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Shields: Difference between revisions

From EVE University Wiki
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Suppose a ship's base Kinetic damage resistance is 40%. This means that its base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 40%. This makes the reduction in vulnerability 40% of 60%, or 24%. And so the new vulnerability is 60% - 24%, or 36%.
Suppose a ship's base Kinetic damage resistance is 40%. This means that its base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 40%. This makes the reduction in vulnerability 40% of 60%, or 24%. And so the new vulnerability is 60% - 24%, or 36%.


Now suppose that second module is installed, and that this module has a bonus reduces Kinetic vulnerability by 30%. First, because these two modules alter the same attribute, a stacking penalty must be applied. This reduces the smaller module affect to 86.9% of 30%, or 26.1%.
Now suppose that second module is installed, and that this module has a bonus that reduces Kinetic vulnerability by 30%. First, because these two modules alter the same attribute, a stacking penalty must be applied. This reduces the smaller module affect to 86.9% of 30%, or 26.1%.


Since the updated vulnerability from the first module was 36%, the new change in vulnerability is 26.1% of 36%, or 9.4%. This change is subtracted from 36% to get the new updated vulnerability of 26.6%.  
Since the updated vulnerability from the first module was 36%, the new change in vulnerability is 26.1% of 36%, or 9.4%. This change is subtracted from 36% to get the new updated vulnerability of 26.6%.