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m →{{icon|warfare links|32}} Offgrid boosts: Bit of an overhaul on the approach, hoping less is more :) |
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Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links. | Using offgrid boosters is pretty much a given in any community that run incursions. The boosts they provide are so strong that even if CCP forced boosters ongrid, you'd sacrifice a slot for the booster ongrid in a heartbeat. A vanguard fleet with 2 logistics and an ongrid booster performs much better than a fleet with 3 logistics and no booster, simply from a defensive standpoint. Add to that the secondary benefits from skirmish and possibly even information links. | ||
Below are some | Below are some practical effects of having a maxed booster with the appropriate mindlink: | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
! style="background-color:#222222;" | | ! style="background-color:#222222;" | Defensive bonuses | ||
! style="background-color:#222222;" | | ! style="background-color:#222222;" | Miscellaneous bonuses | ||
|- | |- | ||
| {{icon| | | valign="top" | | ||
| < | {{icon|shield|24}} +15% shield hit points<br> | ||
|- | [[image:icon_resists.png|24px|link=]] +5-10% increased resists<small> <ref>While the siege link boosting resists is a set value, the practical effect normally varies from at least +5% up to as much as +10% depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs).</ref></small><br> | ||
[[image:icon_shield_glow.png|24px|link=]] +30-50% effective shield hit points<small> <ref>The combined effect of the increased shield buffer and resists can be anywhere between +30% up to as much as +50% more effective shield hit points.</ref></small><br> | |||
| | {{icon|sig|24}} -35% signature radius<br> | ||
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small> <ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small> | |||
| valign="top" | | |||
{{icon|range|24}} +36% locking range<br> | |||
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br> | |||
{{icon|web|24}} +35% web range<br> | |||
{{icon|velocity|24}} +16% propulsion speed increase<small> <ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small><br> | |||
[[image:icon_align_time.png|24px|link=]] -15% align time | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
===== The whole is greater than the sum of its parts ===== | |||
[[image:weird_math.png|thumb|When it comes to boosts in EVE:<br>1 + 1 = 3]] | |||
These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined. | |||
The 26% cycle time of remote shield boosters translates into +35% higher repairs. Combined with the increased resists it'll turn into an actual bonus of '''at least +50% stronger reps''' on most ships with several hardeners and rigs and '''up to +75% stronger''' on ships that have the least amount of stacking penalties. On top of that you'll also take less damage due to a smaller signature and any ship with a propulsion module will reduce it even more from the increased speed. | |||
Apart from the very tangible increase of repping powers, the other bonuses all help to improve your ''"quality of life"'' running incursions. The boosted web range will allow you to web the majority of the Sansha that would otherwise sit just outside your normal web range. This will not only make your fleet safer, but it'll have the added bonus of speed up your completion times as well. The increased lock range, higher scan resolution and faster align time are just more icing on the cake. | |||
You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions]] page. | You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions|fleet setup in incursions]] page. | ||
==== {{icon|x|32}} Running without offgrid boosts ==== | ==== {{icon|x|32}} Running without offgrid boosts ==== | ||