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Added merge suggestion. The other page provides sub 2s align fits. Both pages should be either one or link to each other and be written in a complementary way |
Explicitly linked back to travel fittings page |
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The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | The align time for a given fit is listed in the navigation tab of the [[Fitting 101#Fitting_Window|fitting window]]. Remember that the align time given is for a ship at a dead stop: a ship in motion may align faster or slower depending on the course correction required. | ||
The practical implications of having an insta-align ship include the ability to successfully warp off a (non-bubbled) gate after jumping and the ability to consistently | The practical implications of having an insta-align ship include the ability to successfully warp off a (non-bubbled) gate after jumping and the ability to consistently avoid being tackled as long as you initiate warp before an enemy begins to lock your ship. [[Travel fits]] are typically insta-aligning ship fittings such as [[Interceptors#Fleet interceptors|fleet interceptors]] which are further immune to the effects of [[Interdiction_101#Warp_Disruption_Fields_.28Bubbles.29|bubbles]]. | ||
== Reducing align time == | == Reducing align time == | ||
{{Hatnote | This information is drawn from [[Travel fits]] which further includes typical and specific insta-aligning ship fittings}} | |||
The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same. | The align time of a ship is based on the ship's inherent '''mass''' and '''agility''' and bonuses to '''agility''' and '''inertia''' from '''skills''', '''modules''', '''rigs''' and '''implants'''. Bonuses relevant to align time are either referred to as '''agility''' (a positive value) or '''inertia''' (usually a negative value, unless referred to as ''"inertia modifier"'' then it's positive), which for all intents and purposes in EVE are the same. | ||
<p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | <p style="font-size:115%;">'''{{co|white|Skills}}'''</p> | ||