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The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit.21|profitability]] is already diminished by the higher security level, even more so in crowded regions of space. | The two factors above might lead to the conclusion that PI is not worth the time or effort, in particular if we focus on conducting PI in Highsec space. In Highsec, PI [[Planetary_Industry#Profit.21|profitability]] is already diminished by the higher security level, even more so in crowded regions of space. | ||
Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is | Null Security (Nullsec) space is also likely to have competing resource extraction activity, but a lower security level means greater resource abundance and higher extraction yields overall. If only examining these two factors, then the logical conclusion is that Nullsec is more profitable. | ||
Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec. | Moreover, the majority of [[Colony Management#Interplanetary Logistics|Customs Offices]] in Nullsec are owned by player corporations, which typically means much lower tax rates when moving resources or products to or from a planet. In Highsec, there is an unavoidable 5-10% tax on top of the rate set by the owning corporation, depending on the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. This skill does '''not''' affect [[Player_Owned_Customs_Office|Player-Owned Customs Office]] (POCO) rates in Nullsec. | ||
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However, Nullsec PI is not without compromises or hidden costs: | However, Nullsec PI is not without compromises or hidden costs: | ||
* Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and [[Gate_camps|gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral | * Nullsec is '''dangerous.''' [[Gate_Games#Bubbles|Bubbles]], stronger [[Rat|rats]], and [[Gate_camps|gatecamps]] are plentiful. [[CONCORD]] is not present to intervene in conflicts. Any neutral capsuleer is a potential aggressor, and many roaming gangs have a habit of returning during peak [[EVE_Lexicon#PvE|PvE]] times. [[Surviving_Nullsec|Survival in nullsec]] is an evolving challenge. | ||
* Most high-volume trade hubs are found outside of Nullsec. If | * Most high-volume trade hubs are found outside of Nullsec. If the goal is to sell PI products on the market, then the goods need to first reach the intended market. | ||
* Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked. | * Certain areas of Nullsec do not have permanent NPC stations. Ships or materials staged in a [[Upwell_structures|player-anchored structure]] are [[Vulnerability|vulnerable]] to the structure being attacked. | ||
* Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly. | * Because of higher resource extraction yields, PI setups in Nullsec have a higher time cost for [[Colony_management#Interplanetary_Logistics|transportation]] if the configuration results in storage filling up quickly. | ||
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===Homework=== | ===Homework=== | ||
Capsuleers considering a new PI operation in Nullsec should take time to understand the region and requirements for initiating and maintaining the operation. A few basic questions might include: | |||
* [[Which commodities]] will be extracted or produced? | * [[Which commodities]] will be extracted or produced? | ||
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* How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. Convenient and lower-effort setups are popular, such as a [[Colony_management#One_Planet_P0.3EP2_-_Commander_Center_Upgrades_IV|complete R0-to-P2 setup on a single planet]]. | * How much time is reasonable or comfortable for managing an operation? This could be as often as daily, or less than weekly. Convenient and lower-effort setups are popular, such as a [[Colony_management#One_Planet_P0.3EP2_-_Commander_Center_Upgrades_IV|complete R0-to-P2 setup on a single planet]]. | ||
While exact answers to these questions are not mandatory before organizing PI, a reasonable understanding of the steps ahead when planning an operation is helpful for managing PI successfully in a challenging Nullsec environment. | |||
===Skills=== | ===Skills=== | ||
While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and ship utility for PI in Nullsec, | While there are minimal recommended skills in [[Skills:Planet_Management|Planet Management]] and ship utility for PI in Nullsec, capsuleers will find greater success, increased margin of error, and higher survival rates by further advancing core navigation and defensive skills. | ||
The recommended PI skills below will allow single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry. | The recommended PI skills below will allow a single character to run operations on five planets, with the advanced PI skills permitting a sixth planet and advanced ([[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29|P4]]) production. The recommended ship skills will enable piloting the standard E-UNI WH/NullSec Epithal fit, and the advanced ship skills will increase both the survivability of the Epithal and the amount of PI materials that it can carry. | ||
===Ships=== | ===Ships=== | ||
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====The Epithal==== | ====The Epithal==== | ||
Capsuleers new to PI in Nullsec should seriously consider only a single ship, the [[Epithal]]. This is a specialist Gallente Industrial Ship, similar to the [[Miasmos]], with unique cargo bays for both [[Planetary_Commodities|Planetary Commodities]] and [[Planetary_buildings#Command_Centers|Command Centers]]. As there are separate bays for PI concerns, the Epithal can be fitted for maximum survivability at no expense to the ship's utility. | |||
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====Other Ships==== | ====Other Ships==== | ||
Capsuleers should exercise discretion if considering any ship for PI aside from the Epithal in Nullsec. | |||
* '''Other T1 Haulers'''. It is strongly recommended that pilots do '''not''' use other [[Industrials|T1 haulers]] for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal. | * '''Other T1 Haulers'''. It is strongly recommended that pilots do '''not''' use other [[Industrials|T1 haulers]] for regular PI activity. If there is a recurring need to haul extracted resources or final products to or from planets, then the character should be flying an Epithal. | ||