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User:Terra infector adoudel/Basic: Difference between revisions

From EVE University Wiki
Created page with "Category:Skills Category:Getting Started {{Cleanup}} These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easil..."
 
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== Armor Tanking ==
== Armor Tanking ==


*{sk|Hull Upgrades} : ''5% bonus to armor hit points per skill level.''
*{{sk|Hull Upgrades}} : ''5% bonus to armor hit points per skill level.''
*{sk|Mechanic} : ''5% bonus to structure hit points per skill level.''
*{{sk|Mechanic}} : ''5% bonus to structure hit points per skill level.''
*{sk|Repair Systems} : ''5% reduction in repair systems duration per skill level.''
*{{sk|Repair Systems}} : ''5% reduction in repair systems duration per skill level.''


== Capacitor ==
== Capacitor ==


*{sk|Capacitor Management} : ''5% bonus to capacitor capacity per skill level.''
*{{sk|Capacitor Management}} : ''5% bonus to capacitor capacity per skill level.''
*{sk|Capacitor Systems Operation} : ''5% reduction in capacitor recharge time per skill level.''
*{{sk|Capacitor Systems Operation}} : ''5% reduction in capacitor recharge time per skill level.''


== Drones ==
== Drones ==


*{sk|Combat Drone Operation} : ''5% Bonus to drone damage of light and medium drones per level.''
*{{sk|Combat Drone Operation}} : ''5% Bonus to drone damage of light and medium drones per level.''
*{sk|Drones} : ''Can operate 1 drone per skill level.''
*{{sk|Drones}} : ''Can operate 1 drone per skill level.''
*{sk|Scout Drone Operation} : ''Drone control range increased by 5000 meters per skill level.''
*{{sk|Scout Drone Operation}} : ''Drone control range increased by 5000 meters per skill level.''


== Electronic Warfare ==
== Electronic Warfare ==


*{sk|Electronics Upgrades} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*'''Electronic Warfare (Caldari)''' : ''5% less capacitor need for ECM and ECM Burst systems per skill level.''
*'''Electronic Warfare (Caldari)''' : ''5% less capacitor need for ECM and ECM Burst systems per skill level.''
*{sk|Frequency Modulation} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.''
*{{sk|Frequency Modulation}} : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.''
*{sk|Long Distance Jamming} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.''
*{{sk|Long Distance Jamming}} : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.''
*'''Sensor Linking (Gallente)''' : ''5% less capacitor need for sensor link per skill level.''
*'''Sensor Linking (Gallente)''' : ''5% less capacitor need for sensor link per skill level.''
*'''Target Painting (Minmatar)''' : ''5% less capacitor need for target painters per skill level.''
*'''Target Painting (Minmatar)''' : ''5% less capacitor need for target painters per skill level.''
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== Exploration ==
== Exploration ==


*{sk|Archaeology} : 5% increase in chance of archaeological find per level.
*{{sk|Archaeology}} : 5% increase in chance of archaeological find per level.
*{sk|Astrometrics} : ''Allows one additional probe in space per level.''
*{{sk|Astrometrics}} : ''Allows one additional probe in space per level.''
*{sk|Astrometric Pinpointing} : ''Reduces maximum scan deviation by 10% per level.''
*{{sk|Astrometric Pinpointing}} : ''Reduces maximum scan deviation by 10% per level.''
*{sk|Electronics Upgrades} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
*{sk|Hacking} : ''5% increase in chance of data retrieval per level.''
*{{sk|Hacking}} : ''5% increase in chance of data retrieval per level.''
*{sk|Salvaging} : ''5% increase in chance of salvage retrieval per level.''
*{{sk|Salvaging}} : ''5% increase in chance of salvage retrieval per level.''
*{sk|Survey} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.''
*{{sk|Survey}} : ''5% improvement per level in the scan speeds of ship, cargo and survey scanners.''


== Fitting ==
== Fitting ==


*{sk|CPU}
*{{sk|CPU}}
**{sk|CPU Management} : ''5% Bonus to ship CPU output per skill level.''
**{{sk|CPU Management}} : ''5% Bonus to ship CPU output per skill level.''
**{sk|Electronics Upgrades} : ''5% reduction of sensor upgrade CPU needs per skill level.''
**{{sk|Electronics Upgrades}} : ''5% reduction of sensor upgrade CPU needs per skill level.''
**{sk|Energy Grid Upgrades} : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.''
**{{sk|Energy Grid Upgrades}} : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.''
**'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
**'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''


*{sk|PowerGrid}
*{{sk|PowerGrid}}
**{sk|Power Grid Management} : ''5% Bonus to ship's PowerGrid output per skill level.''
**{{sk|Power Grid Management}} : ''5% Bonus to ship's PowerGrid output per skill level.''


== Gunnery ==
== Gunnery ==


*'''Controlled Bursts (unnecessary for projectile weapons)''' : ''5% reduction in capacitor need of weapon turrets per skill level.''
*'''Controlled Bursts (unnecessary for projectile weapons)''' : ''5% reduction in capacitor need of weapon turrets per skill level.''
*{sk|Gunnery} : ''2% Bonus to weapon turrets' rate of fire per skill level.''
*{{sk|Gunnery}} : ''2% Bonus to weapon turrets' rate of fire per skill level.''
*{sk|Motion Prediction} : ''5% bonus per skill level to weapon turret tracking speeds.''  
*{{sk|Motion Prediction}} : ''5% bonus per skill level to weapon turret tracking speeds.''  
*'''Small Energy Turret (Amarr)''' : ''5% Bonus to small energy turret damage per level.''
*'''Small Energy Turret (Amarr)''' : ''5% Bonus to small energy turret damage per level.''
*'''Small Hybrid Turret (Caldari and Gallente)''' : ''5% Bonus to small hybrid turret damage per level.''
*'''Small Hybrid Turret (Caldari and Gallente)''' : ''5% Bonus to small hybrid turret damage per level.''
*'''Small Projectile Turret (Minmatar)''' : ''5% Bonus to small projectile turret damage per level.''
*'''Small Projectile Turret (Minmatar)''' : ''5% Bonus to small projectile turret damage per level.''
*{sk|Rapid Firing} : ''3% bonus per skill level to weapon turret rate of fire.''
*{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.''
*{sk|Sharpshooter} : ''5% bonus to weapon turret optimal range per skill level.''
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.''
*'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''
*'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''


== Implants ==
== Implants ==


*{sk|Cybernetics} : ''Allows the use of cybernetic implants.''
*{{sk|Cybernetics}} : ''Allows the use of cybernetic implants.''


== Mining ==
== Mining ==


*{sk|Mining} : ''5% bonus to mining turret yield per skill level.''
*{{sk|Mining}} : ''5% bonus to mining turret yield per skill level.''
*{sk|Mining Upgrades} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.''
*{{sk|Mining Upgrades}} : ''5% reduction per skill level in CPU penalty of mining upgrade modules.''
*{sk|Refining} : ''2% reduction in refinery waste per skill level.''
*{{sk|Refining}} : ''2% reduction in refinery waste per skill level.''


== Missiles ==
== Missiles ==


*{sk|Missile Bombardment} : ''10% bonus to all missiles' maximum flight time per level.''
*{{sk|Missile Bombardment}} : ''10% bonus to all missiles' maximum flight time per level.''
*{sk|Missile Launcher Operation} : ''2% Bonus to missile launcher rate of fire per skill level.''
*{{sk|Missile Launcher Operation}} : ''2% Bonus to missile launcher rate of fire per skill level.''
*{sk|Missile Projection} : ''10% bonus to all missiles' maximum velocity per level.''
*{{sk|Missile Projection}} : ''10% bonus to all missiles' maximum velocity per level.''
*{sk|Rapid Launch} : ''3% bonus to missile launcher rate of fire per level.''
*{{sk|Rapid Launch}} : ''3% bonus to missile launcher rate of fire per level.''
*{sk|Light Missiles} : ''5% Bonus to light missile damage per skill level.''
*{{sk|Light Missiles}} : ''5% Bonus to light missile damage per skill level.''
*{sk|Rockets} : ''5% bonus to rocket damage per skill level.''
*{{sk|Rockets}} : ''5% bonus to rocket damage per skill level.''
*{sk|Target Navigation Prediction} : ''10% decrease per level in factor of target's velocity for all missiles.''
*{{sk|Target Navigation Prediction}} : ''10% decrease per level in factor of target's velocity for all missiles.''


== Missioning ==
== Missioning ==


*{sk|Connections} : ''4% Modifier to effective standing from friendly NPC Corporations and Factions per level.''
*{{sk|Connections}} : ''4% Modifier to effective standing from friendly NPC Corporations and Factions per level.''
*{sk|Social} : ''5% bonus per level to NPC agent, corporation and faction standing increase.''
*{{sk|Social}} : ''5% bonus per level to NPC agent, corporation and faction standing increase.''


== Navigation ==
== Navigation ==


*{sk|Acceleration Control} : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.''
*{{sk|Acceleration Control}} : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.''
*{sk|Afterburner} : ''10% bonus to Afterburner duration per skill level.''
*{{sk|Afterburner}} : ''10% bonus to Afterburner duration per skill level.''
*{sk|Evasive Maneuvering} : ''5% improved ship agility for all ships per skill level.''
*{{sk|Evasive Maneuvering}} : ''5% improved ship agility for all ships per skill level.''
*{sk|Fuel Conservation} : ''10% reduction in afterburner capacitor needs per skill level.''
*{{sk|Fuel Conservation}} : ''10% reduction in afterburner capacitor needs per skill level.''
*{sk|High Speed Maneuvering} : ''5% reduction in MicroWarpdrive capacitor usage per skill level.''
*{{sk|High Speed Maneuvering}} : ''5% reduction in MicroWarpdrive capacitor usage per skill level.''
*{sk|Navigation} : ''5% bonus to sub-warp ship velocity per skill level.''
*{{sk|Navigation}} : ''5% bonus to sub-warp ship velocity per skill level.''
*{sk|Warp Drive Operation} : ''Each skill level reduces the capacitor need of initiating warp by 10%.''
*{{sk|Warp Drive Operation}} : ''Each skill level reduces the capacitor need of initiating warp by 10%.''


== Production ==
== Production ==


*{sk|Industry} : ''4% reduction in manufacturing time per skill level.''
*{{sk|Industry}} : ''4% reduction in manufacturing time per skill level.''
*{sk|Mass Production} : ''Ability to run 1 additional manufacturing job per level.''
*{{sk|Mass Production}} : ''Ability to run 1 additional manufacturing job per level.''
*{sk|Material Efficiency} : ''5% reduction per skill level to the material requirements needed for production.''
*{{sk|Material Efficiency}} : ''5% reduction per skill level to the material requirements needed for production.''


== Shield Tanking ==
== Shield Tanking ==


*{sk|Shield Management} : ''5% bonus to shield capacity per skill level.''
*{{sk|Shield Management}} : ''5% bonus to shield capacity per skill level.''
*{sk|Shield Operation} : ''5% reduction in shield recharge time per skill level.''
*{{sk|Shield Operation}} : ''5% reduction in shield recharge time per skill level.''
*{sk|Shield Upgrades} : ''5% reduction in shield upgrade powergrid needs.''
*{{sk|Shield Upgrades}} : ''5% reduction in shield upgrade powergrid needs.''
*{sk|Tactical Shield Manipulation} : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.''
*{{sk|Tactical Shield Manipulation}} : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.''


== Ship Command ==
== Ship Command ==


*{sk|Amarr Frigate}  
*{{sk|Amarr Frigate}}  
*{sk|Amarr Destroyer}  
*{{sk|Amarr Destroyer}}  
*{sk|Amarr Industrial}  
*{{sk|Amarr Industrial}}  
*{sk|Caldari Frigate}  
*{{sk|Caldari Frigate}}  
*{sk|Caldari Destroyer}  
*{{sk|Caldari Destroyer}}  
*{sk|Caldari Industrial}  
*{{sk|Caldari Industrial}}  
*{sk|Gallente Frigate}  
*{{sk|Gallente Frigate}}  
*{sk|Gallente Destroyer}  
*{{sk|Gallente Destroyer}}  
*{sk|Gallente Industrial}  
*{{sk|Gallente Industrial}}  
*{sk|Minmatar Frigate}  
*{{sk|Minmatar Frigate}}  
*{sk|Minmatar Destroyer}  
*{{sk|Minmatar Destroyer}}  
*{sk|Minmatar Industrial}
*{{sk|Minmatar Industrial}}


== Tackling ==
== Tackling ==


*{sk|Propulsion Jamming} : ''5% reduction to warp scrambler and stasis web capacitor need per skill level.''
*{{sk|Propulsion Jamming}} : ''5% reduction to warp scrambler and stasis web capacitor need per skill level.''


== Targeting ==
== Targeting ==


*{sk|Long Range Targeting} : ''5% bonus to targeting range per skill level.''
*{{sk|Long Range Targeting}} : ''5% bonus to targeting range per skill level.''
*{sk|Signature Analysis} : ''5% improved targeting speed per skill level.''
*{{sk|Signature Analysis}} : ''5% improved targeting speed per skill level.''
*{sk|Target Management} : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.''
*{{sk|Target Management}} : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.''


== Trading ==
== Trading ==


*{sk|Broker Relations} : ''5% reduction in the costs associated with setting up a market order per skill level.''
*{{sk|Broker Relations}} : ''5% reduction in the costs associated with setting up a market order per skill level.''
*{sk|Contracting} : ''For each level of this skill the number of outstanding contracts is increased by four.''
*{{sk|Contracting}} : ''For each level of this skill the number of outstanding contracts is increased by four.''
*{sk|Marketing} : ''Each level increases the range from the seller to the item being sold.''
*{{sk|Marketing}} : ''Each level increases the range from the seller to the item being sold.''
*{sk|Procurement} : ''Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.''
*{{sk|Procurement}} : ''Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.''
*{sk|Retail} : ''Each level raises the limit of active orders by 8.''
*{{sk|Retail}} : ''Each level raises the limit of active orders by 8.''
*{sk|Trade} : ''Active buy/sell order limit increased by 4 per level of skill.''
*{{sk|Trade}} : ''Active buy/sell order limit increased by 4 per level of skill.''