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Smash and Grab: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Moved the chapters to own pages. Starting chapters modified from angel arc
Hirmuolio Pine (talk | contribs)
One more fit. Minor fixes
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         | skills=
         | skills=
         | notes=
         | notes=
         }}
         }}{{ShipFitting
 
        {{ShipFitting
         | ship=Crow
         | ship=Crow
         | shipTypeID=11176
         | shipTypeID=11176
Line 121: Line 119:
         | notes=
         | notes=
         }}
         }}
{{ShipFitting
| ship=Claw
| shipTypeID=11196
| fitName=Epic arc Claw
| fitID=Epic-arc-Claw
| low1name=Small Ancillary Armor Repairer
| low1typeID=33076
| low2name=Adaptive Nano Plating II
| low2typeID=1306
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Tracking Enhancer II
| low4typeID=1999
| mid1name=Stasis Webifier II
| mid1typeID=527
| mid2name=1MN Afterburner II
| mid2typeID=438
| high1name=200mm AutoCannon II, Phased Plasma S
| high1typeID=2889
| charge1name=Phased Plasma S x1
| charge1typeID=184
| high2name=200mm AutoCannon II, Phased Plasma S
| high2typeID=2889
| high3name=200mm AutoCannon II, Phased Plasma S
| high3typeID=2889
| high4name='Malkuth' Rocket Launcher I, Scourge Rocket
| high4typeID=16521
| charge2name=Scourge Rocket x1
| charge2typeID=266
| rig1name=Small Projectile Collision Accelerator I
| rig1typeID=31680
| rig2name=Small Projectile Burst Aerator I
| rig2typeID=31668
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The adaptive nanoplating can be raplaced with energized variant if some of the other modules are downgraded to meta.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=20161114
| showTOC=Y
| shipDNA=11196:33076;1:1306;1:519;1:1999;1:527;1:438;1:2889;3:184;1:16521;1:266;1:31680;1:31668;1::
| fleetup=
| alphacanuse=N
}}


Regardless of the chosen ship and fitting, pilots should carry modules for travel and combat:
Regardless of the chosen ship and fitting, pilots should carry modules for travel and combat:
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==Starter Agents==
==Starter Agents==
Pick any one of these agents below.  Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent, the agent's corporation or the agent's faction. You will also need to have over -2.00 standing with the agent, agent's corporation and agent's faction.
Pick any one of these agents below.  Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent, the agent's corporation or the agent's faction. You will also need to have over -2.00 standing with the agent, agent's corporation and agent's faction.
All these agents will lead you directly to the first chapter.


===Arment Caute===
===Arment Caute===
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==Chapter 1: Probation==
==Chapter 1: Probation==
[[Smash and Grab/Chapter 1: Probation|Probation]] is the first chapter of [[Smash and Grab|Guristas epic arc]]. You will be doing missions for Kori Latamaki in H-PA29 IV - Moon 2 - Guristas Assembly Plant.
[[Smash and Grab/Chapter 1: Probation|Probation]] is the first chapter of Guristas epic arc. You will be doing missions for Kori Latamaki in H-PA29 IV - Moon 2 - Guristas Assembly Plant.


==Chapter 2: For Fun and Profit==
==Chapter 2: For Fun and Profit==