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[[File:Scanner_Window_showing_plexes.jpg|thumb|200px|right|Complexes can be found via the [[Scanning & Probing|system scanner]].]] | [[File:Scanner_Window_showing_plexes.jpg|thumb|200px|right|Complexes can be found via the [[Scanning & Probing|system scanner]].]] | ||
[[File:FW overview.png|thumb|200px|right|An [[overview]] showing typical Factional Warfare objects.<br><ul><li>Red: [[#Infrastructure Hub|Infrastructure hub]]</li><li>Light blue: [[#Complex information|Complexes]] (one medium and one small) which have already been visited</li><li>Orange: Enemy [[#Factional Warfare missions|Mission]] beacons</li></ul>]] | [[File:FW overview.png|thumb|200px|right|An [[overview]] showing typical Factional Warfare objects.<br><ul><li>Red: [[#Infrastructure Hub|Infrastructure hub]]</li><li>Light blue: [[#Complex information|Complexes]] (one medium and one small) which have already been visited</li><li>Orange: Enemy [[#Factional Warfare missions|Mission]] beacons</li></ul>]] | ||
Factional Warfare Complexes (commonly known as "Plexes", not to be confused with [[ | Factional Warfare Complexes (commonly known as "Plexes", not to be confused with [[PLEX]]) are small areas of [[deadspace]] in war zone star systems. They are a type of [[Cosmic Anomaly]], which means that they show up on the system scanner (but do not need [[Scanning & Probing|scan probes]] to find), although once someone has warped to a complex, they will also show up on the [[Overview]] (even if someone initiated a warp to them, but cancelled it immediately). | ||
Like most other [[Deadspace Complex]]es, you cannot warp directly into them, but must first use an [[acceleration gate]], after which you will land at the complex' beacon (large complexes (see below) do not have an acceleration gate, but you will still land at the complex' beacon when you warp in); you cannot light a [[cyno|cynosural field]] inside a complex. At the center of each complex, a few kilometers away from the beacon, is the capture point (sometimes called a "button"). An NPC ship belonging to the faction controlling the star system defends the complex. | Like most other [[Deadspace Complex]]es, you cannot warp directly into them, but must first use an [[acceleration gate]], after which you will land at the complex' beacon (large complexes (see below) do not have an acceleration gate, but you will still land at the complex' beacon when you warp in); you cannot light a [[cyno|cynosural field]] inside a complex. At the center of each complex, a few kilometers away from the beacon, is the capture point (sometimes called a "button"). An NPC ship belonging to the faction controlling the star system defends the complex. | ||