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Shields: Difference between revisions

From EVE University Wiki
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Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster.
Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster.


The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. Rather, it appears that damage occurs, and then the rate is adjusted based on the new shield capacity value.  
The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. Nonetheless, it appears that damage occurs, and then the rate is adjusted based on the new shield capacity value.  


The following graph is taken from the EVE University Course,  [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [https://docs.google.com/viewer?url=https%3A%2F%2Fdocs.google.com%2Fuc%3Fid%3D0Bymhje4Rma0GSmNLZ1BoZjd5Mms&embedded=true course material].
The following graph is taken from the EVE University Course,  [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [https://docs.google.com/viewer?url=https%3A%2F%2Fdocs.google.com%2Fuc%3Fid%3D0Bymhje4Rma0GSmNLZ1BoZjd5Mms&embedded=true course material].