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User:Geranai yoda/Tackling: Difference between revisions

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{{Work in Progress}}


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When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] '''you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet'''. Naturally '''if your fleet/wing/squad commander has given you other orders follow those'''. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch.
When there's only one target on the field it's pretty obvious whom you should be tackling. Normally however, there are multiple targets to choose from and you're not the only tackler in your fleet. So whom do you tackle? As described in the [[The Rookie's Guide To Fleet Ops#Rookie_Tackler_Tips|Rookie's Guide To Fleet Ops]] '''you should pick a target whose character's name starts with the same letter as yours, or as close as possible in the alphabet'''. Naturally '''if your fleet/wing/squad commander has given you other orders follow those'''. But in the absence of specific direction, following this guidance will help ensure that your fleet's points are spread amongst the enemy fairly evenly. Pay attention to calls on Mumble and try to pick a different target if somebody else has already pointed the flashy you were headed for, or if your designated target is too far away or too fast for you to catch.


=== Gate Timers ===
=== Weapon and Session Timers ===


'''Once you commit a hostile act, you cannot use jump gates (or dock) for 60 seconds.''' A canny target with sufficient tank can stop aggressing, wait out their timer, and then jump through the gate and get away.
'''Once you commit a hostile act against another player, you cannot use jump gates (or dock) for 60 seconds.''' A canny target with sufficient tank can stop aggressing, wait out their [[Timers#Weapon_Timer|Weapon Timer]], and then jump through the gate and get away.


To prevent this happening, most FCs will reserve a small number of tacklers that do not aggress, so that they also can go through the gate and engage any target attempting to flee. Often these tacklers are sent through first, so they can take up position ready to catch a fleeing ship.
To prevent this from happening, most FCs will reserve a small number of tacklers that do not aggress, so that they also can go through the gate and engage any target attempting to flee. Often these tacklers are sent through first, so they can take up position ready to catch a fleeing ship.


In this situation, tank can be important. In the worst case, you might need to hold a hostile ship for the full sixty seconds while your allies' timers expire, plus another 10 or so while they jump and load grid.
In this situation, tank can be important. In the worst case, you might need to hold a hostile ship for the full 60 seconds while your allies' timers expire, plus another 10 or so while they jump and load grid.


=== Tactical Warps ===
=== Tactical Warps ===
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</table>
</table>
</div>
</div>




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=== Drones ===
=== Drones ===
{{Stub}}
<!-- {{Stub}} -->


Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.
Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.
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All setups below will work with either a microwarpdrive or an afterburner. However, remember that running a MWD will drain your capacitor quickly as well as making you easier to hit. If you're using a MWD, it's a good idea to turn it off once you get close enough! Speed is very important to long range tacklers, allowing you to chase down targets and helping to keep you alive. Because of that, it's a much better idea to shield tank them than armour tank them!
All setups below will work with either a microwarpdrive or an afterburner. However, remember that running a MWD will drain your capacitor quickly as well as making you easier to hit. If you're using a MWD, it's a good idea to turn it off once you get close enough! Speed is very important to long range tacklers, allowing you to chase down targets and helping to keep you alive. Because of that, it's a much better idea to shield tank them than armour tank them!


{{Fittings
{{ShipFitting
|name=
| ship=Slasher
Slasher, Fast Tackle
| shipTypeID=585
|high=
| fitName=Slasher, Fast Tackle
125mm Gatling AutoCannon I<br>
| fitID=Slasher-Fast-Tackle
125mm Gatling AutoCannon I<br>
| low1name=Damage Control I
125mm Gatling AutoCannon I<br>
| low1typeID=2046
[empty high slot]
| low2name=Micro Auxiliary Power Core I
|mid=
| low2typeID=11563
5MN MicroWarpdrive I<br>
| mid1name=J5 Enduring Warp Disruptor
Warp Disruptor I<br>
| mid1typeID=5399
Sensor Booster I<br>
| mid2name=Alumel-Wired Enduring Sensor Booster
Medium Shield Extender I
| mid2typeID=6159
|low=
| mid3name=Medium Shield Extender I
Damage Control I<br>
| mid3typeID=3829
Micro Auxiliary Power Core I
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
|charges=
| mid4typeID=5971
EMP S<br>
| high1name=125mm Gatling AutoCannon I, EMP S
Targeting Range Script<br>
| high1typeID=484
Scan Resolution Script
| charge1name=EMP S x1201
|drones=
| charge1typeID=185
| high2name=125mm Gatling AutoCannon I, EMP S
| high2typeID=484
| high3name=125mm Gatling AutoCannon I, EMP S
| high3typeID=484
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| charge2name=Targeting Range Script x1
| charge2typeID=29009
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| high4name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The slasher is an excellent tackler thanks to its natural high speed, low signature radius, and four mid slots allowing it to fit both a shield extender and a sensor booster. Since it's autocannons don't use capacitor, it also has more cap spare to run your tackle modules.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=585:2046;1:11563;1:5399;1:6159;1:3829;1:5971;1:484;3:185;1201:31716;1:31752;1:31740;1:29009;1:29011;1::
| fleetup=
}}
 
 
{{ShipFitting
| ship=Condor
| shipTypeID=583
| fitName=Condor, Fast Tackle
| fitID=Condor-Fast-Tackle
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| mid1name=Initiated Compact Warp Disruptor
| mid1typeID=5405
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Medium Shield Extender I
| mid3typeID=3829
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
| mid4typeID=5971
| high1name='Limos' Rocket Launcher I, Scourge Rocket
| high1typeID=16523
| charge1name=Scourge Rocket x601
| charge1typeID=266
| high2name='Limos' Rocket Launcher I, Scourge Rocket
| high2typeID=16523
| high3name='Limos' Rocket Launcher I, Scourge Rocket
| high3typeID=16523
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| charge2name=Targeting Range Script x1
| charge2typeID=29009
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| high4name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Like the Slasher, the Condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=583:2046;1:11563;1:5405;1:6159;1:3829;1:5971;1:16523;3:266;601:31716;1:31752;1:31740;1:29009;1:29011;1::
| fleetup=
}}


|rigs=
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I
|notes=
* The slasher is an excellent tackler thanks to its natural high speed, low signature radius, and four mid slots allowing it to fit both a shield extender and a sensor booster. Since it's autocannons don't use capacitor, it also has more cap spare to run your tackle modules.
}} {{Fittings
|name=
Condor, Fast Tackle
|high=
Rocket Launcher I<br>
Rocket Launcher I<br>
Rocket Launcher I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Initiated Warp Disruptor I<br>
Sensor Booster I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I
|charges=
Scourge Rocket<br>
Targeting Range Script<br>
Scan Resolution Script
|drones=


|rigs=
{{ShipFitting
Small Anti-EM Screen Reinforcer I<br>
| ship=Atron
Small Anti-Thermal Screen Reinforcer I<br>
| shipTypeID=608
Small Anti-Kinetic Screen Reinforcer I
| fitName=Atron, Fast Tackle
|notes=
| fitID=Atron-Fast-Tackle
* Like the slasher, the condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=Overdrive Injector System I
| low3typeID=1244
| mid1name=J5 Enduring Warp Disruptor
| mid1typeID=5399
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high1typeID=7491
| charge1name=Iron Charge S x1201
| charge1typeID=215
| high2name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high2typeID=7491
| high3name=Regulated Light Electron Phase Cannon I, Iron Charge S
| high3typeID=7491
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The Atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most Gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=608:2046;1:11563;1:1244;1:5399;1:3829;1:5971;1:7491;3:215;1201:31716;1:31752;1:31740;1::
| fleetup=
}}
}}
{{Fittings
|name=
Atron, Fast Tackle
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=


|rigs=
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I
|notes=
* The Atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most Gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.
}} {{Fittings
|name=
Executioner, Fast Tackle
|high=
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
125mm Gatling AutoCannon I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Overdrive Injector System I<br>
Overdrive Injector System I
|charges=
EMP S
|drones=


|rigs=
{{ShipFitting
Small Anti-EM Screen Reinforcer I<br>
| ship=Executioner
Small Anti-Thermal Screen Reinforcer I<br>
| shipTypeID=589
Small Anti-Kinetic Screen Reinforcer I
| fitName=Executioner, Fast Tackle
|notes=
| fitID=Executioner-Fast-Tackle
* Like the Atron, the Executioner's third low slot allows it to travel very quickly. In fact, the Executioner has enough powergrid that even with starting skills you won't need to use a MAPC to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like above). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.
| low1name=Damage Control I
| low1typeID=2046
| low2name=Overdrive Injector System I
| low2typeID=1244
| low3name=Overdrive Injector System I
| low3typeID=1244
| mid1name=J5 Enduring Warp Disruptor
| mid1typeID=5399
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=125mm Gatling AutoCannon I, EMP S
| high1typeID=484
| charge1name=EMP S x1201
| charge1typeID=185
| high2name=125mm Gatling AutoCannon I, EMP S
| high2typeID=484
| high3name=125mm Gatling AutoCannon I, EMP S
| high3typeID=484
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Like the Atron, the Executioner's third low slot allows it to travel very quickly. In fact, the Executioner has enough powergrid that even with starting skills you won't need to use a Micro Auxiliary Power Core to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like in this case). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=589:2046;1:1244;2:5399;1:3829;1:5971;1:484;3:185;1201:31716;1:31752;1:31740;1::
| fleetup=
}}
}}


Line 735: Line 816:
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well.
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well.


{{Fittings
{{ShipFitting
|name=
| ship=Tormentor
Tormentor, Scram Tackler
| shipTypeID=591
|high=
| fitName=Tormentor, Scram Tackler
Gatling Pulse Laser I<br>
| fitID=Tormentor-Scram-Tackler
Gatling Pulse Laser I<br>
| low1name=Damage Control I
Gatling Pulse Laser I
| low1typeID=2046
|mid=
| low2name=Overdrive Injector System I
5MN MicroWarpdrive I<br>
| low2typeID=1244
Warp Scrambler I<br>
| low3name=Overdrive Injector System I
Medium Shield Extender I
| low3typeID=1244
|low=
| low4name=Nanofiber Internal Structure I
Damage Control I<br>
| low4typeID=2603
Overdrive Injector System I<br>
| mid1name=J5b Enduring Warp Scrambler
Overdrive Injector System I<br>
| mid1typeID=5439
Nanofiber Internal Structure I
| mid2name=Medium Shield Extender I
|charges=
| mid2typeID=3829
Multifrequency S
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
|drones=
| mid3typeID=5971
Warrior I x2
| high1name=Gatling Pulse Laser I, Multifrequency S
|rigs=
| high1typeID=450
Small Anti-EM Screen Reinforcer I<br>
| charge1name=Multifrequency S x1
Small Anti-Thermal Screen Reinforcer I<br>
| charge1typeID=246
Small Anti-Kinetic Screen Reinforcer I
| high2name=Gatling Pulse Laser I, Multifrequency S
|notes=
| high2typeID=450
* The tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most Amarr ships armour tank, the tackle tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off until your skills are more developed.
| high3name=Gatling Pulse Laser I, Multifrequency S
}} {{Fittings
| high3typeID=450
|name=
| rig1name=Small Anti-EM Screen Reinforcer I
Punisher, Scram Tackle
| rig1typeID=31716
|high=
| rig2name=Small Anti-Thermal Screen Reinforcer I
Dual Light Pulse Laser I<br>
| rig2typeID=31752
Dual Light Pulse Laser I<br>
| rig3name=Small Anti-Kinetic Screen Reinforcer I
Dual Light Pulse Laser I<br>
| rig3typeID=31740
Small Nosferatu I
| drone1name=Warrior I x2
|mid=
| drone1typeID=2486
5MN MicroWarpdrive I<br>
| charge2name=open
Warp Scrambler I
| charge3name=open
|low=
| charge4name=open
Damage Control I<br>
| charge5name=open
200mm Reinforced Steel Plates I<br>
| drone2name=open
Adaptive Nano Plating I<br>
| drone3name=open
Overdrive Injector System I
| drone4name=open
|charges=
| drone5name=open
Multifrequency S
| skills=
|drones=
| showSKILLS=N
| notes=The Tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most Amarr ships armour tank, the tackle Tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off until your skills are more developed.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=591:2046;1:1244;2:2603;1:5439;1:3829;1:5971;1:450;3:246;1:31716;1:31752;1:31740;1:2486;2::
| fleetup=
}}
 


|rigs=
{{ShipFitting
[empty rig slot]<br>
| ship=Punisher
[empty rig slot]<br>
| shipTypeID=597
[empty rig slot]
| fitName=Punisher, Scram Tackle
|notes=
| fitID=Punisher-Scram-Tackle
* With two mid slots the Punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the Punisher has to armour tank, which does leave it quite slow.
| low1name=Damage Control I
* Thanks to the Punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the Punisher does not get a bonus to cap use for its turrets.
| low1typeID=2046
| low2name=200mm Rolled Tungsten Compact Plates
| low2typeID=11349
| low3name=Adaptive Nano Plating I
| low3typeID=1304
| low4name=Type-D Restrained Overdrive Injector
| low4typeID=5631
| low5name=Type-D Restrained Nanofiber Structure
| low5typeID=5599
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=5MN Cold-Gas Enduring Microwarpdrive
| mid2typeID=5971
| high1name=Dual Light Pulse Laser I, Multifrequency S
| high1typeID=451
| charge1name=Multifrequency S x1
| charge1typeID=246
| high2name=Dual Light Pulse Laser I, Multifrequency S
| high2typeID=451
| high3name=Dual Light Pulse Laser I, Multifrequency S
| high3typeID=451
| high4name=Small Knave Scoped Energy Nosferatu
| high4typeID=5137
| rig1name=open
| rig2name=open
| rig3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With two mid slots the Punisher is generally less effective as a tackler than the Tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the Punisher has to armour tank, which does leave it quite slow.</li><li>Thanks to the Punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the Tormentor the Punisher does not get a bonus to cap use for its turrets.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=597:2046;1:11349;1:1304;1:5631;1:5599;1:5439;1:5971;1:451;3:246;1:5137;1::
| fleetup=
}}
}}
{{Fittings
|name=
Merlin, Scram Tackler
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
75mm Gatling Rail I
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Stasis Webifier I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=


|rigs=
 
Small Anti-EM Screen Reinforcer I<br>
{{ShipFitting
Small Anti-Thermal Screen Reinforcer I<br>
| ship=Merlin
Small Anti-Kinetic Screen Reinforcer I
| shipTypeID=603
|notes=
| fitName=Merlin, Scram Tackler
* Thanks to its shield resistance bonus, the Merlin is one of the best close range tackler frigs around. With a medium shield extender this Merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.
| fitID=Merlin-Scram-Tackler
* This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.
| low1name=Damage Control I
* If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.
| low1typeID=2046
}} {{Fittings
| low2name=Micro Auxiliary Power Core I
|name=
| low2typeID=11563
Incursus, Scram Tackler
| low3name=Type-D Restrained Overdrive Injector
|high=
| low3typeID=5631
75mm Gatling Rail I<br>
| mid1name=J5b Enduring Warp Scrambler
75mm Gatling Rail I<br>
| mid1typeID=5439
75mm Gatling Rail I
| mid2name=X5 Enduring Stasis Webifier
|mid=
| mid2typeID=4025
5MN MicroWarpdrive I<br>
| mid3name=Medium Shield Extender I
Warp Scrambler I<br>
| mid3typeID=3829
Medium Shield Extender I
| mid4name=5MN Cold-Gas Enduring Microwarpdrive
|low=
| mid4typeID=5971
Damage Control I<br>
| high1name=75mm Gatling Rail I, Antimatter Charge S
Overdrive Injector System I<br>
| high1typeID=561
Overdrive Injector System I<br>
| charge1name=Antimatter Charge S x1201
Nanofiber Internal Structure I
| charge1typeID=222
|charges=
| high2name=75mm Gatling Rail I, Antimatter Charge S
Antimatter Charge S
| high2typeID=561
|drones=
| high3name=75mm Gatling Rail I, Antimatter Charge S
Warrior I x1
| high3typeID=561
|rigs=
| rig1name=Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I<br>
| rig1typeID=31716
Small Anti-Thermal Screen Reinforcer I<br>
| rig2name=Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
| rig2typeID=31752
|notes=
| rig3name=Small Anti-Kinetic Screen Reinforcer I
* The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so. With its four mid slots giving it excellent speed, this is arguably one of the best tackler fits around.
| rig3typeID=31740
* This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Thanks to its shield resistance bonus, the Merlin is one of the best close range tackler frigs around. With a medium shield extender this Merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.</li><li>This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.</li><li>If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=603:2046;1:11563;1:5631;1:5439;1:4025;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1::
| fleetup=
}}
}}
{{Fittings
|name=
Incursus, Scram Tackle Armour
|high=
Light Ion Blaster I<br>
Light Ion Blaster I<br>
Light Ion Blaster I
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Stasis Webifier I
|low=
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I
|charges=
Antimatter Charge S
|drones=
Warrior I x1
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|notes=
* Thanks to its large number of low slots, the Incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.
* The armour Incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield Incursus is probably a better setup for tackling.
}} {{Fittings
|name=
Rifter, Scram Tackler
|high=
150mm Light AutoCannon I<br>
150mm Light AutoCannon I<br>
150mm Light AutoCannon I<br>
[empty high slot]
|mid=
5MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Medium Shield Extender I
|low=
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I
|charges=
Phased Plasma S
|drones=


|rigs=
 
Small Anti-EM Screen Reinforcer I<br>
{{ShipFitting
Small Anti-Thermal Screen Reinforcer I<br>
| ship=Incursus
Small Anti-Kinetic Screen Reinforcer I
| shipTypeID=594
|notes=
| fitName=Incursus, Scram Tackler
* With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the Rifter doesn't have as much powergrid as the Incursus or Tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.
| fitID=Incursus-Scram-Tackler
* If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.
| low1name=Damage Control I
| low1typeID=2046
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=5631
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| low4name=Nanofiber Internal Structure I
| low4typeID=2603
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=75mm Gatling Rail I, Antimatter Charge S
| high1typeID=561
| charge1name=Antimatter Charge S x1201
| charge1typeID=222
| high2name=75mm Gatling Rail I, Antimatter Charge S
| high2typeID=561
| high3name=75mm Gatling Rail I, Antimatter Charge S
| high3typeID=561
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| drone1name=Warrior I x1
| drone1typeID=2486
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=The Incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler Incursus works very well with a shield tank. Like the Tormentor, it has plenty of powergrid allowing you to fit a medium shield extender without needing a micro auxiliary power core to do so. With its four low slots giving it excellent speed, this is arguably one of the best tackler fits around. </li><li>This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=594:2046;1:5631;2:2603;1:5439;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1:2486;1::
| fleetup=
}}
 
 
{{ShipFitting
| ship=Incursus
| shipTypeID=594
| fitName=Incursus, Scram Tackler Armour
| fitID=Incursus-Scram-Tackler-Armour
| low1name=Damage Control I
| low1typeID=2046
| low2name=200mm Steel Plates I
| low2typeID=11295
| low3name=Adaptive Nano Plating I
| low3typeID=1304
| low4name=Type-D Restrained Overdrive Injector
| low4typeID=5631
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=X5 Enduring Stasis Webifier
| mid2typeID=4025
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=Limited Light Ion Blaster I, Antimatter Charge S
| high1typeID=7537
| charge1name=Antimatter Charge S x1101
| charge1typeID=222
| high2name=Limited Light Ion Blaster I, Antimatter Charge S
| high2typeID=7537
| high3name=Limited Light Ion Blaster I, Antimatter Charge S
| high3typeID=7537
| drone1name=Warrior I x1
| drone1typeID=2486
| rig1name=open
| rig2name=open
| rig3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Thanks to its large number of low slots, the Incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod. </li><li>The armour Incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield Incursus is a better setup for tackling.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=594:2046;1:11295;1:1304;1:5631;1:5439;1:4025;1:5971;1:7537;3:222;1101:2486;1::
| fleetup=
}}
 
 
{{ShipFitting
| ship=Rifter
| shipTypeID=587
| fitName=Rifter, Scram Tackler
| fitID=Rifter,-Scram-Tackler
| low1name=Damage Control I
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
| low2typeID=11563
| low3name=Type-D Restrained Overdrive Injector
| low3typeID=5631
| mid1name=J5b Enduring Warp Scrambler
| mid1typeID=5439
| mid2name=Medium Shield Extender I
| mid2typeID=3829
| mid3name=5MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5971
| high1name=150mm Light Gallium Machine Gun, Phased Plasma S
| high1typeID=8819
| charge1name=Phased Plasma S x900
| charge1typeID=184
| high2name=150mm Light Gallium Machine Gun, Phased Plasma S
| high2typeID=8819
| high3name=150mm Light Gallium Machine Gun, Phased Plasma S
| high3typeID=8819
| rig1name=Small Anti-EM Screen Reinforcer I
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
| rig3typeID=31740
| high4name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the Rifter doesn't have as much powergrid as the Incursus or Tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.</li><li> If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.
| showNOTES=Y
| difficulty=0
| warsop=A
| warsopReason=
| version=YC118 1.0
| showTOC=Y
| shipDNA=587:2046;1:11563;1:5631;1:5439;1:3829;1:5971;1:8819;3:184;900:31716;1:31752;1:31740;1::
| fleetup=
}}
}}


Line 913: Line 1,146:
See also [[Tackling 101]]
See also [[Tackling 101]]
See also [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html Newbie Tackling Guide]
See also [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html Newbie Tackling Guide]
[[Category:Guides]]
[[Category:PvP]]
[[Category:Ships]]
[[Category:Fleets]]
[[Category:Ivy League Navy]]