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==== Complex types ==== | ==== Complex types ==== | ||
{{update|Update table with Tech III destroyers.}} | |||
Complexes come in four types, often called "sizes" (which is a bit of a misnomer, as the physical dimensions of the complex are always the same)<ref name=patch notes retribution 1.0">[http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1 Retribution 1.0 patch notes]</ref>. They vary in what ship classes are allowed to enter, what NPC defends them, and how long it takes to capture them. While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems gives higher rewards than capturing complexes in friendly-held systems. | Complexes come in four types, often called "sizes" (which is a bit of a misnomer, as the physical dimensions of the complex are always the same)<ref name=patch notes retribution 1.0">[http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1 Retribution 1.0 patch notes]</ref>. They vary in what ship classes are allowed to enter, what NPC defends them, and how long it takes to capture them. While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems gives higher rewards than capturing complexes in friendly-held systems. | ||