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Asteroids and ore: Difference between revisions

From EVE University Wiki
Added tables for A0/border ores and pochven ores. Added work in progress template, as other changes need to be done.
m Add last edit timestamp to {{Work in progress}}. Change unneeded piped link, making use of redirect.
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{{Work in progress|More completely adding Pochven ore, adding A0/border ores, and 15% bonus ore variants}}  
{{Work in progress|More completely adding Pochven ore, adding A0/border ores, and 15% bonus ore variants|date= 11 January 2024}}  


'''Asteroids''' are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield '''ore''' which, when refined, produces minerals of various types that serve as the basic building blocks of almost every [[Manufacturing|craftable]] item.
'''Asteroids''' are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield '''ore''' which, when refined, produces minerals of various types that serve as the basic building blocks of almost every [[Manufacturing|craftable]] item.
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=== Asteroid belts ===
=== Asteroid belts ===
Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the [[overview]] and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50 km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70 km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only 10-15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to [[Mining#Bookmarks|mining bookmarks]] instead.
Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the [[overview]] and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50 km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70 km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only 10-15 km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to [[Mining#Bookmarks|mining bookmarks]] instead.


A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see [[#Asteroid distribution|asteroid distribution]] below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after [[Server downtime|downtime]] if there are no asteroids left. The website [https://evemaps.dotlan.net/ Dotlan] has maps showing the number of belts per system.
A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see [[#Asteroid distribution|asteroid distribution]] below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after [[downtime]] if there are no asteroids left. The website [https://evemaps.dotlan.net/ Dotlan] has maps showing the number of belts per system.


=== Deadspace pockets ===
=== Deadspace pockets ===
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=== Ore Prospecting Arrays ===
=== Ore Prospecting Arrays ===
In player-owned [[Sovereignty|sovereign nullsec]], it is possible to deploy {{co|wheat|Ore Prospecting Arrays}}, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.
In player-owned [[Sovereignty|sovereign nullsec]], it is possible to deploy {{co|wheat|Ore Prospecting Arrays}}, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.


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:[[Small Asteroid Cluster]] • [[Medium Asteroid Cluster]] • [[Large Asteroid Cluster]] • [[Enormous Asteroid Cluster]] • [[Colossal Asteroid Cluster]]
:[[Small Asteroid Cluster]] • [[Medium Asteroid Cluster]] • [[Large Asteroid Cluster]] • [[Enormous Asteroid Cluster]] • [[Colossal Asteroid Cluster]]


Respawn cooldown to all Asteroid Cluster anomalies scales based on the size of the anomaly:<br>
Respawn cooldown to all Asteroid Cluster anomalies scales based on the size of the anomaly:{{Plainlist|
20 minutes for the Small Asteroid Cluster<br>
* 20 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster<br>
* 1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster<br>
* 2 hours for the Large Asteroid Cluster
4 hours for the Enormous Asteroid Cluster<br>
* 4 hours for the Enormous Asteroid Cluster
5 hours for the Colossal Asteroid Cluster<br>
* 5 hours for the Colossal Asteroid Cluster
 
}}
== Asteroid distribution ==
== Asteroid distribution ==
[[File:Asteroid-belt-overview.jpg|thumb|250px|An asteroid belt, as seen on the [[overview]]. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).]]
[[File:Asteroid-belt-overview.jpg|thumb|250px|An asteroid belt, as seen on the [[overview]]. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).]]
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== Ore locations ==
== Ore locations ==
{| class="wikitable" style="font-size:90%;"  
{| class="wikitable" style="font-size:90%;"  
|- style="background:#222222;"
|- style="background: #222222;"
! rowspan=2 | System<br>security<br>rating
! rowspan=2 | System<br>security<br>rating
! colspan=4 | Quarter
! colspan=4 | Quarter
|- style="background:#222222;"
|- style="background: #222222;"
! [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr quarter]]
! [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr quarter]]
! [[File:Logo_faction_caldari_state.png|64px|link=|Caldari quarter]]
! [[File:Logo_faction_caldari_state.png|64px|link=|Caldari quarter]]
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| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit <br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit <br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit <br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit<br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain


|}
|}
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{| class="wikitable" style="font-size:90%;"  
{| class="wikitable" style="font-size:90%;"  
|-
|-
| {{co|#42ECFF|█}} Null Sec & Wormhole with A0 star<br />0.5 High-Low border systems
| {{co|#42ECFF|█}} Null Sec & Wormhole with A0 star <br>0.5 High-Low border systems
| [[File:ore_spodumain.png|32px|link=|Ducinium]] Ducinium [[File:ore_arkonor.png|32px|link=|Eifyrium]] Eifyrium [[File:ore_veldspar.png|32px|link=|Mordunium]] Mordunium [[File:ore_omber.png|32px|link=|Ytirium]] Ytirium
| [[File:ore_spodumain.png|32px|link=|Ducinium]] Ducinium [[File:ore_arkonor.png|32px|link=|Eifyrium]] Eifyrium [[File:ore_veldspar.png|32px|link=|Mordunium]] Mordunium [[File:ore_omber.png|32px|link=|Ytirium]] Ytirium
|-
|-
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=== Ore variants ===
=== Ore variants ===
Each asteroid type has three further subtypes that yield more (+5% / +10%) minerals when [[reprocessing|reprocessed]]. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.
Each asteroid type has three further subtypes that yield more (+5% / +10%) minerals when [[reprocessing|reprocessed]]. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.


{| class="wikitable"
{| class="wikitable"
|- style="background:#222222;"
|- style="background: #222222;"
! Base ore
! Base ore
! +5% variant
! +5% variant
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| 0
| 0
| 0
| 0
|- style="background-color:#100100;"
|- style="background-color: #100100;"
| Arkonor
| Arkonor
| 16
| 16