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User:Terra infector adoudel/Basic: Difference between revisions

From EVE University Wiki
m Maintenance of skills to clean-up Category:Obsolete Skills
 
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[[Category:Skills]]
[[Category:Getting Started]]
{{Cleanup}}
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills.  
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills.  


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== Drones ==
== Drones ==


*{{sk|Combat Drone Operation}} : ''5% Bonus to drone damage of light and medium drones per level.''
* Combat Drone Operation : ''5% Bonus to drone damage of light and medium drones per level.''
** This skill no longer exists. It is replaced by:
*** {{Sk|Light Drone Operation}} : ''5% Bonus to damage of light drones per level.''
*** {{Sk|Medium Drone Operation}} : ''5% Bonus to damage of medium drones per level.''
*{{sk|Drones}} : ''Can operate 1 drone per skill level.''
*{{sk|Drones}} : ''Can operate 1 drone per skill level.''
*{{sk|Scout Drone Operation}} : ''Drone control range increased by 5000 meters per skill level.''
* Scout Drone Operation : ''Drone control range increased by 5000 meters per skill level.''
** This skill no longer exists. It is replaced by:
*** {{Sk|Drone Avionics}} : ''Drone control range increased by 5000 meters per skill level.''


== Electronic Warfare ==
== Electronic Warfare ==
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== Gunnery ==
== Gunnery ==


*'''Controlled Bursts (unnecessary for projectile weapons)''' : ''5% reduction in capacitor need of weapon turrets per skill level.''
*{{sk|Controlled Bursts}} (unnecessary for projectile weapons) : ''5% reduction in capacitor need of weapon turrets per skill level.''
*{{sk|Gunnery}} : ''2% Bonus to weapon turrets' rate of fire per skill level.''
*{{sk|Gunnery}} : ''2% Bonus to weapon turrets' rate of fire per skill level.''
*{{sk|Motion Prediction}} : ''5% bonus per skill level to weapon turret tracking speeds.''  
*{{sk|Motion Prediction}} : ''5% bonus per skill level to weapon turret tracking speeds.''  
*'''Small Energy Turret (Amarr)''' : ''5% Bonus to small energy turret damage per level.''
*{{sk|Small Energy Turret}} (Amarr) : ''5% Bonus to small energy turret damage per level.''
*'''Small Hybrid Turret (Caldari and Gallente)''' : ''5% Bonus to small hybrid turret damage per level.''
*{{sk|Small Hybrid Turret}} (Caldari and Gallente) : ''5% Bonus to small hybrid turret damage per level.''
*'''Small Projectile Turret (Minmatar)''' : ''5% Bonus to small projectile turret damage per level.''
*{{sk|Small Projectile Turret}} (Minmatar) : ''5% Bonus to small projectile turret damage per level.''
*{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.''
*{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
*{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''


== Implants ==
== Implants ==
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*{{sk|Mining}} : ''5% bonus to mining turret yield per skill level.''
*{{sk|Mining}} : ''5% bonus to mining turret yield per skill level.''
*{{sk|Mining Upgrades}} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.''
*{{sk|Mining Upgrades}} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.''
*{{sk|Refining}} : ''2% reduction in refinery waste per skill level.''
* Refining : ''2% reduction in refinery waste per skill level.''
** This skill no longer exists. It is replaced by:
*** {{Sk|Reprocessing}} : ''3% bonus to ore and ice reprocessing yield per skill level.''


== Missiles ==
== Missiles ==
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*{{sk|Industry}} : ''4% reduction in manufacturing time per skill level.''
*{{sk|Industry}} : ''4% reduction in manufacturing time per skill level.''
*{{sk|Mass Production}} : ''Ability to run 1 additional manufacturing job per level.''
*{{sk|Mass Production}} : ''Ability to run 1 additional manufacturing job per level.''
*{{sk|Material Efficiency}} : ''5% reduction per skill level to the material requirements needed for production.''
*Material Efficiency : ''5% reduction per skill level to the material requirements needed for production.'' See {{Sk|Advanced Industry|icon= yes}}


== Shield Tanking ==
== Shield Tanking ==
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*{{sk|Amarr Frigate}}  
*{{sk|Amarr Frigate}}  
*{{sk|Amarr Destroyer}}  
*{{sk|Amarr Destroyer}}  
*{{sk|Amarr Industrial}}  
*{{sk|Amarr Hauler}}  
*{{sk|Caldari Frigate}}  
*{{sk|Caldari Frigate}}  
*{{sk|Caldari Destroyer}}  
*{{sk|Caldari Destroyer}}  
*{{sk|Caldari Industrial}}  
*{{sk|Caldari Hauler}}  
*{{sk|Gallente Frigate}}  
*{{sk|Gallente Frigate}}  
*{{sk|Gallente Destroyer}}  
*{{sk|Gallente Destroyer}}  
*{{sk|Gallente Industrial}}  
*{{sk|Gallente Hauler}}  
*{{sk|Minmatar Frigate}}  
*{{sk|Minmatar Frigate}}  
*{{sk|Minmatar Destroyer}}  
*{{sk|Minmatar Destroyer}}  
*{{sk|Minmatar Industrial}}
*{{sk|Minmatar Hauler}}


== Tackling ==
== Tackling ==