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User:Arin Mara/Sandbox: Difference between revisions

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{{main|Character Creator}}
{{main|Character Creator}}


=== Race ===
Note to self: perhaps link the Character Creator page with a navigation template?
 
The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Generally speaking, your choice of race is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few [[Starting skills|initial skills]] in your chosen race--regardless of whether you are a paying subscriber ([[Clone States|"Omega"]]) or playing for free ([[Clone States|"Alpha"]])--but you can quickly "cross-train" to try out other races' ship and weapon types.
 
=== Bloodline ===
 
A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.
The bloodline you choose determines which [[NPC_Corporations#Default_NPC_Corporations|NPC corporations]] your character will automatically join when no longer being part of a [[Corporation|Player Corporation]] or Starter Corporation - however, there is absolutely no difference between any of the corporations, so the choice is purely aesthetic.
 
=== School ===
 
The School you choose will only determine which [[Career Agents#Starter Systems in EVE|starter solar system]] you begin in and which [[NPC_Corporations#NPC_Starter_Corporations|Starter Corporation]] you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Medical Clone]] independently from any corporation you might have joined and independently of the location you are setting your clone from.
 
=== Portrait and Appearance ===
 
Next you have to design your character's appearance and take a portrait. Your looks depend on which race and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and (unless you like spending time in your Captain's Quarters) so will you. You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with [[PLEX]] (through the [[New Eden Store]]).
 
=== Name ===
Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you. In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
 
You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.


== Starting the game ==
== Starting the game ==