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=== Dread Assault=== | === Dread Assault=== | ||
{{Main|Dread Assault}} | {{Main|Dread Assault}} | ||
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]] | [[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Homefront Operation - Dread Assault: Cartel Racket]] | ||
Your objective is to keep a friendly Dreadnought operational by charging its capacitor 3 times to 30,000 units. After each charge, the allied Dread enters Siege mode for 90 seconds, during which it cannot accept any more capacitor. | Your objective is to keep a friendly Dreadnought operational by charging its capacitor 3 times to 30,000 units. After each charge, the allied Dread enters Siege mode for 90 seconds, during which it cannot accept any more capacitor. | ||
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=== Emergency Aid === | === Emergency Aid === | ||
{{Main|Emergency Aid}} | {{Main|Emergency Aid}} | ||
[[File:Emergency_Aid-_Convoy_-_Friendly_Under_Fire.jpg|thumb|Emergency Aid: Convoy]] | [[File:Emergency_Aid-_Convoy_-_Friendly_Under_Fire.jpg|thumb|Homefront Operation - Emergency Aid: Convoy]] | ||
Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. | Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. | ||
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=== Metaliminal Meteoroid=== | === Metaliminal Meteoroid=== | ||
{{Main|Metaliminal Meteoroid}} | {{Main|Metaliminal Meteoroid}} | ||
[[File:Metaliminal_Meteoroid-_Caldari_Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]] | [[File:Metaliminal_Meteoroid-_Caldari_Mining.jpg|left|thumb|Homefront Operation - Metaliminal Meteoroid: Caldari Mining]] | ||
The mission revolves around mining a large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not recommended. Survival and efficiency are the priorities. | The mission revolves around mining a large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not recommended. Survival and efficiency are the priorities. | ||
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=== Raid === | === Raid === | ||
{{Main|Raid}} | {{Main|Raid}} | ||
[[File:Raid-_Deserters_Hideout.jpg|thumb|Raid: Deserters Hideout]] | [[File:Raid-_Deserters_Hideout.jpg|thumb|Homefront Operation - Raid: Deserters Hideout]] | ||
The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up. | The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up. | ||
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=== Suspicious Signal === | === Suspicious Signal === | ||
{{Main|Suspicious Signal}} | {{Main|Suspicious Signal}} | ||
[[File:Suspicious_Signal-_Vexor_Cruiser_.jpg|left|thumb|Suspicious Signal: Secure the Intel]] | [[File:Suspicious_Signal-_Vexor_Cruiser_.jpg|left|thumb|Homefront Operation - Suspicious Signal: Secure the Intel]] | ||
This mission focuses on bringing down an enemy structure. At first it cannot be harmed and only becomes vulnerable once three arrays on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible. | This mission focuses on bringing down an enemy structure. At first it cannot be harmed and only becomes vulnerable once three arrays on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible. | ||
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=== Abyssal Artifact Recovery === | === Abyssal Artifact Recovery === | ||
{{Main|Abyssal Artifact Recovery}} | {{Main|Abyssal Artifact Recovery}} | ||
[[File:Abyssal_Artifact_Recovery.jpg|thumb|Abyssal Artifact Recovery]] | [[File:Abyssal_Artifact_Recovery.jpg|thumb|Homefront Operation - Abyssal Artifact Recovery]] | ||
This mission is an attempt to uncover hidden Triglavian artifacts that have appeared through Abyssal rifts. The site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets arrive. | This mission is an attempt to uncover hidden Triglavian artifacts that have appeared through Abyssal rifts. The site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets arrive. | ||
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=== Salvage Research === | === Salvage Research === | ||
{{Main|Salvage Research}} | {{Main|Salvage Research}} | ||
[[File:Salvage_Research-_Algos_Salvage.jpg|left|thumb|Salvage Research]] | [[File:Salvage_Research-_Algos_Salvage.jpg|left|thumb|Homefront Operation - Salvage Research]] | ||
Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within 20 minutes, every piece of valuable data must be recovered from 30 shattered ships. | Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within 20 minutes, every piece of valuable data must be recovered from 30 shattered ships. | ||
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=== Stabilize Rift === | === Stabilize Rift === | ||
{{Main|Stabilize Rift}} | {{Main|Stabilize Rift}} | ||
[[File:Stabilize_Rift-_Dragoon.png|thumb|Stabilize Rift]] | [[File:Stabilize_Rift-_Dragoon.png|thumb|Homefront Operation - Stabilize Rift]] | ||
The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | ||
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=== Traffic Stop === | === Traffic Stop === | ||
{{Main|Traffic Stop}} | {{Main|Traffic Stop}} | ||
[[File:Homefronts_Traffic_Stop.jpg|left|thumb|Traffic Stop]] | [[File:Homefronts_Traffic_Stop.jpg|left|thumb|Homefront Operation - Traffic Stop]] | ||
The mission requires your fleet to scan incoming haulers as they try to reach the local market. Any ship carrying illicit data must be stopped and destroyed, webifier modules are recommended. Once an enemy hauler is caught, it will deploy attack drones to engage your ship and greatly increase its speed in an attempt to reach its destination. | The mission requires your fleet to scan incoming haulers as they try to reach the local market. Any ship carrying illicit data must be stopped and destroyed, webifier modules are recommended. Once an enemy hauler is caught, it will deploy attack drones to engage your ship and greatly increase its speed in an attempt to reach its destination. | ||