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Strategic Cruisers: Difference between revisions

From EVE University Wiki
moved the overview to the introduction. Mentioned skill loss there. (without removing it in the subsystem section). added history and see also section. some minor stylistic edits.
Reworded some of the intro
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'''Strategic cruisers''' (also 'Tech 3 cruisers' or 'T3Cs') are the evolution of [[Sleeper]] technology into the currently known technology base. In practical terms, they are expensive, powerful, and extremely customizable cruiser-sized ships.
'''Strategic cruisers''' (also 'Tech 3 cruisers' or 'T3Cs') are the evolution of [[Sleeper]] technology into the currently known technology base. In practical terms, they are expensive, powerful, and extremely customizable cruiser-sized ships.


Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of your ship's basic layout. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. Every subsystem has an associated skill. If you lose a Strategic Cruiser, you will lose one level of your racial subsystem skill at random.
Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of the ship's basic layout and carrying its own set of bonuses. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. Each subsystem has an associated skill, which when combined provide Strategic Cruisers with many more bonuses than any other ships. However, all this comes at a price: if a Strategic Cruiser is destroyed, its pilot will lose one level of a randomly chosen subsystem skill from it.


They also have a special ability to remove rigs without destroying them, making them far more flexible and offering multiple loadouts. To encourage on-the-fly reconfigurations using a [[Mobile Depot]] (or other fitting service capable ships), they have 120m3 Subsystem Bay that can carry up to 3 subsystems.
To further improve their flexibility, strategic cruisers are also the only ships capable of having Rigs removed from them without destroying them, allowing a single strat cruiser hull to completely refit and change its role in a matter of seconds. To encourage on-the-fly reconfigurations (using a [[Mobile Depot]] for example), they also come with an extra cargo bay specially for storing subsystems.


It takes [[Tech_3_Production|a lot of effort]] to build a strategic cruiser, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the [[Gas_in_W-space#Fullerenes|rarer gases]] and components do not become available until you are deep within wormhole space.
It takes [[Tech_3_Production|a lot of effort]] to build a strategic cruiser, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the [[Gas_in_W-space#Fullerenes|rarer gases]] and components are not available outside of Dangerous or Deadly Unknown systems.


The following are the strategic cruisers, by race:
The following are the strategic cruisers, by race: