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m →Session Change Timer (SCT): add anchor: Session timer |
Drebin 679 (talk | contribs) Updated station undock invulnerability timer to Location Change timer, reflecting its now visible status. Added Active Boosters timer, and added icons for the jump timers. |
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{{example|You're ambushed by war targets landing on a station and they destroy your ship. You try to dock up with your pod, but cannot due to having a '''Session Change Timer''' from leaving your ship as it's destroyed. Since you wasted time trying to dock up, the enemy promptly pods you as well. So be sure to warp away from stations, gates, citadels, wormholes etc if your ship is destroyed, because you will not be able to dock up or jump through immediately after.}} | {{example|You're ambushed by war targets landing on a station and they destroy your ship. You try to dock up with your pod, but cannot due to having a '''Session Change Timer''' from leaving your ship as it's destroyed. Since you wasted time trying to dock up, the enemy promptly pods you as well. So be sure to warp away from stations, gates, citadels, wormholes etc if your ship is destroyed, because you will not be able to dock up or jump through immediately after.}} | ||
== | == Location Change Timer == | ||
Whenever you undock from a station there's a {{co| | [[File:Location Change Timer.png|thumb|300px|The '''Location Change Timer''' was once hidden, but since circa-2018 is now shown in the top-left corner like Crimewatch, jump, and gate cloak timers.]] | ||
Whenever you undock from a station, there's a {{co|lightgreen|visible}} timer that makes you invulnerable for 30 seconds or until you move, activate a module or target someone. While in this state you're practically ''"invulnerable"''; you cannot be locked and cannot bump against other ships, intentionally or not. | |||
While most actions break this ''"invulnerability"'' you can still press {{button|Ctrl}} + {{button|Space}} to stop your ship (or use the {{button|–}} button on your HUD right next to your speed bar) while keeping your ghost-like status. This can allow you to undock, remain protected and wait out the '''Session Change Timer''' and dock back up before the ''"invulnerability"'' wears off. | While most actions break this ''"invulnerability"'' you can still press {{button|Ctrl}} + {{button|Space}} to stop your ship (or use the {{button|–}} button on your HUD right next to your speed bar) while keeping your ghost-like status. This can allow you to undock, remain protected and wait out the '''Session Change Timer''' and dock back up before the ''"invulnerability"'' wears off. | ||
Be aware that there are stations, so called ''"kick-out"'' stations that have such a small docking range that even if you immediately stop your ship you'll be too far away from the station to immediately dock up again. For those stations you'd be forced to turn around and move back towards the docking ring, which will give | Be aware that there are stations, so called ''"kick-out"'' stations that have such a small docking range that even if you immediately stop your ship you'll be too far away from the station to immediately dock up again. For those stations you'd be forced to turn around and move back towards the docking ring, which will give enemies or gankers ample time to lock and attack you. | ||
== Jump Cloak Timer == | == Jump Cloak Timer == | ||
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== Jump Fatigue and Jump Activation Cooldown == | == Jump Fatigue and Jump Activation Cooldown == | ||
Jump fatigue and jump activation cooldown are two timers that are relevant to ships that use jump drives or jump portals (i.e. via capital ships or blackops battleships). | |||
{{main|Jump Drives and Cynosural Fields}} | |||
[[File:Icon timer jump fatigue.png|right|link=]] | |||
[[File:Icon timer jump activation.png|right|link=]] | |||
Jump fatigue and jump activation cooldown are two timers that are relevant to ships that use jump drives or jump portals (i.e. via capital ships or blackops battleships). They dictate how long ships must wait between jump drive activations, while also factoring in how often the ship has jumped recently. | |||
== Logout timer == | == Logout timer == | ||
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== Wormhole polarization timer == | == Wormhole polarization timer == | ||
You can make a maximum of 2 jumps through a specific [[Wormholes|wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole inside those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes.<br> | You can make a maximum of 2 jumps through a specific [[Wormholes|wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole inside those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes.<br> | ||
== Active Boosters timer == | |||
{{see also|Medical boosters}} | |||
[[File:Active_Boosters_hoverover.png|thumb|200px|The icon will also have a number next to it, showing the number of active boosters.]] | |||
Active boosters and cerebral accelerators will have their remaining duration shown under an [[File:Icon_timer_booster.png|link=|16px]] active booster timer. The icon can be hovered over to see all active boosters, the time remaining for each, and any bonuses or side effects they impart. | |||
== Trade modification timer == | == Trade modification timer == | ||