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User:Arin Mara/Sandbox: Difference between revisions

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== AIR New Player Experience ==  
== AIR New Player Experience ==  
<blockquote>
''"Meet the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden."''
</blockquote>


[[Aura]], your on-board AI, will introduce you the game. To advance the tutorial, click the "Next" or "Continue" button.
You will meet:
* Aura, your trusty AI companion
* Ballin Ferrus, Commander of AIR Security
* Vesper Calytrix, AIR's Vice President of Operation
 
You will learn:
* basic [[Camera]] controls
* use the Selected Item Window
* use the Overview Window
 
To advance the tutorial, either complete the objective or click "Next" or "Continue" button.


=== Find a Ship ===
=== Find a Ship ===


After the destruction of an [[Association for Interdisciplinary Research]] (AIR) cloning facility you find yourself in a [[EVE_Lexicon#Capsule|Capsule]].
[[Aura]], your on-board AI, tells you that someone has destroyed an [[Association for Interdisciplinary Research]] (AIR) cloning facility. You are in a [[EVE_Lexicon#Capsule|Capsule]] and need to find a proper Ship.


) Rotate and zoom your [[Camera]] to locate a [[Ships|Ship]], an [[Astero]].
# Rotate and zoom your Camera to locate a [[Ships|Ship]], an [[Astero]].
) Left click the highlighted ship.
# Left click the highlighted Ship.
) Using the top right Selected Item Window, click the [[Advanced_piloting_techniques#Approach|Approach]] button. Your Capsule start moving towards the Astero.
# Using the Selected Item Window, click the [[Advanced_piloting_techniques#Approach|Approach]] button. Your Capsule will start flying towards the Astero.
) Once you are in range, click the [[Advanced_piloting_techniques#Board_Ship|Board Ship]] button. You will take control of the damaged Astero.
# Once you are in range, click the [[Advanced_piloting_techniques#Board_Ship|Board Ship]] button. You will take control of the damaged Astero.


=== Evacuation ===
=== Evacuation ===


Ballin Ferrus, Commander of AIR Security, has arrived with a fleet. Evacuate with them. To advance the tutorial, click the "Next" or "Continue" button.
Ballin Ferrus, Commander of AIR Security, has arrived with a fleet. Evacuate to a rendezvous point with them.
 
# Click on Ballin Ferrus' ship in the Overview Window. Click Approach.
# Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters warp.
# Select the Anomaly, then click Approach.


) Click on Ballin Ferrus' ship in the Overview Window. Click Approach.
=== Defend the Fleet ===
) Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters warp.
A hostile fleet will attack the civilian transport ships. Defend them as best as you can.
) Select the Anomaly, then click Approach.
) A hostile fleet will attack the civilian transport ships. Select Ballin Ferrus' ship, then click [[Advanced_piloting_techniques#Orbit|Orbit]].


{{NPCTableHead|Hostile Fleet}}
{{NPCTableHead|Hostile Fleet}}
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|}
|}


) Select the Hostile Frigate, click Orbit. Left click to active the Afterburner Module.  
# Select Ballin Ferrus' ship, then click [[Advanced_piloting_techniques#Orbit|Orbit]].
) Once near, left click the Lock Target button. Left click both Turret Modules to open fire.
# Select the Hostile Frigate, click Orbit. Left click to active the Afterburner Module.  
) Select the Hostile Cruiser, Orbit, Lock Target and use the Stasis Webifier Module to slow it down. Left click both Turret Modules to open fire.
# Once near, left click the Lock Target button. Left click both Turret Modules to open fire.
) Select the Hostile Battleship, Orbit, Lock Target and use the Multispectral ECM Module.
# Select the Hostile Cruiser, Orbit, Lock Target and use the Stasis Webifier Module to slow it down. Left click both Turret Modules to open fire.
) Die! The Hostile Battleships will destroy both your Ship and your Capsule.
# Select the Hostile Battleship, Orbit, Lock Target and use the Multispectral ECM Module.
# Die! The Hostile Battleships will destroy both your Ship and your Capsule.


=== A New Clone ===
=== A New Clone ===
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When you die, you will wake up in a new Capsule in your Home Station and meet Vesper Calytrix. To advance the tutorial, click the "Next" or "Continue" button.   
When you die, you will wake up in a new Capsule in your Home Station and meet Vesper Calytrix. To advance the tutorial, click the "Next" or "Continue" button.   


) Click Board my Corvette in the Station Services Panel to board a new Ship.
# Click Board my Corvette in the Station Services Panel to board a new Ship.
) Open your Inventory by clicking the Inventory button in the NEOCOM. Here you can see what Ships and Items you have stored in the Station.
# Open your Inventory by clicking the Inventory button in the NEOCOM. Here you can see what Ships and Items you have stored in the Station.
) Open up your Item Hanger to see the Small Armour Repairer I Module.
# Open up your Item Hanger to see the Small Armour Repairer I Module.
) Open your Fitting Window. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I Module from your Item Hanger to an empty Low Slot in the Fitting Window.
# Open your Fitting Window. Here you can see your Ship statistics. Drag-and-drop your Small Armour Repairer I Module from your Item Hanger to an empty Low Slot in the Fitting Window.
) The Small Armour Repairer I Module is grey. Bring it Online by clicking on it in the Fitting Window.
# The Small Armour Repairer I Module is grey. Bring it Online by clicking on it in the Fitting Window.
) You do not have the Skills required to activate the Module. Fear not becasue a Skillbook has appeared in your Item Hangar. Hover over it and click Inject Skill to learn it.
# You do not have the Skills required to activate the Module. Fear not becasue a Skillbook has appeared in your Item Hangar. Hover over it and click Inject Skill to learn it.
) Open your Skill Window, then open the AIR Skill Plan, then finally click Add skills to training queue
# Open your Skill Window, then open the AIR Skill Plan, then finally click Add skills to training queue
) Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection.
# Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection.
) Go back, close the Skill Windows and click on the grayed out Small Armour Repairer I Module in your Fitting Window to Online it.
# Go back, close the Skill Windows and click on the grayed out Small Armour Repairer I Module in your Fitting Window to Online it.
) Close the Fitting and Inventory Windows.
# Close the Fitting and Inventory Windows.
) Open your Agency Window. Here you can see just some of the opportunities New Eden has to offer. Click Agents and Missions, then Career Agents, then Set Destination.
# Open your Agency Window. Here you can see just some of the opportunities New Eden has to offer. Click Agents and Missions, then Career Agents, then Set Destination.
) Your destination is just a few jumps away. When ready undock your Ship by pressing the Undock button.
# Your destination is just a few jumps away. When ready undock your Ship by pressing the Undock button.
) Click the highlighted yellow Stargate, then click [[Advanced_piloting_techniques#Jump|Jump]].
# Click the highlighted yellow Stargate, then click [[Advanced_piloting_techniques#Jump|Jump]].
) Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station.
# Continue Warping and Jumping until you reach your destination. Once there, click Dock to enter the Station.
) Open your Agency Window again. Click Start Conversation and Accept the Career Agent Mission.
# Open your Agency Window again. Click Start Conversation and Accept the Career Agent Mission.