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User:Redeemed souvenir/Skill Plan: Difference between revisions

From EVE University Wiki
m cleanup
1A: Getting Started: linking skills, adding skill ranks (with mouseover training times)
Line 63: Line 63:
First, never let your skill queue go empty.  Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while.  CPU Management V or your 'racial' Frigate IV is a good choice.  Don't worry about the space, you can fit up to 50 skills in your queue at once.
First, never let your skill queue go empty.  Always keep a skill with a very long training time as the last skill to be trained in case you cannot play for a while.  CPU Management V or your 'racial' Frigate IV is a good choice.  Don't worry about the space, you can fit up to 50 skills in your queue at once.
*We begin by beefing up your [[Starting Skills]] a bit:
*We begin by beefing up your [[Starting Skills]] a bit:
**Target Management II
**{{sk|Target Management|II|mult=yes}}
**Signature Analysis II
**{{sk|Signature Analysis|II|mult=yes}}
**Long Range Targeting II
**{{sk|Long Range Targeting|II|mult=yes}}
**Surgical Strike II
**{{sk|Surgical Strike|II|mult=yes}}
**Trajectory Analysis II
**{{sk|Trajectory Analysis|II|mult=yes}}
**Acceleration Control II
**{{sk|Acceleration Control|II|mult=yes}}
**Evasive Maneuvering II
**{{sk|Evasive Maneuvering|II|mult=yes}}
**Fuel Conservation I
**{{sk|Fuel Conservation|I|mult=yes}}
**High Speed Maneuvering II
**{{sk|High Speed Maneuvering|II|mult=yes}}
**Warp Drive Operation II
**{{sk|Warp Drive Operation|II|mult=yes}}
**Energy Grid Upgrades II
**{{sk|Energy Grid Upgrades|II|mult=yes}}
*Cross-training your [[Tanking|Tank]]:
*Cross-training your [[Tanking|Tank]]:
**Hull Upgrades III
**{{sk|Hull Upgrades|III|mult=yes}}
**Mechanics III
**{{sk|Mechanics|III|mult=yes}}
**Repair Systems II - III
**{{sk|Repair Systems|III|mult=yes}}
**Shield Management II - III
**{{sk|Shield Management|III|mult=yes}}
**Shield Operation II
**{{sk|Shield Operation|II|mult=yes}}
**Shield Upgrades II
**{{sk|Shield Upgrades|II|mult=yes}}
**Tactical Shield Manipulation II
**{{sk|Tactical Shield Manipulation|II|mult=yes}}
*Starter [[Missile Launchers|Missile]] Skills:
*Starter [[Missile Launchers|Missile]] Skills:
**Missile Launcher Operation III
**{{sk|Missile Launcher Operation|III|mult=yes}}
**Rockets II
**{{sk|Rockets|II|mult=yes}}
**Light Missiles II
**{{sk|Light Missiles|II|mult=yes}}
**Missile Bombardment II
**{{sk|Missile Bombardment|II|mult=yes}}
**Missile Projection II
**{{sk|Missile Projection|II|mult=yes}}
**Rapid Launch II
**{{sk|Rapid Launch|II|mult=yes}}
**Target Navigation Prediction II
**{{sk|Target Navigation Prediction|II|mult=yes}}
*Starter [[Drones|Drone]] Skills:
*Starter [[Drones|Drone]] Skills:
**Drones III
**{{sk|Drones|III|mult=yes}}
**Drone Avionics III
**{{sk|Drone Avionics|III|mult=yes}}
**Light Drone Operation III
**{{sk|Light Drone Operation|III|mult=yes}}
*Starter [[EWAR Guide|EWAR]] Skills:
*Starter [[EWAR Guide|EWAR]] Skills:
**Sensor Linking I
**{{sk|Sensor Linking|I|mult=yes}}
**Target Painting I  
**{{sk|Target Painting|I|mult=yes}}
**Weapon Disruption I
**{{sk|Weapon Disruption|I|mult=yes}}
**Capacitor Emission Systems I
**{{sk|Capacitor Emission Systems|I|mult=yes}}


==== Optional Skills 1: Cross Training ====
==== Optional Skills 1: Cross Training ====