Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Invention: Difference between revisions

From EVE University Wiki
Alagax (talk | contribs)
m Maximizing invention success: Update a dead link and fix a typo
Salartarium (talk | contribs)
m proofreading, made some links https
Line 81: Line 81:
=== Mandatory Items ===
=== Mandatory Items ===
# Blueprint copy
# Blueprint copy
#* You must have a T1 [[blueprint]] copy (BPC) of the T2 item you wish to create. Whether the invention job is successful or not, this BPC will be returned to you with one fewer runs remaining on it. If it only has one run remaining, it will be consumed.
#* You must have a T1 [[blueprint]] copy (BPC) of the T2 item you wish to create. Whether the invention job is successful or not, this BPC will be returned to you with one fewer run remaining on it. If it only has one run remaining, it will be consumed.
#* The ME, TE and Runs Remaining on the input BPC are irrelevant.
#* The ME, TE, and Runs Remaining on the input BPC are irrelevant.
#* Not all items have T2 versions. To check this, open the Information window for a T1 item and look at the "Variations" tab. If a T2 version is shown there, then a T1 BPC for that item can be used to create a T2 BPC.
#* Not all items have T2 versions. To check this, open the Information window for a T1 item and look at the "Variations" tab. If a T2 version is shown there, then a T1 BPC for that item can be used to create a T2 BPC.
# Datacores
# Datacores
Line 92: Line 92:
[[File:Selecting a decryptor.png|right|500px|thumb|Selecting a decryptor]]
[[File:Selecting a decryptor.png|right|500px|thumb|Selecting a decryptor]]
# Decryptors (recommended for big expensive invention jobs, like T2 ships)
# Decryptors (recommended for big expensive invention jobs, like T2 ships)
#* Decryptors are an optional item that can be added to the invention process. Decryptors affect the invention chance of the process as well as the material efficiency, time efficiency, and number of runs of the created T2 BPC. Decryptors will be consumed during the Invention process, successful or not.
#* Decryptors are an optional item that can be added to the invention process. Decryptors affect the invention chance of the process as well as the material efficiency, time efficiency, and the number of runs of the created T2 BPC. Decryptors will be consumed during the Invention process, successful or not.
#* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC.
#* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC.
#* Excellent guide to decryptors: [http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution
#* Excellent guide to decryptors: [https://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html https://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution
#* The different types of decryptors are:
#* The different types of decryptors are:
#** Accelerant Decryptor
#** Accelerant Decryptor
Line 167: Line 167:
== The invention process ==
== The invention process ==


Gather your BPC, all mandatory items and any optional items you desire to use in a station, citadel, or engineering complex with invention facilities. Engineering complexes provide significant innate reductions (from 15% to 30% depending on complex size) to job duration and installation cost, and further reductions in time and cost are possible if the complex owner has installed the appropriate rigs.
Gather your BPC, all mandatory items, and any optional items you desire to use in a station, citadel, or engineering complex with invention facilities. Engineering complexes provide significant innate reductions (from 15% to 30% depending on complex size) to job duration and installation cost, and further reductions in time and cost are possible if the complex owner has installed the appropriate rigs.


Select the relevant BPC in the Industry window, and choose Invention on the activity list. The resulting window will tell you your invention chance, taking into account your skills and any selected optional items.
Select the relevant BPC in the Industry window, and choose Invention on the activity list. The resulting window will tell you your invention chance, taking into account your skills and any selected optional items.
Line 179: Line 179:
Once the job is complete and delivered, you do not receive any explicit notification if your job was successful.  The only indication of success is that the 'Outcome' box in the Industry window actually contains your T2 BPC and an animated blue highlight - you will be able to find your new T2 BPO in the list of blueprints.
Once the job is complete and delivered, you do not receive any explicit notification if your job was successful.  The only indication of success is that the 'Outcome' box in the Industry window actually contains your T2 BPC and an animated blue highlight - you will be able to find your new T2 BPO in the list of blueprints.


[[File:Job success.png|right]]If your invention failed however, the 'Outcome' box in the industry window will tint red, with an animated red bar across, and display a large '''<big>{{co|red|Job failed}}</big>''' text in red.  
[[File:Job success.png|right]]If your invention failed, however, the 'Outcome' box in the industry window will tint red, with an animated red bar across, and display a large '''<big>{{co|red|Job failed}}</big>''' text in red.  


You can also see a summary of the success or failure of each job in the job listing after delivery.
You can also see a summary of the success or failure of each job in the job listing after delivery.


Either way, your datacores and optional decryptor will be consumed, and your BPC will be returned with one fewer run on it (unless it only had 1 run remaining).
Either way, your datacores, and optional decryptor will be consumed, and your BPC will be returned with one fewer run on it (unless it only had 1 run remaining).


=== T2 BPCs ===
=== T2 BPCs ===
Line 196: Line 196:


Base Chance:
Base Chance:
* All modules, rigs and ammo have a base chance of 34%
* All modules, rigs, and ammo have a base chance of 34%
* All Frigates and Destroyers have a base chance of 30%
* All Frigates and Destroyers have a base chance of 30%
* Cruisers, Battlecruisers, Mining Barges, Industrials, and intact Ancient Relics have a base chance of 26%
* Cruisers, Battlecruisers, Mining Barges, Industrials, and intact Ancient Relics have a base chance of 26%
Line 208: Line 208:
The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level.
The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level.


You can find an invention success chance calulator here [https://lazy-blacksmith.space/blueprint/ https://lazy-blacksmith.space/blueprint/] (Search up any inventible item, relic or bpc, and click the invent option), and another chance & profit calculator here: [http://eve-industry.org http://eve-industry.org].
You can find an invention success chance calculator here [https://lazy-blacksmith.space/blueprint/ https://lazy-blacksmith.space/blueprint/] (Search up any inventible item, relic or bpc, and click the invent option), and another chance & profit calculator here: [https://eve-industry.org https://eve-industry.org].


You can experiment with different skill levels and decryptors to see how the probability changes. Use this to determine the levels of skills you wish to train, and whether you want to invest in decryptors. Remember that decryptors also affect max runs, ME and TE of the final BPC, not just the chance of success.
You can experiment with different skill levels and decryptors to see how the probability changes. Use this to determine the levels of skills you wish to train, and whether you want to invest in decryptors. Remember that decryptors also affect max runs, ME, and TE of the final BPC, not just the chance of success.


Note that the following factors have '''n'''o impact on the probability of invention success, nor the quality or number of runs on the output BPC:
Note that the following factors have '''n'''o impact on the probability of invention success, nor the quality or number of runs on the output BPC:
* ME, TE or number of Runs on the BPC
* ME, TE, or number of Runs on the BPC
* How attractive, charming or brilliant you are  :-)
* How attractive, charming or brilliant you are  :-)


===Helpful guidelines===
===Helpful guidelines===


* Science skills each improve the chance of success by more than the encryption skill, so since all are 5x rank skills, you should train science skills up first. A decent option is to initially train encryption to 3 and science skills to 4. Eventually you should consider training encryption to 4 and the science skills to level 5 - especially the ones for ships - if you are going to be producing significant amounts of certain items.
* Science skills each improve the chance of success by more than the encryption skill, so since all are 5x rank skills, you should train science skills up first. A decent option is to initially train encryption to 3 and science skills to 4. Eventually, you should consider training encryption to 4 and the science skills to level 5 - especially the ones for ships - if you are going to be producing significant amounts of certain items.
* Decryptors can virtually guarantee success, but can also be very expensive: in general, use the expensive ones only for big items like Tech II ships.
* Decryptors can virtually guarantee success, but can also be very expensive: in general, use the expensive ones only for big items like Tech II ships.
* 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile (especially for ships and rigs, which only give 1-run BPCs by default) in driving down invention costs per manufacturing run, as well as increasing T2 manufacturing throughput by loosening the invention bottleneck.
* 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile (especially for ships and rigs, which only give 1-run BPCs by default) in driving down invention costs per manufacturing run, as well as increasing T2 manufacturing throughput by loosening the invention bottleneck.
Line 226: Line 226:
=== Useful links ===
=== Useful links ===
Here are some more links (caution: may be out of date since recent invention changes from CCP, especially the success chance calculators):
Here are some more links (caution: may be out of date since recent invention changes from CCP, especially the success chance calculators):
* [http://www.eve-cost.eu/invention http://www.eve-cost.eu/invention]
* [https://www.eve-cost.eu/invention https://www.eve-cost.eu/invention]
* [http://games.chruker.dk/eve_online/invention_chance.php Invention Chance Calculator]
* [http://games.chruker.dk/eve_online/invention_chance.php Invention Chance Calculator]


Line 235: Line 235:
* This solution, naturally, presented some new problems. The production of T2 items was reserved to a relatively small number of experienced EVE players who were lucky enough to get one of the BPOs.  This allowed them to control the prices completely, making T2 items dreadfully expensive.  Also, there were rumors abound that CCP was rigging the lottery to favor certain players or corporations, making it unfair.   
* This solution, naturally, presented some new problems. The production of T2 items was reserved to a relatively small number of experienced EVE players who were lucky enough to get one of the BPOs.  This allowed them to control the prices completely, making T2 items dreadfully expensive.  Also, there were rumors abound that CCP was rigging the lottery to favor certain players or corporations, making it unfair.   
*So, in their now smarter infinite wisdom, CCP developed the invention process with the Revelations expansion in 2006, which allows any EVE player to produce T2 blueprint copies, after a significant investment in skills, materials, and equipment.  The invention process produces limited-run T2 BPCs, but with a chance of failure, thus making T2 item production more difficult, but still attractive enough to warrant investment by players.  Since BPCs produce limited runs of items, unlike BPOs, the invention process also keeps T2 item production at a much more intensive but more limited level than T1 production.
*So, in their now smarter infinite wisdom, CCP developed the invention process with the Revelations expansion in 2006, which allows any EVE player to produce T2 blueprint copies, after a significant investment in skills, materials, and equipment.  The invention process produces limited-run T2 BPCs, but with a chance of failure, thus making T2 item production more difficult, but still attractive enough to warrant investment by players.  Since BPCs produce limited runs of items, unlike BPOs, the invention process also keeps T2 item production at a much more intensive but more limited level than T1 production.
* T2 BPOs still exist in EVE, and are highly prized and hideously expensive.  Their owners have gotten very rich in the game, and they guard their use very diligently.  Many have speculated - and CCP has actually suggested - that T2 BPOs may one day be discontinued. If this ever happens, not only will it make a lot of people very angry, and a lot of other people very happy, but the invention process will be the sole source of advanced tech items in the game.|width=100%
* T2 BPOs still exist in EVE and are highly prized and hideously expensive.  Their owners have gotten very rich in the game, and they guard their use very diligently.  Many have speculated - and CCP has actually suggested - that T2 BPOs may one day be discontinued. If this ever happens, not only will it make a lot of people very angry, and a lot of other people very happy, but the invention process will be the sole source of advanced tech items in the game.|width=100%
}}
}}


<references/>
<references/>