Difference between revisions of "Scanning"

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* Quick Scans (With or without Deep Space Probes).
 
* Quick Scans (With or without Deep Space Probes).
 
Deep space probes are primarily useful in very huge system.  However, they are very weak, making them less useful than other probes for finding anything but deep-safe-spotted ships in very large systems.
 
Deep space probes are primarily useful in very huge system.  However, they are very weak, making them less useful than other probes for finding anything but deep-safe-spotted ships in very large systems.
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* Sites only seem to spawn in a sphere a few AU around planets.
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If you are scanning large reaches of empty space, you might find mission sites and abandoned drones, but probably not much else.
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 +
===Quick and Dirty How-To ===
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*Drop as many probes as needed to cover the system.  This can be as few as one Core probe, but larger systems may require more.  Scan, and use the filter to limit your results to what you want to find.
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*Once you get a result, position probes to cover that result.  This may be as easy as moving them around a little, or covering a sphere.  Either way, keep in mind results from long range scans are ''very'' inaccurate sometimes.
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*With luck, you will get one result.  If you get circles, or more spheres, your initial guess was off and you need to reposition and try again.
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*Once you get it down to one result, close probes in, bring them to the same plane as the result, drop scan radius, and re-scan.  4 probes with enough strength is all that is required to find anything.  One way to do this is to position the probes in a square around the result, with 4 of the slide arrows touching the result-circle.
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*Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result, or you hit minimum range and still have poor strength- in this case, you need stronger probes!  (Core probes should be used to find sites, even with high scanning skills, combat probes will have a hard time finding sites, and deep space probes even worse.)

Revision as of 07:36, 1 September 2009

Scanning & Probing is a method of finding objects, ships and hidden sites in space. Every ship in Eve has an On-board System Scanner that can be used to search for objects not found on the Overview. Every ship in Eve with the exception of shuttles can fit a Scan Probe Launcher module to launch probes. Probes greatly increase the both the number of types of objects that can be detected and the range a which they can scan.

Skills

Scan Equipment

On-board System Scanner

The on-board scanner can be used to find NPC combat sites. These sites have rats appropriate to the systems security status (If this is wrong, edit this, I've never scanned down and looked at nullsec sites.) The on-board scanner can not be used while warping, unlike probes. To find these sites, you simply warp to planets, initiate the scan, and warp to any results. These sites can also be found by probes, and are very easy to scan down with even one probe. They can be distinguished from exploration sites because they do not show up on scans filtered down to cosmic signatures.

Scan Equipment Types

Faction

Any probe can be used in any launcher with the capacity to load it. Practically, this means an Expanded launcher can launch any probe, and a Core launcher can only launch Core probes. Expanded launchers can also be used to launch moon mining probes.

Scan Bonuses

Skills

Ship Equipment

Rigs

  • Gravity Capacitor Upgrade

Ships

Tier 1 (T1) Frigates

Tier 2 (T2) CovOps

Cruisers

Modules

Scan Results

Gravimetric

Ladar

Magnetometric

Radar

Unknown

Combat

Unstable Wormholes

Scanning & Probing Techniques and Tricks

  • Holding Shift modifies all active probes at once.

This is VERY useful for setting range on all probes at once.

  • Scan Probe Placement (With 4, 5, 6, 7 or 8 probes).

You can find any site with just 4 probes, assuming you have enough sensor strength. If the site is too weak, you can pile on additional probes and it may work.

  • Quick Scans (With or without Deep Space Probes).

Deep space probes are primarily useful in very huge system. However, they are very weak, making them less useful than other probes for finding anything but deep-safe-spotted ships in very large systems.

  • Sites only seem to spawn in a sphere a few AU around planets.

If you are scanning large reaches of empty space, you might find mission sites and abandoned drones, but probably not much else.

Quick and Dirty How-To

  • Drop as many probes as needed to cover the system. This can be as few as one Core probe, but larger systems may require more. Scan, and use the filter to limit your results to what you want to find.
  • Once you get a result, position probes to cover that result. This may be as easy as moving them around a little, or covering a sphere. Either way, keep in mind results from long range scans are very inaccurate sometimes.
  • With luck, you will get one result. If you get circles, or more spheres, your initial guess was off and you need to reposition and try again.
  • Once you get it down to one result, close probes in, bring them to the same plane as the result, drop scan radius, and re-scan. 4 probes with enough strength is all that is required to find anything. One way to do this is to position the probes in a square around the result, with 4 of the slide arrows touching the result-circle.
  • Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result, or you hit minimum range and still have poor strength- in this case, you need stronger probes! (Core probes should be used to find sites, even with high scanning skills, combat probes will have a hard time finding sites, and deep space probes even worse.)