planetary colony]] | ||