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Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster. | Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster. | ||
The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. | The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. Nonetheless, it appears that damage occurs, and then the rate is adjusted based on the new shield capacity value. | ||
The following graph is taken from the EVE University Course, [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [https://docs.google.com/viewer?url=https%3A%2F%2Fdocs.google.com%2Fuc%3Fid%3D0Bymhje4Rma0GSmNLZ1BoZjd5Mms&embedded=true course material]. | The following graph is taken from the EVE University Course, [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [https://docs.google.com/viewer?url=https%3A%2F%2Fdocs.google.com%2Fuc%3Fid%3D0Bymhje4Rma0GSmNLZ1BoZjd5Mms&embedded=true course material]. | ||