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== AIR New Player Experience == | == AIR New Player Experience == | ||
<blockquote> | |||
''"Meet the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden."'' | |||
</blockquote> | |||
You will meet: | |||
* Aura, your trusty AI companion | |||
* Ballin Ferrus, Commander of AIR Security | |||
* Vesper Calytrix, AIR's Vice President of Operation | |||
You will learn: | |||
* basic [[Camera]] controls | |||
* use the Selected Item Window | |||
* use the Overview Window | |||
To advance the tutorial, either complete the objective or click "Next" or "Continue" button. | |||
=== Find a Ship === | === Find a Ship === | ||
[[Aura]], your on-board AI, tells you that someone has destroyed an [[Association for Interdisciplinary Research]] (AIR) cloning facility. You are in a [[EVE_Lexicon#Capsule|Capsule]] and need to find a proper Ship. | |||
# Rotate and zoom your Camera to locate a [[Ships|Ship]], an [[Astero]]. | |||
# Left click the highlighted Ship. | |||
# Using the Selected Item Window, click the [[Advanced_piloting_techniques#Approach|Approach]] button. Your Capsule will start flying towards the Astero. | |||
# Once you are in range, click the [[Advanced_piloting_techniques#Board_Ship|Board Ship]] button. You will take control of the damaged Astero. | |||
=== Evacuation === | === Evacuation === | ||
Ballin Ferrus, Commander of AIR Security, has arrived with a fleet. Evacuate with them. | Ballin Ferrus, Commander of AIR Security, has arrived with a fleet. Evacuate to a rendezvous point with them. | ||
# Click on Ballin Ferrus' ship in the Overview Window. Click Approach. | |||
# Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters warp. | |||
# Select the Anomaly, then click Approach. | |||
=== Defend the Fleet === | |||
A hostile fleet will attack the civilian transport ships. Defend them as best as you can. | |||
{{NPCTableHead|Hostile Fleet}} | {{NPCTableHead|Hostile Fleet}} | ||
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|} | |} | ||
# Select Ballin Ferrus' ship, then click [[Advanced_piloting_techniques#Orbit|Orbit]]. | |||
# Select the Hostile Frigate, click Orbit. Left click to active the Afterburner Module. | |||
# Once near, left click the Lock Target button. Left click both Turret Modules to open fire. | |||
# Select the Hostile Cruiser, Orbit, Lock Target and use the Stasis Webifier Module to slow it down. Left click both Turret Modules to open fire. | |||
# Select the Hostile Battleship, Orbit, Lock Target and use the Multispectral ECM Module. | |||
# Die! The Hostile Battleships will destroy both your Ship and your Capsule. | |||
=== A New Clone === | === A New Clone === | ||
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When you die, you will wake up in a new Capsule in your Home Station and meet Vesper Calytrix. To advance the tutorial, click the "Next" or "Continue" button. | When you die, you will wake up in a new Capsule in your Home Station and meet Vesper Calytrix. To advance the tutorial, click the "Next" or "Continue" button. | ||
# Click Board my Corvette in the Station Services Panel to board a new Ship. | |||
# Open your Inventory by clicking the Inventory button in the NEOCOM. Here you can see what Ships and Items you have stored in the Station. | |||
# Open up your Item Hanger to see the Small Armour Repairer I Module. | |||
# Open your Fitting Window. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I Module from your Item Hanger to an empty Low Slot in the Fitting Window. | |||
# The Small Armour Repairer I Module is grey. Bring it Online by clicking on it in the Fitting Window. | |||
# You do not have the Skills required to activate the Module. Fear not becasue a Skillbook has appeared in your Item Hangar. Hover over it and click Inject Skill to learn it. | |||
# Open your Skill Window, then open the AIR Skill Plan, then finally click Add skills to training queue | |||
# Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection. | |||
# Go back, close the Skill Windows and click on the grayed out Small Armour Repairer I Module in your Fitting Window to Online it. | |||
# Close the Fitting and Inventory Windows. | |||
# Open your Agency Window. Here you can see just some of the opportunities New Eden has to offer. Click Agents and Missions, then Career Agents, then Set Destination. | |||
# Your destination is just a few jumps away. When ready undock your Ship by pressing the Undock button. | |||
# Click the highlighted yellow Stargate, then click [[Advanced_piloting_techniques#Jump|Jump]]. | |||
# Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station. | |||
# Open your Agency Window again. Click Start Conversation and Accept the Career Agent Mission. | |||