Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
m Maelstrom: Doctrine change from 2 webs to 1 web + 1 painter.
Line 288: Line 288:
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
=== Maelstrom ===
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting
ship=Maelstrom|
| ship=Maelstrom
shipTypeID=24694|
| shipTypeID=24694
fitName=Incursions (vanguards)|
| fitName=Incursions (vanguards)
fitID=Incursions--vanguards-|
| fitID=Incursions-(vanguards)
high1name=800mm Heavy 'Scout' Repeating Cannon I|
| low1name=Gyrostabilizer II
high1typeID=9327|
| low1typeID=519
high2name=800mm Heavy 'Scout' Repeating Cannon I|
| low2name=Gyrostabilizer II
high2typeID=9327|
| low2typeID=519
high3name=800mm Heavy 'Scout' Repeating Cannon I|
| low3name=Gyrostabilizer II
high3typeID=9327|
| low3typeID=519
high4name=800mm Heavy 'Scout' Repeating Cannon I|
| low4name=Tracking Enhancer II
high4typeID=9327|
| low4typeID=1999
high5name=800mm Heavy 'Scout' Repeating Cannon I|
| low5name=Damage Control II
high5typeID=9327|
| low5typeID=2048
high6name=800mm Heavy 'Scout' Repeating Cannon I|
| mid1name=Sensor Booster II, Scan Resolution Script
high6typeID=9327|
| mid1typeID=1952
high7name=800mm Heavy 'Scout' Repeating Cannon I|
| charge1name=Scan Resolution Script x1
high7typeID=9327|
| charge1typeID=29011
high8name=800mm Heavy 'Scout' Repeating Cannon I|
| mid2name=Federation Navy Stasis Webifier
high8typeID=9327|
| mid2typeID=17559
mid1name=Sensor Booster II|
| mid3name=Republic Fleet Target Painter
mid1typeID=1952|
| mid3typeID=31944
mid2name=Federation Navy Stasis Webifier|
| mid4name=Adaptive Invulnerability Field II
mid2typeID=17559|
| mid4typeID=2281
mid3name=Federation Navy Stasis Webifier|
| mid5name=Adaptive Invulnerability Field II
mid3typeID=17559|
| mid5typeID=2281
mid4name=Adaptive Invulnerability Field II|
| mid6name=EM Ward Amplifier II
mid4typeID=2281|
| mid6typeID=2553
mid5name=Adaptive Invulnerability Field II|
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
mid5typeID=2281|
| high1typeID=9327
mid6name=EM Ward Amplifier II|
| charge2name=Republic Fleet EMP L x9700
mid6typeID=2553|
| charge2typeID=21894
low1name=Gyrostabilizer II|
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
low1typeID=519|
| high2typeID=9327
low2name=Gyrostabilizer II|
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
low2typeID=519|
| high3typeID=9327
low3name=Gyrostabilizer II|
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
low3typeID=519|
| high4typeID=9327
low4name=Tracking Enhancer II|
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
low4typeID=1999|
| high5typeID=9327
low5name=Damage Control II|
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
low5typeID=2048|
| high6typeID=9327
drone1name=Medium Shield Maintenance Bot I x5|
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
drone1typeID=23717|
| high7typeID=9327
drone2name=Acolyte II x10|
| high8name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L
drone2typeID=2205|
| high8typeID=9327
drone3name=open|
| rig1name=Large Core Defense Field Extender I
drone4name=open|
| rig1typeID=26088
drone5name=open|
| rig2name=Large Core Defense Field Extender I
charge1name=Scan Resolution Script x1|
| rig2typeID=26088
charge1typeID=29011|
| rig3name=Large Anti-Thermal Screen Reinforcer I
charge2name=Republic Fleet EMP L x9700|
| rig3typeID=26082
charge2typeID=21894|
| drone1name=Heavy Shield Maintenance Bot I x3
charge3name=open|
| drone1typeID=22765
charge4name=open|
| drone2name=Acolyte II x5
charge5name=open|
| drone2typeID=2205
rig1name=Large Core Defense Field Extender I|
| charge3name=open
rig1typeID=26088|
| charge4name=open
rig2name=Large Core Defense Field Extender I|
| charge5name=open
rig2typeID=26088|
| drone3name=open
rig3name=Large Anti-Thermal Screen Reinforcer I|
| drone4name=open
rig3typeID=26082|
| drone5name=open
difficulty=1|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
warsop=S|
| showSKILLS=Y
warsopReason=Faction modules|
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Republic Fleet EMP L''', '''Fusion''' or '''Phased Plasma''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to '''800mm Repeating Cannon II''' guns but stick with the faction ammo.
showSKILLS=Y|
| showNOTES=Y
showNOTES=Y|
| difficulty=0
version=Mosaic|
| warsop=A
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2205;10:23717;5:21894;9700:29011;1::|
| warsopReason=
skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers|
| version=YC118 1.0
notes=If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Republic Fleet EMP L''', '''Fusion''' or '''Phased Plasma''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to '''800mm Repeating Cannon II''' guns but stick with the faction ammo.}}}}<noinclude>
| showTOC=N
| shipDNA=24694:519;3:1999;1:2048;1:1952;1:29011;2:17559;1:31944;1:2281;2:2553;1:9327;8:21894;9700:26088;1:26082;1:22765;3:2205;5::
| fleetup=
}}}}<noinclude>


=== Rokh ===
=== Rokh ===