Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Reprocessing: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Added list, rewrote intro to be less "cute"; fixed typo
Proton One (talk | contribs)
We can transclude § "Asteroid ore" from redundant section "Minerals". No outward-facing changes
 
(28 intermediate revisions by 9 users not shown)
Line 2: Line 2:


{{Industry Links}}
{{Industry Links}}
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as ‘waste’, so new players may find it more profitable to sell the raw ore they mine rather than refining it.
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.


== Equipment ==
== Equipment ==
In New Eden there are two types of reprocessing equipment:
In New Eden there are two types of reprocessing equipment:
* equipment owned by NPC corporations
* equipment owned by NPC corporations
* equipment owned by player corporations
* equipment owned by player corporations


If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)


In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.


Better processing can be found in player-owned Upwell structures. [[Upwell structures#Citadels|Citadels]] and [[Upwell structures#Engineering complexes|Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).


== Pilot skills ==
== Pilot skills ==
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.
 
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.


For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.  
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.


For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63&ndash;65% depending on standings at a 50% station.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="margin-left: 2em; text-align: center;"
|+ '''Net Yield with 50% Station Equipment'''
|+ '''Net Yield with 50% Station Equipment'''
! width="14%" |Reprocessing
! rowspan=2 style="width: 14%;" | Reprocessing
! width="14%" |Reprocessing<br>Efficiency
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
! width="12%" |Ore Skill<br>(zero)
! colspan=6 | <group> Ore Reprocessing
! width="12%" |Ore Skill<br>I
|-
! width="12%" |Ore Skill<br>II
! style="width: 12%;" | (zero)
! width="12%" |Ore Skill<br>III
! style="width: 12%;" | I
! width="12%" |Ore Skill<br>IV
! style="width: 12%;" | II
! width="12%" |Ore Skill<br>V
! style="width: 12%;" | III
! style="width: 12%;" | IV
! style="width: 12%;" | V
|-  
|-  
| (zero) || (zero)
| (zero) || (zero)
| 50.00%
| 50.00%
| - || - || - || - || -
| || || || ||
|-  
|-  
| I || (zero)
| I || (zero)
| 51.50%
| 51.50%
| - || - || - || - || -
| || || || ||
|-  
|-  
| II || (zero)
| II || (zero)
| 53.00%
| 53.00%
| - || - || - || - || -
| || || || ||
|-  
|-  
| III || (zero)
| III || (zero)
| 54.50%
| 54.50%
| - || - || - || - || -
| || || || ||
|-  
|-  
| IV || (zero)
| IV || (zero)
Line 80: Line 79:
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
|}
|}


== Reprocessing in a station ==
== Reprocessing in a station ==
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than non compressed ice (1,000 m3).
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100{{m3}}) than non compressed ice (1,000{{m3}}).


To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:


[[File:refining.png|center|]]
[[File:refining.png|center]]
 
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon.
 
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 32%. 
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''
* With level II Simple Ore Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''
* With zero standings (individual or corporation) we have a x0.95 yield reduction.
As a result our total net yield is 39%.
 
[[File:refining_detail.png|center|]]


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br>
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.
:<math> \text{Station Equipment} \times (1 + \text{Processing skill} \times 0.03) \times (1 + \text{Processing Efficiency skill} \times 0.02) \times (1 + \text{Ore Processing skill} \times 0.02) \times (1 + \text{Processing Implant})</math>


* Perfect refine in a T2 rigged Tatara in null security space with max skills and reprocessing implant is 90.6%
[[File:refining_detail.png|thumb]]
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Reprocessing V we have a ×1.15 yield increase. ''(1 + 5 × 0.03)''
* With Reprocessing Efficiency V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With Simple Ore Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 69.9%.


== Upwell reprocessing formula ==
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
: <math>\begin{align}
\mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} & \times (1+\text{Reprocessing }\mathit{skill}\times0.03) \\
& \times (1+\text{Reprocessing Efficiency }\mathit{skill}\times0.02) \\
& \times (1+\mathit{\lang group\rang}\text{ Ore Processing }\mathit{skill}\times0.02) \\
& \times (1+\text{Processing }\mathit{implant}) \\
\end{align}</math>


:<math> \displaystyle \text{Reprocessing yield} = ((50 + Rm) \times ( 1 + Sec )) \times ( 1 + Sm ) \times ( 1 + ( 0.03 \times R )) \times ( 1 + ( 0.02 \times Re )) \times ( 1 + ( 0.02 \times Op )) \times ( 1 + Im ) </math>
=== Upwell reprocessing formula ===
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{ProcessBlue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>


The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
The first three terms define the ''"base yield"''.<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref> You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.


{| class="wikitable"
{| class="wikitable" style="margin-left: 2em"
|-
|-
! Variable Name !! Meaning !! Valid Values !!  
! Variable Name !! Meaning !! Valid Values !!  
|-
|-
| Rm || Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
| <math> Rm </math>|| Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Line 122: Line 120:
Standup L-Set Reprocessing Monitor I/II
Standup L-Set Reprocessing Monitor I/II
|-
|-
| Sec || Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if above mentioned rigs are fitted
| <math> \color{ProcessBlue} Sec </math>|| Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
|-
|-
| Sm || Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
| <math> Sm </math>|| Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
|-
|-
| R || {{sk|Reprocessing|icon=yes}} level || 0-5 ||
| <math> R </math>|| {{sk|Reprocessing|icon=yes}} level || 0&ndash;5 ||
|-
|-
| Re || {{sk|Reprocessing Efficiency|icon=yes}} level || 0-5 ||
| <math> Re </math>|| {{sk|Reprocessing Efficiency|icon=yes}} level || 0&ndash;5 ||
|-
|-
| Op || Specific Ore Processing Skill level || 0-5 ||
| <math> Op </math>|| Specific Ore Processing Skill level || 0&ndash;5 ||
[[Skills:Resource_Processing#Resource_Processing_Skills|Resource Processing Skills]]<br>
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br>
Examples:<br>
{{sk|Simple Ore Processing|icon=yes}}<br>
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon=yes}}<br>
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon=yes}}
{{sk|Rare Moon Ore Processing|icon= yes}}
|-
|-
| Im || Implant || 0.00, 0.01, 0.02, 0.04 || [[List_of_Skill_Hardwiring_Implants#Resource_Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
| <math> Im </math>|| Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
|}
|}
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
{{CollapseBox
| The math
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times  1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
}}


== Scrapmetal reprocessing ==
== Scrapmetal reprocessing ==
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing|mult=yes}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 35 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30&ndash;50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
:<math> \text{Station Equipment} \times (1 + \text{Scrapmetal Processing} \times 0.02)</math>
: <math> \mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} \times (1 + \text{Scrapmetal Processing} \times 0.02 )</math>
 


To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:  
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
* The base yield from station equipment is 50%.
* The base yield from station equipment is 50%.
* With Level V Scrapmetal Processing skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
* With Scrapmetal Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 55%.  
As a result our total net yield is 55%.


== Ore ==
== Ore ==
=== Asteroid ore ===
=== Asteroid ore ===
{{See also|Asteroids and ore}}
{{See also|Asteroids and ore}}
{{Transcluded section|Minerals}}


{{Update|All available locations changed with the [https://www.eveonline.com/news/view/patch-notes-for-version-18-10#2020-10-13.1 October 2020 Version 18.10] Patch.}}
{{:Minerals}}  
 
The following table lists the mineral content (gross yield) of each ore type and the location(s) where they can be found. Batch compressed asteroid ores and Mercoxit require 1 unit to refine, while non-batch compressed and uncompressed asteroid ores and Mercoxit require 100 units. +5%/+10% ore varieties are not included.
 
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
 
Cells highlighted in green denote that the ore is the best source of that mineral per m3.
 
{| class="wikitable" style="text-align: center;"
|+ Ore reprocessing amounts (per batch)
|-
! Ore Type
! m3
! Compressed m3
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
! [[File:Mineral mexallon.png|24px|link=]]<br>Mex
! [[File:Mineral isogen.png|24px|link=]]<br>Iso
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocx
! [[File:Mineral zydrine.png|24px|link=]]<br>Zyd
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
! Location
|-
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
| 0.1
| 0.01
| style="background-color:#243A19; | 400
|
|
|
|
|
| style="text-align:left" | 1.0 (All Empire Space)
|-
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
| 0.15
| 0.01
| 150
| style="background-color:#243A19; | 90
|
|
| style="text-align:left;" | 1.0 (All Empire Space)
|-
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
| 0.3
| 0.01
| 90
| 30
| style="text-align:left;" | 0.9 (Amarr, Caldari)
|-
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
| 0.35
| 0.01
| 175
|
| style="background-color:#243A19; | 70
|
|
|
|
|
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
|-
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
| 0.6
| 0.01
|
| 90
|
| 75
|
|
|
|
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
|-
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
| 1.2
| 0.01
|
|
| 60
| 120
|
|
|
|
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
|-
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
| 2
| 0.02
|
|
| 150
|
| 50
|
|
|
| style="text-align:left;" | 0.4 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
| 3
| 0.03
|
|
|
| 240
| 90
|
|
|
| style="text-align:left;" | 0.2 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
| 3
| 0.03
|
| 450
|
|
| 120
|
|
|
| style="text-align:left;" | 0.2 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
| 8
| 0.08
|
|
| 1360
| 1200
| 320
|
|
|
| style="text-align:left;" | -0.2 (Caldari, Gallente)
|-
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
| 5
| 0.05
|
| 2000
| 1500
| 800
|
|
|
|
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
|-
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
| 16
| 0.16
|
| 800
| 2000
|
| 800
|
|
|
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
|-
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
| 16
| 0.16
|
| 3200
| 1200
|
|
| 160
|
|
| style="text-align:left;" | -0.6 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
| 16
| 0.16
|
| 3200
| 1200
|
|
|
| 120
|
| style="text-align:left;" | -0.6 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
| 40
| 0.4
|
|
|
|
|
|
|
| style="background-color:#243A19; | 140
| style="text-align:left;" | -0.8 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
| 16
| 0.16
| 48000
|
|
| 1000
| 160
| 80
| 40
|
| style="text-align: left;" | -0.5 (Amarr, Caldari), [[Pochven]]
|-
| style="text-align: left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
| 16
| -
| 40000
|
|
| style="background-color:#243A19; | 4800
|
|
| style="background-color:#243A19; | 128
|
| style="text-align:left;" | Pochven
|-
| style="text-align:left" | [[File:Ore rakovene.png|24px|link=]] Rakovene
| 16
| -
| 40000
|
|
| 3200
|
| style="background-color:#243A19; | 200
|
|
| style="text-align:left;" | Pochven
|-
| style="text-align:left" | [[File:Ore talassonite.png|24px|link=]] Talassonite
| 16
| -
| 40000
|
|
|
| style="background-color:#243A19; | 960
|
| 32
|
| style="text-align:left;" | Pochven
|}
 
 
The table below shows the ore reprocessing values, normalized to 1 m3 of ore.
 
{| class="wikitable" style="text-align: center;"
|+ Ore reprocessing amounts (per m3)
|-
! Ore Type
! m3/batch
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
! [[File:Mineral mexallon.png|24px|link=]]<br>Mex
! [[File:Mineral isogen.png|24px|link=]]<br>Iso
! [[File:Mineral nocxium.png|24px|link=]]<br>Nocx
! [[File:Mineral zydrine.png|24px|link=]]<br>Zyd
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
! Location
|-
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
| 10
| style="background-color:#243A19; | 40
|
|
|
|
|
| style="text-align:left" | 1.0 (All Empire Space)
|-
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
| 15
| 10
| style="background-color:#243A19; | 6
|
|
| style="text-align:left;" | 1.0 (All Empire Space)
|-
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
| 30
| 3
| 1
| style="text-align:left;" | 0.9 (Amarr, Caldari)
|-
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
| 35
| 5
|
| style="background-color:#243A19; | 2
|
|
|
|
|
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
|-
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
| 60
|
| 1.5
|
| 1.25
|
|
|
|
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
|-
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
| 120
|
|
| 0.5
| 1
|
|
|
|
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
|-
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
| 200
|
|
| 0.75
|
| 0.25
|
|
|
| style="text-align:left;" | 0.4 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
| 300
|
|
|
| 0.8
| 0.3
|
|
|
| style="text-align:left;" | 0.2 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
| 300
|
| 1.5
|
|
| 0.4
|
|
|
| style="text-align:left;" | 0.2 (Amarr, Gallente)
|-
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
| 800
|
|
| 1.7
| 1.5
| 0.4
|
|
|
| style="text-align:left;" | -0.2 (Caldari, Gallente)
|-
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
| 500
|
| 4
| 3
| 1.6
|
|
|
|
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
|-
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
| 1600
|
| 0.5
| 1.25
|
| 0.5
|
|
|
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
|-
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
| 1600
|
| 2
| 0.75
|
|
| 0.1
|
|
| style="text-align:left;" | -0.6 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
| 1600
|
| 2
| 0.75
|
|
|
| 0.075
|
| style="text-align:left;" | -0.6 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
| 4000
|
|
|
|
|
|
|
| style="background-color:#243A19; | 0.035
| style="text-align:left;" | -0.8 (All NullSec Space)
|-
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
| 1600
| 30
|
|
| 0.625
| 0.1
| 0.05
| 0.025
|
| style="text-align:left;" | -0.5 (Amarr, Caldari), Pochven
|-
| style="text-align:left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
| 1600
| 25
|
|
| style="background-color:#243A19; | 3
|
|
| style="background-color:#243A19; | 0.8
|
| style="text-align:left;" | Pochven
|-
| style="text-align:left" | [[File:Ore rakovene.png|24px|link=]] Rakovene
| 1600
| 25
|
|
| 0.6
|
| style="background-color:#243A19; | 0.125
|
|
| style="text-align:left;" | Pochven
|-
| style="text-align:left" | [[File:Ore talassonite.png|24px|link=]] Talassonite
| 1600
| 25
|
|
|
| style="background-color:#243A19; | 0.6
|
| 0.02
|
| style="text-align:left;" | Pochven
|}


=== Moon Ore ===
=== Moon ore ===
{{main|Moon Mining#Moon Ore Refining}}
{{main|Moon mining#Moon Ore Refining}}


Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
Line 683: Line 176:
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)


<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%




Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense    
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense


Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive
Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive


Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous


Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden


Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery


Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
Line 714: Line 205:




Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic


Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
Line 731: Line 222:


== Implants ==
== Implants ==
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.


== Equipment tax ==
== Equipment tax ==
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.


Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.


NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.


Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.


== References ==
== References ==
{{reflist}}
<references />


[[Category:Industry]]
[[Category:Industry]]
[[Category:Mining]]
[[Category:Mining]]