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→1A: Getting Started: linking skills, adding skill ranks (with mouseover training times) |
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First, never let your skill queue go empty. Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while. CPU Management V or your 'racial' Frigate IV is a good choice. Don't worry about the space, you can fit up to 50 skills in your queue at once. | First, never let your skill queue go empty. Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while. CPU Management V or your 'racial' Frigate IV is a good choice. Don't worry about the space, you can fit up to 50 skills in your queue at once. | ||
*We begin by beefing up your [[Starting Skills]] a bit: | *We begin by beefing up your [[Starting Skills]] a bit: | ||
**Target Management II | **{{sk|Target Management|II|mult=yes}} | ||
**Signature Analysis II | **{{sk|Signature Analysis|II|mult=yes}} | ||
**Long Range Targeting II | **{{sk|Long Range Targeting|II|mult=yes}} | ||
**Surgical Strike II | **{{sk|Surgical Strike|II|mult=yes}} | ||
**Trajectory Analysis II | **{{sk|Trajectory Analysis|II|mult=yes}} | ||
**Acceleration Control II | **{{sk|Acceleration Control|II|mult=yes}} | ||
**Evasive Maneuvering II | **{{sk|Evasive Maneuvering|II|mult=yes}} | ||
**Fuel Conservation I | **{{sk|Fuel Conservation|I|mult=yes}} | ||
**High Speed Maneuvering II | **{{sk|High Speed Maneuvering|II|mult=yes}} | ||
**Warp Drive Operation II | **{{sk|Warp Drive Operation|II|mult=yes}} | ||
**Energy Grid Upgrades II | **{{sk|Energy Grid Upgrades|II|mult=yes}} | ||
*Cross-training your [[Tanking|Tank]]: | *Cross-training your [[Tanking|Tank]]: | ||
**Hull Upgrades III | **{{sk|Hull Upgrades|III|mult=yes}} | ||
**Mechanics III | **{{sk|Mechanics|III|mult=yes}} | ||
**Repair Systems | **{{sk|Repair Systems|III|mult=yes}} | ||
**Shield Management | **{{sk|Shield Management|III|mult=yes}} | ||
**Shield Operation II | **{{sk|Shield Operation|II|mult=yes}} | ||
**Shield Upgrades II | **{{sk|Shield Upgrades|II|mult=yes}} | ||
**Tactical Shield Manipulation II | **{{sk|Tactical Shield Manipulation|II|mult=yes}} | ||
*Starter [[Missile Launchers|Missile]] Skills: | *Starter [[Missile Launchers|Missile]] Skills: | ||
**Missile Launcher Operation III | **{{sk|Missile Launcher Operation|III|mult=yes}} | ||
**Rockets II | **{{sk|Rockets|II|mult=yes}} | ||
**Light Missiles II | **{{sk|Light Missiles|II|mult=yes}} | ||
**Missile Bombardment II | **{{sk|Missile Bombardment|II|mult=yes}} | ||
**Missile Projection II | **{{sk|Missile Projection|II|mult=yes}} | ||
**Rapid Launch II | **{{sk|Rapid Launch|II|mult=yes}} | ||
**Target Navigation Prediction II | **{{sk|Target Navigation Prediction|II|mult=yes}} | ||
*Starter [[Drones|Drone]] Skills: | *Starter [[Drones|Drone]] Skills: | ||
**Drones III | **{{sk|Drones|III|mult=yes}} | ||
**Drone Avionics III | **{{sk|Drone Avionics|III|mult=yes}} | ||
**Light Drone Operation III | **{{sk|Light Drone Operation|III|mult=yes}} | ||
*Starter [[EWAR Guide|EWAR]] Skills: | *Starter [[EWAR Guide|EWAR]] Skills: | ||
**Sensor Linking I | **{{sk|Sensor Linking|I|mult=yes}} | ||
**Target Painting I | **{{sk|Target Painting|I|mult=yes}} | ||
**Weapon Disruption I | **{{sk|Weapon Disruption|I|mult=yes}} | ||
**Capacitor Emission Systems I | **{{sk|Capacitor Emission Systems|I|mult=yes}} | ||
==== Optional Skills 1: Cross Training ==== | ==== Optional Skills 1: Cross Training ==== | ||