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Expansions: Difference between revisions

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=== Cold War ===
=== Cold War ===


* Release Date: January 2005
* Release Date: July 2005
* Official Site: http://www.eveonline.com/features/coldwar/
* Official Site: http://www.eveonline.com/features/coldwar/


Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more conent for players and adding some mechanics which would become  
Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more content for players and adding some mechanics which would become core to what Eve is today.


The first change was the introduction of the Soverignty system, which was based on the number of Control Towers in a system, would remain in place until [[Dominion]]. This also included the introduction of [[Outpost]]s, effectively basic stations, which are constucted and run entirely by players.
The first change was the introduction of the Soverignty system, which was based on the number of Control Towers in a system, would remain in place until [[Dominion]]. This also included the introduction of [[Outpost]]s, effectively basic stations, which are constucted and run entirely by players, but required the corporation to hold Sovereignty.


The second major addition was the first [[capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes, however this provided the firepower to deal with hostile towers and neccecary logistical framework to constuct the new outposts.
The second major addition were the first [[capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes. This provided the firepower to deal with hostile control towers and neccecary logistical framework to constuct the new outposts.


Also added were the first two [[COSMOS]] constellations, effectively constellation wide mission groups, with special 'storyline' modules provided as rewards.
Also added were the first two [[COSMOS]] constellations, effectively constellation wide mission groups, introducing archeology sites, and providing special 'storyline' modules as rewards. New deadspace complexes were also added to the existing ones, and the stargate connections were significantly shuffled around, removing the old highways, leading to new markets appearing, and effectively making Eve a larger place.
 
Significant changes were also made to NPC pirates, with the higher level rats now dropping [[faction ammo]], [[faction module]] blueprint copies and [[pirate implants]].
 
Other changes and additons included were tweaks to cruisers, missiles and tanking, the addition of [[Logistics Cruiser]]s, changes to [[Mobile Warp Disruptor]]s, the addition of Tech 2 drones and Tech 1 Mining Drones and the introduction of a PvP logoff timer.


=== Red Moon Rising ===
=== Red Moon Rising ===