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Deadspace: Difference between revisions

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Mieh (talk | contribs)
Mieh (talk | contribs)
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A Deadspace complex remains dormant until the first Capsuleer initiates a warp command to the site entrance. Conversely, The complex despawns after the target conditions have been met and the last player has left the complex for at least 2 minutes. Reentering the complex within this time frame resets the despawn timer. However, a cloaked Capsuleer does not prohibit a Deadspace complex from despawning.
A Deadspace complex remains dormant until the first Capsuleer initiates a warp command to the site entrance. Conversely, The complex despawns after the target conditions have been met and the last player has left the complex for at least 2 minutes. Reentering the complex within this time frame resets the despawn timer. However, a cloaked Capsuleer does not prohibit a Deadspace complex from despawning.


Despawning removes all structures and acceleration gates from a complex, while the shipwrecks and [[Containers#Jettison Container|cargo containers]] stay in space at their respective position and can be warped to freely. If the pilot wants to loot the complex after completion, [[bookmarks]] in all pockets are necessary.
When Deadspace despawns, all structures and acceleration gates despawn with it while the shipwrecks and [[Containers#Jettison Container|cargo containers]] stay in space at their respective position. The area is no longer Deadspace and Capsuleers may warp to it freely. If the pilot wants to loot the complex after completion, [[bookmarks]] in all pockets become useful.


==Occurrence==
==Occurrence==