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User:Ellis Ofsol/Draft:Homefront Operation: Difference between revisions

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* [[Venture]]s
* [[Venture]]s


== Empire sites summary == <!-- Source: Hippla Tsero post on the uni forum -->
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->


=== Dread Assault===
=== Dread Assault===
Line 109: Line 109:


=== Metaliminal Meteoroid===
=== Metaliminal Meteoroid===
{{Main|Metaliminal Meteoroid}}
{{Main|Metaliminal Meteoroid}}<!-- summary should be brief, immersive language and no too technical or walkthrough like. That's what the homefront detail pages are for (main articles) -->
The objective is to mine out one asteroid with 14,000{{m3}} (3,500 units). As in all other sites, killing rats is futile, as they simply respawn.
[[File:Metaliminal Meteoroid- Caldari Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]]
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].
The mission revolves around mining a single large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not useful—survival and efficiency are the priorities.


In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.
Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore.
 
Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout.
 
Overall, the focus is on coordination, endurance, and making the most of the ore’s market value.


=== Raid ===
=== Raid ===
{{Main|Raid}}
{{Main|Raid}}
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
[[File:Raid- Deserters Hideout.jpg|left|thumb|Raid: Deserters Hideout]]
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up.
 
The key task is to stop them, recover the cargo, and deliver it safely to the friendly freighter. The cargo itself is bulky, so at least one fast hauler is needed to carry multiple loads back to the drop-off.


This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3,500{{m3}}, you will need one hauler (the quicker the better) that can haul 10,500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.
A balanced team works best: ships to apply damage and hold targets in place, support to keep the group alive, and a hauler to secure and deliver the loot. The challenge is maintaining steady coordination so that nothing slips through.


=== Suspicious Signal ===
=== Suspicious Signal ===
{{Main|Suspicious Signal}}
{{Main|Suspicious Signal}}
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]]
This mission focuses on bringing down a single structure. At first it cannot be harmed, and only becomes vulnerable once three data containers on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible.


Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported.


== Universal sites summary ==
The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes.


=== Abyssal Artifact Recovery ===
=== Abyssal Artifact Recovery ===
{{Main|Abyssal Artifact Recovery}}
{{Main|Abyssal Artifact Recovery}}
Abyssal Artifact Recovery (AAR) is a Homefront Operation site found throughout [[System security|high-security]] Empire space. It is one of the Homefront sites with [[Homefront operation#Homefront types in different Empires|no regional variations]] in enemy composition or layout.
[[File:Abyssal Artifact Recovery.jpg|left|thumb|Abyssal Artifact Overview: Miner]]
 
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.
Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer.
 
After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
 
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.


The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.
The asteroids are more than just resources, their unique properties generate a powerful warp bubble field that locks down the area, and only by mining them out completely can the field be dispersed. Success brings steady payouts that increase with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly.


Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts ([[Media:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen]], [[Media:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator]]) found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible.
{| class="wikitable" style="text-align: center;"
|+Payout: 5x pilots
|- style="background-color: var(--background-color-warning-subtle);"
! Tier
! Waves
! Threat Level
! Timer
! Payout (ISK)
|-
| 1
| 3
| style="text-align: left;"| Minimal
| 3:00
| style="text-align: right;"| 5,372,850
|-
| 2
| 3
| style="text-align: left;"| Moderate
| 2:30
| style="text-align: right;"| 7,269,130
|-
| 3
| 3
| style="text-align: left;"| Severe
| 2:00
| style="text-align: right;"| 9,165,440
|}
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet ([[Media:Tyrannos Basileus.jpg|Tyrannos Basileus]]) will arrive in overwhelming force. Your vessel has no chance of withstanding the Basileus battleships attacks.<gallery>
File:Tyrannos Basileus.jpg|Tyrannos Basileus Battleship
File:Admixti mutanite description.jpg|Admixti Mutanite
File:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen
File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator
File:AAR Site parameters.jpg|AAR Site Parameters
</gallery>


=== Salvage Research ===
=== Salvage Research ===
{{Main|Salvage Research}}  
{{Main|Salvage Research}}
Salvage Research is a Homefront Operation site found throughout high-security Empire space. It is designed for a fleet of 3 pilots. There are [[Homefront operation#Homefront types in different Empires|no regional differences]] in the site’s enemies or layout. 
[[File:Algos flying Salvage Research.jpg|left|thumb|Salvage Research: Algos Salvaging]]
 
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.
[[Homefront operation#Type of ships allowed|Ship restrictions]] apply for this 3 man fleet operation. [[File:Algos flying Salvage Research.jpg|left|thumb|Gallente Algos flying Salvage Research]]
The pocket contains 30 wrecks that must be salvaged within 20 minutes. [[Mobile Tractor Unit]]s (MTU) and tractor beams are prohibited—you must approach each wreck and use high-slot salvagers directly. Be aware that hostile ships can target and destroy salvage drones.
 
Hostile ships will spawn and engage you. These can be ignored if your tank is strong enough, speed-tanked if you’re fast, or destroyed depending on your fleet composition.  


A Malfunctioning Werpost is located in the pocket. It can be activated with a [[Hacking|Data Analyzer]] module; once online, it will attack enemy ships with its disintegrator weapon. For more info please read: [[Hacking]].
There are no easy shortcuts—tractor units and beams won’t work here. Pilots must move carefully, bringing their salvagers to each wreck while keeping an eye on hostile ships that patrol the site. Drones hover nearby, but enemies will target them if given the chance, forcing the fleet to adapt on the fly.


Salvagers must have at least a 20% Access Difficulty Bonus to function (Salvaging IV or a rig is required). At 20%, these sites are quite difficult; 30–35% is recommended.  For more info please read: [[Salvaging]].
Somewhere among the wreckage sits a malfunctioning Werpost. Activate it with a Data Analyzer, and its disintegrator targets enemy ships, lending support to your fleet as you work through the wrecks.


Optimal payout for a fleet of 3 pilots is 11,025,000 ISK per pilot upon timely completion of the mission. The 30 salvaged "Encrypted ‘Istina’ Data" items can be sold to NPC buy orders for an additional 3,000,000 ISK to be shared among the pilots.<gallery>
Every wreck claimed and every piece of encrypted data recovered brings reward, but time is always slipping away. Success demands coordination, precision, and nerves of steel, with both mission payout and the extra value of recovered data waiting for those who prevail.
File:Malfunctioning Werpost.jpg|Malfunctioning Werpost
File:Salvage Access Difficulty .jpg|Access Difficulty
File:Encrypted Istina Data Salvage.jpg|Encrypted 'Istina' Data
File:Salvage Research Opportunities Window.jpg|Timer and wreck count
</gallery><gallery>
File:Traffic Stop Contraband Data.jpg|alt=Contraband Data
</gallery>


=== Stabilize Rift ===
=== Stabilize Rift ===
Line 207: Line 163:
=== Traffic Stop ===
=== Traffic Stop ===
{{Main|Traffic Stop}}
{{Main|Traffic Stop}}
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop Haulers]]
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop: Incoming Haulers|left]]
This 3 man Homefront Operation site is found throughout [[System security|high-security]] Empire space. There are [[Homefront operation#Homefront types in different Empires|no regional differences]] in the site’s enemies or layout. Pilots should resist{{Damagetype|em}}damage type. There is no [[EWAR]] being deployed in the site.
This three-pilot Homefront site takes place in high-security Empire space, with the same layout and enemies across all regions. Pilots need to resist EM damage, and there is no EWAR present.


The mission requires scanning incoming ships for contraband over ten minutes. Any ship carrying illicit data must be stopped with stasis webifiers and destroyed. At the same time, pilots must avoid harming civilians. Destroying more than two or allowing five contraband ships to dock will fail the mission.


 
Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes.
You need to [[Cargo scanning|cargo scan]] incoming ships for 10 minutes. If any of them possess [[:File:Traffic Stop Contraband Data.jpg|contraband data]], you need to use [[Tackle|stasis webifier]] and destroy them. This site takes the full 9 minutes, and you need to ensure both victory criteria are met (1) don't let 5 ships carrying contraband dock up; and (2) don't shoot or kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending.<gallery>
File:Phaseless Cutter.jpg|Enemy drones aiding smugglars
File:Traffic Stop Opportunities.jpg|Opportunities Window
File:Traffic Stop Contraband Data.jpg|Contraband Data
</gallery>


== Payout ==
== Payout ==

Revision as of 08:58, 24 August 2025

Homefront operations are Cosmic Anomalies in highsec that require a group of pilots covering specific roles from standard roles like DPS and logi to less common roles in fleets such as hacking and hauling. There were 6 types of them balanced for 5 players introduced in Viridian and 3 new types balanced for 3 players introduced in Equinox, each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows only certain types of ships depending on particular type.

Goal

The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

Sites are located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.

Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

Homefront types in different Empires

There is a total of 9 different types of Homefront Operations. Some of them have 4 different versions, depending on which empire space you are in; some of them have only one version. The differences between the versions are the type of pirates you face in each site and the type of electronic warfare (EWAR) that you face.

The following table provides an overview of the encountered EWAR and the primary and secondary damage types capsuleers should resist.

Gallente space Gallente Minmatar space Minmatar
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Stop the Siphon Kinetic damage KinThermal damage Th ECM Suspicious Signal: Stop the Sabotage Electromagnetic damage EMThermal damage Th Neuts/ Weapon disruption
Dread Assault: Primacy Base Explosive damage ExElectromagnetic damage EM Neuts/ ECM Dread Assault: Cartel Racket Explosive damage ExKinetic damage Kin Paints/ ECM
Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Damps Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM ECM
Emergency Aid: Automated Factory Electromagnetic damage EMThermal damage Th Webs Emergency Aid: Clan Holding Explosive damage ExKinetic damage Kin Paints
Metaliminal Meteoroid: Gallente Mining Electromagnetic damage EMThermal damage Th Webs Metaliminal Meteoroid: Minmatar Mining Thermal damage ThElectromagnetic damage EM ECM
Caldari space Caldari Amarr space Amarr
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Block the Broadcast Kinetic damage KinThermal damage Th Damps Suspicious Signal: Secure the Intel Explosive damage ExKinetic damage Kin Paints
Dread Assault: Occupied Industry Explosive damage ExElectromagnetic damage EM Neuts/ ECM Dread Assault: Blood Raider Temple Electromagnetic damage EMThermal damage Th Neuts/ Weapon disruption/ ECM
Raid: Black Market Kinetic damage KinThermal damage Th ECM Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Neuts/ Weapon disruption
Emergency Aid: Convoy Kinetic damage KinThermal damage Th ECM Emergency Aid: Holy Mission Thermal damage ThExplosive damage Ex ECM
Metaliminal Meteoroid: Caldari Mining Kinetic damage KinThermal damage Th ECM Metaliminal Meteoroid: Amarr Mining Thermal damage ThExplosive damage Ex ECM
All Empires
Site Damage types EWAR
Abyssal Artifact Recovery Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
Salvage Research (3 ships) Thermal damage ThElectromagnetic damage EM ECM
Traffic Stop (3 ships) Electromagnetic damage EM None
Stabilize Rift (3 ships) Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Neuts; Enemies Cap Transfer Arrays

Type of ships allowed

The operations take place in a deadspace pocket with an acceleration gate that has ship restrictions.

For the 5-ships sites only the following type of ships are allowed:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

For 3-ships sites the list is:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers
  • Ventures

Site summary

Dread Assault

Main article: Dread Assault
Augoror capping the dread.

This 5 man fleet homefront is found throughout high-security Empire space.  There are regional differences in the site’s enemies, damage types and EWAR.

The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (30,000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap (Siege mode).

Enemy ships will neut the Dreadnought, so it is advised to bring T1 logistics cruisers fitted with 3–4 medium remote capacitor transmitters and maintain a cap chain between them (Osprey and Augoror are recommended). Additional DPS ships can help reduce neut pressure and improve overall chances of success.

Upon arrival, the site will contain a fleet of approximately 18 ships consisting of frigates, destroyers, cruisers, and battlecruisers. These ships concentrate their fire on a single capsuleer at a time, beginning with the first to enter the site, and will occasionally switch targets as a group. An exception is the Corruptor-prefix ships, which prioritize attacking any deployed drones but will revert to the current primary capsuleer if no drones are present.

Completing Dread Assault sites provides a raw ISK payout based on the standard 5-man fleet distribution, awarding each pilot 15,486,410 ISK, excluding additional bounties from destroyed NPCs.

Emergency Aid

Main article: Emergency Aid

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Metaliminal Meteoroid

Main article: Metaliminal Meteoroid
Metaliminal Meteoroid: Caldari Mining

The mission revolves around mining a single large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not useful—survival and efficiency are the priorities.

Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore.

Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout.

Overall, the focus is on coordination, endurance, and making the most of the ore’s market value.

Raid

Main article: Raid
Raid: Deserters Hideout

The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up.

The key task is to stop them, recover the cargo, and deliver it safely to the friendly freighter. The cargo itself is bulky, so at least one fast hauler is needed to carry multiple loads back to the drop-off.

A balanced team works best: ships to apply damage and hold targets in place, support to keep the group alive, and a hauler to secure and deliver the loot. The challenge is maintaining steady coordination so that nothing slips through.

Suspicious Signal

Main article: Suspicious Signal
Suspicious Signal: Secure the Intel

This mission focuses on bringing down a single structure. At first it cannot be harmed, and only becomes vulnerable once three data containers on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible.

The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported.

The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes.

Abyssal Artifact Recovery

Main article: Abyssal Artifact Recovery
Abyssal Artifact Overview: Miner

The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.

The asteroids are more than just resources, their unique properties generate a powerful warp bubble field that locks down the area, and only by mining them out completely can the field be dispersed. Success brings steady payouts that increase with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly.

The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible.

Salvage Research

Main article: Salvage Research
Salvage Research: Algos Salvaging

Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.

There are no easy shortcuts—tractor units and beams won’t work here. Pilots must move carefully, bringing their salvagers to each wreck while keeping an eye on hostile ships that patrol the site. Drones hover nearby, but enemies will target them if given the chance, forcing the fleet to adapt on the fly.

Somewhere among the wreckage sits a malfunctioning Werpost. Activate it with a Data Analyzer, and its disintegrator targets enemy ships, lending support to your fleet as you work through the wrecks.

Every wreck claimed and every piece of encrypted data recovered brings reward, but time is always slipping away. Success demands coordination, precision, and nerves of steel, with both mission payout and the extra value of recovered data waiting for those who prevail.

Stabilize Rift

Main article: Stabilize Rift

There are several (5?) Destabilizing Arrays, that need to be drained of capacitor. They need to be below 20% capacitor simultaneously. Recommended fit: Dragoon with 1x Nosferatu and 4x Neuts using Warrior I drones. There are NPCs that may neut you (not always), and there are NPCs that may cap transfer the arrays. Having drones kill NPCs is recommended.

Traffic Stop

Main article: Traffic Stop
Traffic Stop: Incoming Haulers

This three-pilot Homefront site takes place in high-security Empire space, with the same layout and enemies across all regions. Pilots need to resist EM damage, and there is no EWAR present.

The mission requires scanning incoming ships for contraband over ten minutes. Any ship carrying illicit data must be stopped with stasis webifiers and destroyed. At the same time, pilots must avoid harming civilians. Destroying more than two or allowing five contraband ships to dock will fail the mission.

Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes.

Payout

The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective. The max number of people who can receive a payout is twice the ideal fleet size: 10 people for 5-person sites and 6 people for 3-person sites.

Payout amount for Emergency Aid, Dread Assault, Raid and Metaliminal Meteoroid peaks at 5 people, giving 15,486,410 ISK. The payout amount for Salvage Research, Traffic Stop and Stabilize Rift peaks at 3 people, giving 11,025,000 ISK. The graphs below show the payout based on fleet size for 5 and 3 pilot fleets.

Abyssal Artifact Recovery payout peaks at 5 people but follows a different, wave-based payout structure that is not reflected in these graphs.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 11,025,000 ISK at 3 players

Spawn Mechanics

The anomalies can spawn anywhere in highsec, with a heavily increased probability of spawning near trade hubs (Dodixie, Jita, Amarr, Rens and Hek[1]) and Career Agents constellations. The spawns for each type are independent[2] and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 (without newly added in Hek) and in Amarr 28[3].

There are some islands of high security systems behind low security systems where sites can spawn; these sites are rarely completed. Because of this, significant numbers of sites can pile up in these systems reducing the number of sites available elsewhere in the region. To fix this, enter each of the unwanted sites with any ship. The site timers will run down, the sites will fail, and the sites will respawn elsewhere in the region.

History

Homefront operations were introduced in Viridian expansion in summer 2023 (see Viridian expansion notes). All of them were tuned for 5-ship fleets (Abyssal Artifact Recovery, Dread Assault, Emergency Aid, Metaliminal Meteoroid, Raid, Suspicious Signal).

In autumn 2023 they were rebalanced, nerfing the overall payouts and bringing the outliers closer to others.

Expansion#Equinox in summer 2024 new 3-ship types (Salvage Research, Traffic Stop and Stabilize Rift) were introduced. The old types had another tuning pass.

In september 2024 Abyssal Artifact Recovery was reworked as it was one of two most complicated but the least rewarding.

See also

Notes and references

  1. ^ Added in patch 2024-06-26.1
  2. ^ They do not share a pool (CCP Rampant)
  3. ^ Research by Mednik Breau using Agency per region. Spreadsheet with results and methodology.