More actions
m →Maelstrom: Doctrine change from 2 webs to 1 web + 1 painter. |
→Rokh: Doctrine change from 2 webs to 1 web + 1 painter. |
||
| Line 365: | Line 365: | ||
=== Rokh === | === Rokh === | ||
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting | ||
ship=Rokh| | | ship=Rokh | ||
shipTypeID=24688| | | shipTypeID=24688 | ||
fitName=Incursions (vanguards)| | | fitName=Incursions (vanguards) | ||
fitID=Incursions- | | fitID=Incursions-(vanguards) | ||
| low1name=Magnetic Field Stabilizer II | |||
| low1typeID=10190 | |||
| low2name=Magnetic Field Stabilizer II | |||
| low2typeID=10190 | |||
| low3name=Magnetic Field Stabilizer II | |||
| low3typeID=10190 | |||
| low4name=Tracking Enhancer II | |||
| low4typeID=1999 | |||
| low5name=Damage Control II | |||
| low5typeID=2048 | |||
| mid1name=Sensor Booster II, Scan Resolution Script | |||
| mid1typeID=1952 | |||
| charge1name=Scan Resolution Script x1 | |||
| charge1typeID=29011 | |||
| mid2name=Tracking Computer II, Optimal Range Script | |||
| mid2typeID=1978 | |||
mid1name=Sensor Booster II| | | charge2name=Optimal Range Script x1 | ||
mid1typeID=1952| | | charge2typeID=28999 | ||
mid2name=Tracking Computer II| | | mid3name=Federation Navy Stasis Webifier | ||
mid2typeID=1978| | | mid3typeID=17559 | ||
mid3name=Federation Navy Stasis Webifier| | | mid4name=Republic Fleet Target Painter | ||
mid3typeID=17559| | | mid4typeID=31944 | ||
mid4name= | | mid5name=Adaptive Invulnerability Field II | ||
mid4typeID= | | mid5typeID=2281 | ||
mid5name=Adaptive Invulnerability Field II| | | mid6name=EM Ward Amplifier II | ||
mid5typeID=2281| | | mid6typeID=2553 | ||
mid6name= | | high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | ||
mid6typeID= | | high1typeID=7783 | ||
| charge3name=Caldari Navy Antimatter Charge L x12000 | |||
| charge3typeID=21740 | |||
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high6typeID=7783 | |||
| high7name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high7typeID=7783 | |||
| high8name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L | |||
| high8typeID=7783 | |||
| rig1name=Large Core Defense Field Extender I | |||
| rig1typeID=26088 | |||
| rig2name=Large Core Defense Field Extender I | |||
| rig2typeID=26088 | |||
| rig3name=Large Anti-Thermal Screen Reinforcer I | |||
| rig3typeID=26082 | |||
| drone1name=Acolyte II x5 | |||
| drone1typeID=2205 | |||
| charge4name=Tracking Speed Script x1 | |||
| charge4typeID=29001 | |||
rig1name=Large Core Defense Field Extender I| | | charge5name=open | ||
rig1typeID=26088| | | drone2name=open | ||
rig2name=Large | | drone3name=open | ||
rig2typeID= | | drone4name=open | ||
rig3name=Large Anti-Thermal Screen Reinforcer I| | | drone5name=open | ||
rig3typeID=26082| | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | ||
| showSKILLS=Y | |||
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Both '''Federation Navy''' and '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers| | | showTOC=N | ||
notes=Both '''Federation Navy''' and '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range | | shipDNA=24688:10190;3:1999;1:2048;1:1952;1:29011;1:1978;1:28999;1:17559;1:31944;1:2281;1:2553;1:7783;8:21740;12000:26088;2:26082;1:2205;5:29001;1:: | ||
| fleetup= | |||
}}}}<noinclude> | |||
=== Hyperion === | === Hyperion === | ||