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Missiles: Difference between revisions

From EVE University Wiki
PvE: Dominance: Removed the section on hierarchical training. This is no longer true since Rubicon.
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Furthermore, missiles are simple to use: with no falloff they are either in range or out of range and, while target speed and signature radius can affect their damage, they don't require that pilots think about tracking and angular velocity.
Furthermore, missiles are simple to use: with no falloff they are either in range or out of range and, while target speed and signature radius can affect their damage, they don't require that pilots think about tracking and angular velocity.
T2 missile launchers can also be more quickly trained than T2 turret, since T2 turret skills have hierarchical prerequisites and T2 missile skills don't. So, for example, you need to have four levels in [http://wiki.eveonline.com/en/wiki/Medium_Blaster_Specialization Medium Blaster Specialization], among other skills, before you can train [http://wiki.eveonline.com/en/wiki/Large_Blaster_Specialization Large Blaster Specialization], while you don't need T2 Heavy Missile skills to train [http://wiki.eveonline.com/en/wiki/Cruise_Missile_Specialization Cruise Missile Specialization].


It's probably inaccurate to say that missiles are plain ''better'' than guns for PvE, but guns may require more training time to become as effective.
It's probably inaccurate to say that missiles are plain ''better'' than guns for PvE, but guns may require more training time to become as effective.