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{{ShipTypes}} | |||
'''Freighters''' are cargo ships with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while [[Jump Freighters]] are used to transport cargo out to null- and lowsec. Freighters have no high, mid, or rig slots but they do have three low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[implants]] or [[drugs]]. | '''Freighters''' are cargo ships with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while [[Jump Freighters]] are used to transport cargo out to null- and lowsec. Freighters have no high, mid, or rig slots but they do have three low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[implants]] or [[drugs]]. | ||
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The ORE freighter is specialized in carrying assembled ships, and is used widely for transporting [[incursion]] ships through high security space. | The ORE freighter is specialized in carrying assembled ships, and is used widely for transporting [[incursion]] ships through high security space. | ||
With the Equinox update, a new Upwell freighter specialised for PI hauling has been introduced. This freighter is also armed, boasting a formidable (comparatively) missile loadout and high tank capabilities. | |||
All freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of the faction's freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level one, the base capacity of the ship is only used to calculate the actual capacity. | All freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of the faction's freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level one, the base capacity of the ship is only used to calculate the actual capacity. | ||
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* A velocity starting at a base of 65 m/s | * A velocity starting at a base of 65 m/s | ||
* Extra three mid slots and three rig slots, much higher CPU and Powergrid and can fit Damage Control and Microwarpdrive. | * Extra three mid slots and three rig slots, much higher CPU and Powergrid and can fit Damage Control and Microwarpdrive. | ||
The {{sh|Avalanche}} has | |||
* A moderately sized general cargo hold of 205,000 m3 | |||
* A colossal PI specialised hold at a base of 2,000,000 m3, and a max of 3,000,000 m3 | |||
* A moderate base velocity of 75 m/s | |||
* A unique freighter slot layout of 6H / 3M / 3L, with 6 launcher slots | |||
{|class="wikitable sortable" style="text-align: right;" | {|class="wikitable sortable" style="text-align: right;" | ||
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|style="text-align: left;"|{{Sh|Fenrir}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750 | |style="text-align: left;"|{{Sh|Fenrir}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750 | ||
|} | |||
{|class="wikitable sortable" style="text-align: right;" | |||
|+ Freighter survivability | |||
|- | |||
!style="width: 28%"|Freighter !!style="width: 12%"|Shield!!style="width: 12%"|Armor !!style="width: 12%"|Structure !!style="width: 12%"|Base EHP !!style="width: 12%"|Max EHP | |||
|- | |||
|style="text-align: left;"|{{Sh|Providence}} || 12,000 || 55,200 || 120,000 || 277,433 || 560,178 | |||
|- | |||
|style="text-align: left;"|{{Sh|Charon}} || 60,000 || 18,000 || 93,000 || 248,231 || 475,663 | |||
|- | |||
|style="text-align: left;"|{{Sh|Obelisk}} || 16,800 || 48,000 || 132,000 || 291,298 || 598,847 | |||
|- | |||
|style="text-align: left;"|{{Sh|Fenrir}} || 57,600 || 26,400 || 78,000 || 234,977 || 432,422 | |||
|} | |} | ||