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Standing is gained in ticks. These ticks occur once every 10 minutes. | Standing is gained in ticks. These ticks occur once every 10 minutes. | ||
If you kill multiple ships of same faction during same tick period you will gain standings from only the biggest kill. So if you find multiple big targets to kill you should kill one target, wait for standing tick and then kill the | If you kill multiple ships of same faction during same tick period you will gain standings from only the biggest kill. So if you find multiple big targets to kill you should kill one target, wait for standing tick and then kill the second target. | ||
Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | ||
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Use this overview preset in your d-scan to quicly locate targets to kill. | Use this overview preset in your d-scan to quicly locate targets to kill. | ||
Rats can be found on stargates, stations, planets, moons, POCOs and cosmic anomalies. | Rats can be found on stargates, stations, planets, moons, POCOs and cosmic anomalies (combat sites and ore deposits). | ||
== Killing Rogue Drones == | == Killing Rogue Drones == | ||
Rogue Drones are the weakest faction in Pochven. They are easy to kill and | Rogue Drones are the weakest faction in Pochven. They are easy to kill and give minimal standing gains. None of the Rogue Drones warp disrupt/scramble you so you can freely warp out without any concern. | ||
If you have 0.00 standing (or close to it) with EDENCOM and Triglavians then Rogue Drones are good target for you. If you never lost any standing with Triglavians or EDENCOM then just a single drone kill is enough to make both factions neutral to you. | If you have 0.00 standing (or close to it) with EDENCOM and Triglavians then Rogue Drones are good target for you. If you never lost any standing with Triglavians or EDENCOM then just a single drone kill is enough to make both factions neutral to you. | ||
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== Killing Sleepers == | == Killing Sleepers == | ||
Sleepers give much more standings than Rogue Drones. They are also considerably harder to kill. Doing this solo is strongly not recommended. Bring a fleet with logi support. | Sleepers give much more standings than Rogue Drones. They are also considerably harder to kill. Doing this solo is strongly not recommended. Bring a fleet with logi support. Only players who activated offensive module on the target get standings. So logi ships should bring combat drones. | ||
The Sleepers deal omni damage and have flat resists. They use warp scramblers (real ones that shut down MWD/MJD), webs and energy neutralizers. | The Sleepers deal omni damage and have flat resists. They use warp scramblers (real ones that shut down MWD/MJD), webs and energy neutralizers. | ||
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Drifters are the most powerful rats in Pochven. They also give the biggest standing gains so you will want to kill them when possible. | Drifters are the most powerful rats in Pochven. They also give the biggest standing gains so you will want to kill them when possible. | ||
In addition to powerful normal weapons they have the feared superweapons. | In addition to powerful normal weapons they have the feared superweapons. All ships warp scramble, web and neut. | ||
The weakest Drifter cruisers and battleships do not have superweapons ( | The weakest Drifter cruisers and battleships do not have superweapons (Agreus Tyrannos, Orpheus Tyrannos). You can kill them on sight without worrying about doomsdays. | ||
The stronger Drifters have superweapons on them. When the overshield is depleted the superweapon is fired on their currently aggressed target. | The stronger Drifters (Metis Tyrannos/Tyrannos Navarkos, Cephisso Tyrannos/Tyrannos Polemos) have superweapons on them. When the overshield is depleted the superweapon is fired on their currently aggressed target. | ||
The superweapon is powerful enough to kill almost any subcapital ship in single hit. The weaker cruiser deals 102400 damage while the strongest battleship deals 512000 damage. | The superweapon is powerful enough to kill almost any subcapital ship in single hit. The weaker cruiser deals 102400 damage while the strongest battleship deals 512000 damage. Only well-tanked [[Marauders]] can withstand a superweapon hit. | ||
To reliably kill Drifters you need to be able to avoid the damage from the superweapon. | To reliably kill Drifters you need to be able to avoid the damage from the superweapon. | ||