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There are many ways to improve past the minimum fits and tech one ships. See [[Ship progression in Incursions|ship progression in incursions]] and [[fitting principles]] for more information. | There are many ways to improve past the minimum fits and tech one ships. See [[Ship progression in Incursions|ship progression in incursions]] and [[fitting principles]] for more information. | ||
== Pirate faction battleships == | == Pirate faction battleships == | ||
The [[Machariel]], [[Nightmare]] and [[Vindicator]] hulls are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following | The [[Machariel]], [[Nightmare]] and [[Vindicator]] hulls are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. There will be no recommended fits for these ships however, for several reasons but mainly the following three: | ||
<p> | <p> | ||
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses. | * They can be fitted in a million and one different ways and each fit has its strengths and weaknesses. | ||
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. | * We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. | ||
* None of the authors of this section fly them or know how to fit them, but we do know how to write general, albeit unhelpful, advice. | |||
</p> | </p> | ||
== Command Ships and Strategic Cruisers == | == Command Ships and Strategic Cruisers == | ||
Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' can often compensate their relatively less powerful medium weaponry by using long range weapons, since the loss of pure tracking is often offset by the lower signature of medium weapons. While they can never rival the power of the pirate faction battleships, they can be good enough for our community and very useful for [[Nation Consolidation Network]] assault sites. There will be no recommended fits for these ships either, for much the same reasons as above: | Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' can often compensate their relatively less powerful medium weaponry by using long range weapons, since the loss of pure tracking is often offset by the lower signature of medium weapons. While they can never rival the power of the pirate faction battleships, they can be good enough for our community and very useful for [[Nation Consolidation Network]] assault sites. There will be no recommended fits for these ships either, for much the same reasons as above: | ||