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User:Devalt Yotosala/Sandbox2: Difference between revisions

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====Security Level====
====Security Level====


Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system.
Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels.


====Dynamic Bounty System====
====Dynamic Bounty System====


Bounty payouts in a system are affected by the Dynamic Bounty System. Player deaths increase the Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. OVer time, the modifier will drift towards a equilibrium rate.
Bounty payouts in a system are affected by the Dynamic Bounty System. Player deaths increase the Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. OVer time, the modifier will drift towards a equilibrium rate. At NSC, [http://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] typically has the highest Bounty Risk Modifier, due to it being the entrance to the NSC pocket, and the site of most PVP engagements. Other systems in the pocket tend to hover around the equilibrium rate, or slightly lower.


====Belt Counts====
====Belt Counts====
Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill. Systems such as AK-QBU and T22-QI, which tend to have fewer belts, aren't as good as system such as PC9-AY or 5-DSFH, which have more belts.


Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill.
===What to expect===


The pirate faction encountered at the NSC is the [[Serpentis]]. They commonly deal Thermal and Kinetic damage, and have lower resists against Kinetic and Thermal damage. Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Some Serpentis rats also scram.


 
You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types.
  At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels. You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills. they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types.


Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like an [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] towards a battlecruiser drop too low, but the Algos will have trouble breaking the tank of a higher-level battleship such as the 950k ISK-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings, and without good skills and T2 drones it may be difficult to make a dent into its tank. Belt ratting is safest done in cruisers like the [[Vexor]].   
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like an [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] towards a battlecruiser drop too low, but the Algos will have trouble breaking the tank of a higher-level battleship such as the 950k ISK-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings, and without good skills and T2 drones it may be difficult to make a dent into its tank. Belt ratting is safest done in cruisers like the [[Vexor]].