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=Skills= | =Skills= | ||
==Battleship== | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ 8 days and 24 hours | |||
| ~ 5 days and 13 hours | |||
| ~ 21 days and 2 hours | |||
| ~ 4 days and 22 hours | |||
| ~ 12 days and 4 hours | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Weapon Upgrades IV<br> | |||
Capacitor Management IV<br> | |||
Shield Operation IV<br> | |||
Shield Management III<br> | |||
Shield Upgrades IV<br> | |||
Hull Upgrades IV | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis III<br> | |||
Long Range Targeting III<br> | |||
Target Management IV<br> | |||
{{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | |||
Tactical Shield Manipulation IV<br> | |||
EM Shield Compensation II | |||
| style="padding:8px;" nowrap | | |||
Gunnery V<br> | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
{{co|wheat|Controlled Bursts IV}}<small> <ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br> | |||
Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | |||
Medium <racial> Turret III<br> | |||
Large <racial> Turret III | |||
| style="padding:8px;" nowrap | | |||
Spaceship Command IV<br> | |||
<racial> Frigate III<small> <ref name="racial"></ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser III<br> | |||
<racial> Battlecruiser III<br> | |||
<racial> Battleship III<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Light Drone Operation V<br> | |||
{{co|wheat|Amarr Drone Specialization II}}<small> <ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br> | |||
Drone Interfacing III<br> | |||
Drone Navigation III<br> | |||
Drone Sharpshooting III<br> | |||
Drone Avionics III<br> | |||
Drone Durability I<br> | |||
Repair Drone Operation II<br> | |||
Shield Emission Systems III | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ 52 days and 17 hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ 2,6 million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==Logistics== | |||
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org//images/c/cc/Incursions_scimitar_minimum.xml Scimitar (minimum skills)], [http://wiki.eveuniversity.org/images/b/b3/Incursions_basilisk_minimum.xml Basilisk (minimum skills)] | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ 8 days and 18 hours | |||
| ~ 24 days and 14 hours | |||
| ~ 6 days and 9 hours | |||
| ~ 32 days and 8 hours | |||
| ~ 5 days and 14 hours | |||
|- valign="top" nowrap | |||
| style="padding:8px;" nowrap | | |||
Capacitor Management IV<br> | |||
Capacitor Systems Operation IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br> | |||
Shield Upgrades IV<small> <ref name="basi">{{co|crimson|Basilisks only}} - {{sk|Shield Upgrades|IV}}, {{sk|Hull Upgrades|IV}} and {{sk|Capacitor Emission Systems|IV}} are required for the '''Large Shield Extender II''', '''Damage Control II''' and '''remote capacitor transmitter''' modules</ref></small><br> | |||
Shield Management III<br> | |||
Hull Upgrades IV<small> <ref name="basi"></ref></small> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | |||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | |||
Target Management V<small> <ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br> | |||
Advanced Target Management III<br> | |||
Tactical Shield Manipulation IV | |||
| style="padding:8px;" nowrap | | |||
Shield Emission Systems IV<br> | |||
Capacitor Emission Systems IV<small> <ref name="basi"></ref></small><br> | |||
Sensor Linking IV | |||
| style="padding:8px;" nowrap | | |||
<racial> Frigate III<small> <ref name="racial">'''<racial> Frigate III''' is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser V<br> | |||
Logistics Cruisers IV<br> | |||
Evasive Maneuvering III<br> | |||
Warp Drive Operation III | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Drone Durability I<small> <ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} is required to use '''shield maintenance drones'''.</ref></small><br> | |||
Repair Drone Operation II<small> <ref name="logibots"></ref></small><br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
{{co|grey|Shield Emission Systems III}}<small> <ref>{{sk|Shield Emission Systems|IV}} is already trained as a requirement for the '''Remote Shield Booster II''' module.</ref></small> | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ 72 days and 6 hours worth of training for a{{icon|minmatar2|20}}'''Scimitar''' {{co|grey|(~ 3,6 million skillpoints)}} and ~ 77 days and 15 hours for a{{icon|caldari2|20}}'''Basilisk''' {{co|grey|(~ 3,9 million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==On-Grid Booster== | |||
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)] | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ 8 days and 4 hour | |||
| ~ 8 days and 2 hours | |||
| ~ 13 days and 14 hours | |||
| ~ 63 days and 13 hours | |||
| ~ 89 days and 18 hours | |||
| ~ 12 days and 9 hour | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
CPU Management V<br> | |||
Weapon Upgrades IV<br> | |||
Shield Management III<br> | |||
Hull Upgrades IV<small> <ref>{{sk|Hull Upgrades|IV}} is required to fit the '''Damage Control II''' module.</ref></small> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis IV<br> | |||
Long Range Targeting IV<br> | |||
Target Management IV<br> | |||
Target Painting III<small> <ref>{{sk|Target Painting}} is needed to use a '''target painter''' module.</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | |||
Tactical Shield Manipulation IV | |||
| style="padding:8px;" nowrap | | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
Small Projectile Turret III<br> | |||
Medium Projectile Turret III<br> | |||
| style="padding:8px;" nowrap | | |||
Minmatar Frigate III<br> | |||
Minmatar Destroyer III<br> | |||
Minmatar Cruiser III<br> | |||
Minmatar Battlecruiser V<br> | |||
Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | |||
Spaceship Command V<small> <ref name="command"></ref></small><br> | |||
Wing Command IV<small> <ref name="command"></ref></small><br> | |||
Command Burst Specialist IV<small> <ref name="command"></ref></small><br> | |||
Command Ships IV<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Shield Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Republic Fleet Command Mindlink}} implant.</ref></small><br> | |||
Shield Command V<small> <ref>{{sk|Shield Command|V}} is a requirement for {{sk|Shield Command Specialist}}.</ref></small><br> | |||
Shield Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | |||
Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
{{co|grey|Leadership V}}<small> <ref name="command2">{{sk|Leadership|V}}, {{sk|Command Burst Specialist|IV}} and {{sk|Wing Command|IV}} are already required for {{sk|Command Ships}}</ref></small><br> | |||
{{co|grey|Command Burst Specialist IV}}<small> <ref name="command2"></ref></small><br> | |||
{{co|grey|Wing Command IV}}<small> <ref name="command2"></ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Light Drone Operation V<br> | |||
Amarr Drone Specialization III<small> <ref>{{sk|Drones|V}}, {{sk|Light Drone Operation|V}} and {{sk|Amarr Drone Specialization|I}} is required to use '''Acolyte II'''. It's acceptable to skip this skill initially if you can use other drones, like '''Warrior II''' drones, but train it as soon as possible.</ref></small><br> | |||
Drone Interfacing III<br> | |||
Drone Navigation III<br> | |||
Drone Sharpshooting III<br> | |||
Drone Avionics III | |||
|- valign="top" style="background:#222222;" | |||
| colspan=6 | ~ 195 days, 12 hours worth of training in total {{co|grey|(~ 9,6 million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||