Difference between revisions of "User:Boundbylife/sandbox"

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====Mining Fleet====
 
====Mining Fleet====
 
====Commander Spawns====
 
====Commander Spawns====
{{:NPC_naming_conventions}}
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{{hatnote|For more information, see [[NPC naming conventions]]}}
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Commander ships inflict more damage and have better range than other rats of a similar class. Commanders tend to be rare spawns, and can also carry Faction Items as loot.
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Commander ships are always prefixed with the following titles:
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* '''Domination''' Angel Cartel
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* '''Dark''' Blood Raider
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* '''Dread''' Guristas
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* '''True''' Sansha's Nation
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* '''Shadow''' Serpentis
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* '''Sentient''' Rogue Drone
  
 
====Capital Spawns====
 
====Capital Spawns====

Revision as of 11:24, 13 March 2024

Ratting is the hunting and killing of NPC pirates, which can appear in asteroid belts and cosmic anomalies, and also near to gates in nullsec space. Players receive bounty payments for killing rats. The amount of the bounty is based on the difficulty of killing the rat.

Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures.

Belt Ratting

Rare Spawns

Hauler Spawns

Mining Fleet

Commander Spawns

For more information, see NPC naming conventions

Commander ships inflict more damage and have better range than other rats of a similar class. Commanders tend to be rare spawns, and can also carry Faction Items as loot.

Commander ships are always prefixed with the following titles:

  • Domination Angel Cartel
  • Dark Blood Raider
  • Dread Guristas
  • True Sansha's Nation
  • Shadow Serpentis
  • Sentient Rogue Drone

Capital Spawns

Ratting in Comsmic Anomalies

Building for target NPCs

Just like player ships, NPCs have different resistances for different damage types. However, NPCs tend to ignore the native resistance conventions of shields and armor, and instead have damage resistances which are specific to their faction. If you are running missions or ratting, it is helpful to know towards which damage the NPCs are weak and what damage they deal. This way you can can fit your ship accordingly and maximize your effectiveness against your chosen targets. You can see the resistances and damage types dealt in the attribute tab of an NPC if you open its info window.

In general, all NPCs from a certain faction have similar damage profiles, making them much more predictable than player ships. Additionally, each faction only uses particular types of electronic warfare; this is also noted in the table below. Ship fitting tools like PYFA can simulate combat against rats of different factions, giving you even more fine-grained control over your fit. Please note that a few special NPCs don't follow the pattern of their faction.

Faction Weaknesses Damage types dealt Electronic Warfare
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies)
EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampeners
CONCORD [3] Kinetic / Thermal (Omni) [4]"
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] Energy Neutralizers
Sansha's Nation
(incursions)
(Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss)
Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions)
Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painters
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State (EDENCOM) EM / Explosive EM (51%) / Explosive (44%) ECM
Gallente Federation (EDENCOM) EM / Explosive Kinetic (58%) / Thermal (42%) Sensor Dampeners
Minmatar Republic (EDENCOM) Kinetic / Explosive (Omni) [4] Target Painters
Amarr Empire (Homefronts) Thermal / EM EM (62.5%) / Thermal (37.5%) Energy Neutralizers, Tracking Disruptors
Caldari State (Homefronts) EM / Explosive Kinetic (62.5%) / Thermal (37.5%) ECM
Gallente Federation (Homefronts) EM / Explosive Kinetic (62.5%) / Thermal (37.5%) Sensor Dampeners
Minmatar Republic (Homefronts) Kinetic / Explosive Explosive (62.5%) / Kinetic (37.5%) Target Painters
Angel Cartel (Homefronts) Explosive / Kinetic Explosive (62.5%) / Kinetic (37.5%) Target Painters
Blood Raiders (Homefronts) EM / Thermal EM (62.5%) / Thermal (37.5%) Energy Neutralizers, ECM
Guristas Pirates (Homefronts) Kinetic / Thermal Kinetic (62.5%) / Thermal (37.5%) ECM
Ashes of Turnur (Homefronts) Explosive / Kinetic Thermal (62.5%) / EM (37.5%) ECM
Disciples of Purity (Homefronts) EM / Kinetic Thermal 62.5% / Explosive 37.5% ECM
Gallente Primacy (Homefronts) Thermal / Kinetic Explosive (62.5%) / EM (37.5%) Energy Neutralizers, ECM
United Champions of Freedom (Homefronts) Thermal / Kinetic Explosive (62.5%) / EM (37.5%) ECM
Triglavian Collective (Homefronts) Explosive / Thermal Thermal (62.5%) / Explosive (37.5%) (all except ECM)
  1. ^ Kinetic damage is best, EM and thermal are both ~75% as effective as kinetic but EM is better against shields and Mordu's ships have active shields so it is better overall. EMP is best projectiles to use.
  2. ^ Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to. Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult mission reports about the specific mission or exploration site before undocking.
  3. ^ This refers to CONCORD enemies found in certain missions (particularly in low- and null-sec). CONCORD ships patrolling high-sec are invincible, so the damage types they do is not relevant.
  4. ^ a b c d e f g "(Omni)" means that the ships do all damage types equally, or are equally vulnerable to all damage types.
  5. ^ Em/Th approx 75% as effective as kinetic. Explosive around 60% compared to kinetic. EMP the best projectile ammo
  6. ^ Unless in an Electrical or Exotic filament, in which case use EM or Kinetic respectively