More actions
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security ([[System_security#Null_security|Nullsec]]) space. | This article is dedicated to exploring the additional concerns or considerations for conducting Planetary Industry (PI) in Null Security ([[System_security#Null_security|Nullsec]]) space. Most guidance presented here is valid for other areas of dangerous space, such as High Security (Highsec) space in [[Planetary_Industry#Planetary_Industry_During_War_.28Uni_only.21.29|wartime]] or Wormholes, though profitability will vary by region of space. | ||
==PI in Dangerous Space== | ==PI in Dangerous Space== | ||
| Line 125: | Line 125: | ||
* Join the local standing fleet to make it easier to coordinate with other capsuleers against threats. | * Join the local standing fleet to make it easier to coordinate with other capsuleers against threats. | ||
* Use [[Directional_scanning|D-scan]]. Though local chat displays other players in Nullsec, this is still good practice, and it might give some intel on the types of ships entering a system. | * Use [[Directional_scanning|D-scan]]. Though local chat displays other players in Nullsec, this is still good practice, and it might give some intel on the types of ships entering a system. | ||
* Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. Start small or simple, and let interest or need drive an expanded operation. | * Maximizing profit or productivity is a quick way for a player new to PI to burn out and disregard the activity altogether. Start small or simple, and let interest or need drive an expanded operation. | ||
* If a particular activity requires a capsuleer to be in space, then it can probably be conducted while [[Tethering|tethered]] at a friendly [[Upwell_structures|Citadel]]. If a friendly Citadel is unavailable for tethering, then the next safest option is to be cloaked in space. | * If a particular activity requires a capsuleer to be in space, then it can probably be conducted while [[Tethering|tethered]] at a friendly [[Upwell_structures|Citadel]]. If a friendly Citadel is unavailable for tethering, then the next safest option is to be cloaked in space. | ||
* | * Capsuleers should have access to sufficient funds for covering export or import taxes between POCOs and the planetary colony. | ||
* Expect that planned windows for PI activity will often be thwarted by local threats. Plan ahead for this by exporting materials early to free space in on-planet storage, building additional storage if possible, or opting for simpler setups that require less time in space. Do not try to squeeze in a POCO run if a roaming gang is afoot. | |||
===On Alts=== | ===On Alts=== | ||
| Line 141: | Line 141: | ||
The most dangerous activity in PI is moving an Epithal to or from a POCO. | The most dangerous activity in PI is moving an Epithal to or from a POCO. | ||
* POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | * POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | ||
* Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | * Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | ||
| Line 155: | Line 154: | ||
* Shield hardeners are not passive modules. Turn them on, and overheat them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance. | * Shield hardeners are not passive modules. Turn them on, and overheat them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance. | ||
* Link [[Killmail|killmails]] in intel channels to provide threat intel to other players and support the correct response to a threat. | |||
* | |||
| Line 161: | Line 162: | ||
* For station > poco > station, this won't be a problem, but chunky epithal can bump the poco if you make more than one stop and the poco is in the alignment path as warp speed is attained | * For station > poco > station, this won't be a problem, but chunky epithal can bump the poco if you make more than one stop and the poco is in the alignment path as warp speed is attained | ||
* Use bookmarks on pocos, rather than warping to them; bonus points if the bookmark is situated such that you can start aligning as soon as you land, conduct your import or export, then be several seconds closer to warp | * Use bookmarks on pocos, rather than warping to them; bonus points if the bookmark is situated such that you can start aligning as soon as you land, conduct your import or export, then be several seconds closer to warp | ||
* Try to have eyes in each system if operating in multiple systems, or at least eyes on the ingate to a pocket | * Try to have eyes in each system if operating in multiple systems, or at least eyes on the ingate to a pocket | ||