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Shields: Difference between revisions

From EVE University Wiki
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  Shield Vulnerability: EM:100% Thermal:80% Kinetic:60% Explosive:50%
  Shield Vulnerability: EM:100% Thermal:80% Kinetic:60% Explosive:50%


This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is easier to focus on the shield's Vulnerabilities rather than its Resistances.''
This is the damage that would get through if the ship flew with its base shields, with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is more useful to focus on the shield's Vulnerabilities than its Resistances.''


Modules that reduce specific types of damage are especially useful because each new module works on the remaining vulnerability from other modules installed earlier. The best way to explain this is to show an example. Suppose a ship's base Kinetic damage resistance is 40%. This means that it's base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 10%. The reduction amount is 10% of 60%, or 6%. Since this is a reduction, it is subtracted from the original vulnerability to give a new Kinetic vulnerability of 54%.  
Modules that reduce specific types of damage are especially useful because each new module works on the remaining vulnerability from other modules installed earlier. The best way to explain this is to show an example. Suppose a ship's base Kinetic damage resistance is 40%. This means that it's base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 10%. The reduction amount is 10% of 60%, or 6%. Since this is a reduction, it is subtracted from the original vulnerability to give a new Kinetic vulnerability of 54%.