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Propulsion equipment: Difference between revisions

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Afterburners ("AB") and microwarpdrives ("MWD") are the most common propulsion modules, and appear in almost all ship fittings. These are active modules, which when activated consume capacitor energy to significantly increase a ship's top speed and acceleration, but also increase its mass, making it less maneuverable.
Afterburners ("AB") and microwarpdrives ("MWD") are the most common propulsion modules, and appear in almost all ship fittings. These are active modules, which when activated consume capacitor energy to significantly increase a ship's top speed and acceleration, but also increase its mass, making it less maneuverable.


Afterburners boost a ship's maximum speed by around 130-200%, while microwarpdrives increase speed by around 500-700%. Compared with afterburners, then, microwarpdrives offer a much greater speed boost. However, they also use more capacitor energy, reduce the ship's total capacitor capacity when fitted, increase the ship's [[signature radius]] when active, can be shut down by [[scram|warp scramblers]], and are generally harder to fit.
Afterburners boost a ship's maximum speed by around 130–200%, while microwarpdrives increase speed by around 500–700%. Compared with afterburners, then, microwarpdrives offer a much greater speed boost. However, they also use more capacitor energy, reduce the ship's total capacitor capacity when fitted, increase the ship's [[signature radius]] when active, can be shut down by [[scram|warp scramblers]], and are generally harder to fit.


Afterburners and microwarpdrives both have 10-second cycle times, and cannot be deactivated prematurely. However, the cycle time of afterburners can be reduced to a minimum of 7.5 seconds by training the skill {{sk|Afterburner}}. Capital ship-sized afterburners and microwarpdrives have 20-second cycle times instead. These modules do not have cooldowns, and can be left running continuously, provided capacitor energy is available.
Afterburners and microwarpdrives both have 10-second cycle times, and cannot be deactivated prematurely. However, the cycle time of afterburners can be reduced to a minimum of 7.5 seconds by training the skill {{sk|Afterburner}}. Capital ship-sized afterburners and microwarpdrives have 20-second cycle times instead. These modules do not have cooldowns, and can be left running continuously, provided capacitor energy is available.
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