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Dreadnoughts: Difference between revisions

From EVE University Wiki
m The Siege Module: odd spacing
m The Siege Module: consistency and clarity
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The single most significant and important module on any dreadnought is the Siege Module. The siege module exists in a T1 and T2 variant and has the following effects when activated:
The single most significant and important module on any dreadnought is the Siege Module. The siege module exists in a T1 and T2 variant and has the following effects when activated:


* +700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>)
* +700% turret damage (<span style="color:yellow">Tech II: +840%</span>)
* 2x High Angle Weapon Turret Damage Bonus
* 2x High Angle Weapon turret damage
* +165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>)
* +165% missile damage (<span style="color:yellow">Tech II: +200%</span>)
* -80% bonus to XL Launcher rate of fire
* +400% bonus to XL Launcher rate of fire (-80% cycle time)
* -90% bonus to Rapid Torpedo Launcher rate of fire
* +900% bonus to Rapid Torpedo Launcher rate of fire (-90% cycle time)
* +150% Torpedo velocity bonus
* +150% Torpedo velocity bonus
* 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>)
* 60% Remote Sensor Dampener resistance (<span style="color:yellow">Tech II: 70%</span>)
* 80% remote assistance impedance
* 80% remote assistance impedance (remote Sensor and Tracking boosters)
* 60% Weapon Disruption resistance  (<span style="color:yellow">Tech II: 70%</span>)
* 60% Weapon Disruption resistance  (<span style="color:yellow">Tech II: 70%</span>)
* 100% ECM resistance
* 100% ECM resistance