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Ship progression in Incursions: Difference between revisions

From EVE University Wiki
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| valign="top" style="padding:4px;" | The {{ship|Nightmare|tooltip}} has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues putting some pressure on good cap skills.
| valign="top" style="padding:4px;" | The {{ship|Nightmare|tooltip}} has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues putting some pressure on good cap skills.


{{icon|amarr2|28}}{{sk|Amarr Battleship}}<br>
{{icon|amarr2|28}}{{sk|Amarr Battleship}} (increases turret tracking speed)<br>
{{icon|caldari2|28}}{{sk|Caldari Battleship}} (low priority as the afterburner effect is hardly used)<br>
{{icon|caldari2|28}}{{sk|Caldari Battleship}} (low priority as the afterburner effect is hardly used)<br>
{{icon|large pulse laser|28}}{{sk|Large Energy Turret}}
{{icon|large pulse laser|28}}{{sk|Large Energy Turret}}