Difference between revisions of "UniWiki:Sandbox"
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==How:== | ==How:== | ||
+ | |||
+ | ===Standings gain mechanics=== | ||
+ | |||
+ | TBD<br> | ||
+ | |||
+ | Why Storylines only won't work?<br> | ||
+ | How gains are calulated?<br> | ||
+ | 13.33 - tipping point <br> | ||
+ | |||
+ | |||
===Early game strategy=== | ===Early game strategy=== | ||
Line 1,594: | Line 1,604: | ||
SoE epic arcs for both factions with low standings. One Epic arc is required to puch faction above 3.80, which is 5.00 after Social modifier is applied | SoE epic arcs for both factions with low standings. One Epic arc is required to puch faction above 3.80, which is 5.00 after Social modifier is applied | ||
+ | <br><br> | ||
+ | Or empire arcs, if unlocked by corp? | ||
FIN? | FIN? |
Revision as of 21:27, 12 October 2020
SANDBOX SANDBOX SANDBOX
- SANDBOX
- SANDBOX
- YES, A SANDBOX
- CAPS AND LISTS
- MORE CAPS AND LISTS MWA HA HA HA
- I DON"T BELIEVE YOU ARE USING ENOUGH CAPS
- taht is not da wae
- tihs is da wae
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- tihs is da wae
- taht is not da wae
- I DON"T BELIEVE YOU ARE USING ENOUGH CAPS
- MORE CAPS AND LISTS MWA HA HA HA
- CAPS AND LISTS
- YES, A SANDBOX
- SANDBOX
test
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- you have found da wae
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
- follow me
no more list :[
This link goes to google: [1]
Sandwich
Test sandwich, please ignore.
testsandwitch |
---|
wtb black/red collapsebox :/ and yeah, my 1st attemp on gifmaking ande wiki |
New(2017) ship visuals WARNING: image heavy ! | ||
---|---|---|
Armor Hardener |
Armor Repairer (visible only on damaged sections) |
Hull Repairer (visible only on damaged sections) |
BLT
Bacon
So good.
Let's play Global Thermonuclear War
[math]S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}[/math]
Canadian Bacon
Is it really from Canada?
BACON! CAPS!!!
Lettuce
Make sure it's not brown!
Tomato
Gross. Well, fresh Roma tomatoes are okay, I suppose.
PB&J
Peanut Butter
Creamy Peanut Butter
Useless.
Crunchy Peanut Butter
The superior choice.
Natural Peanut Butter
Oily!
War Games
Let's play global thermonuclear war.
Proposed Change
I think this needs to be changed Kadin arbosa 00:30, 22 March 2015 (CDT)
This is Bat Country!
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II
Damage Control II
200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Small Trimark Armor Pump I
Hobgoblin II x1
Nanite Repair Paste x32
Caldari Navy Antimatter Charge S x2000
Void S x1000
Null S x1500
- Power Grid Management V
- Weapon Upgrades V
- Advanced Weapon Upgrades V
- The skills alone will not provide enough PG for this fit. At least a Genolution Core Augmentation CA-1 is required.
Ham and Cheese
Ham
Make sure the ham is sliced very thin, so you can use extra layers
Cheese
Oh, of course cheese, but the selections, where do we start
Swiss is fully of air, but tastes great. Stinky cheese, well that works too But, you could pick any type of cheese, as long as it goes with the ham!
Do not use maggotty cheese as this goes better with crackers.
Optional Condiments!
Pizza Pizza
Mustard
Pardon me, but is your pupon Gray?
More Mustard
Even More Mustard?
=How small will I get?==
==Here I go!==
===Goooo!===
====Oh no I am so tiny====
1 | 2 |
3 | 4 |
5 | 6 |
Fitting
{{ShipFitting [Charon, Charon faster Align] Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II }}
Terra Fitting Test
T3 test
Template:FittingsTemplate:Fittings
Orange | Apple | 12,333.00 |
Bread | Pie | 500.00 |
Butter | Ice cream | 1.00 |
Incursion rats
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
Rats 2
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
T1
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Coreli Agent/Pursuer/Mangler/... | ||||
3-5 x Elite Frigate Coreli Agent |
Text Text text
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Coreli Agent/Pursuer/Mangler/... | ||||
3-5 x Elite Frigate Coreli Agent |
LSC temp
LSC is open to all members of EVE University. You don't need to bring anything, other than a sense of adventure and a willingness to ask questions.
Fun at LSC
- Low sec is great for 'your choice' small gang / solo frigate and destroyer PVP; faction warfare gates provide the perfect gladiatorial arena.
- Access either local LSC Events, or jump 7 systems to partake in HSC's event calendar.
- The Serpentis rats in lowsec are meaner. Form ratting fleets, or learn to solo clone soldiers and battleship pirates with only your trusty frigate. Eugales also has a CONCORD Clone Tag turn-in station. Guide to ratting at LSC
- If you want to earn millions of ISK while you are sleeping, then Planetary Interaction is for you. Enjoy a steady income stream to support your budding PvP activities, with lower taxes and higher planetary resources. Guide to PI at LSC
- If resource Mining/Harvesting appeals to the prospector in you, then hit the blue ice/ore belts, and gas nebulae in and around Eugales. Low sec space also have connections into dangerous wormhole space if you feel the need for some Fullerite-C320.
- Explore Level IV relic and data sites in low sec for that extra rich feeling.
- If you want to continue running Missions/Abyssal sites in relative safety, highsec Archivoinet is just one system over.
- Booster drug making and other reactions are only possible in <0.5 security space. Please manufacture and use responsibly.
Would you like to learn more? Join LSC (EVE Uni).
Travelling to LSC
If you don't know what being blue means and would like to learn more? Join LSC (EVE Uni).
To arrive at LSC in one piece:
- Join the in-game chat channel LSC (EVE Uni)
- Join the LowSec Campus Mumble Channel
- Join the LSC Standing Fleet
- Travel in a 2 sec align frigate, with 6000 EHP to survive smartbomb camps. Travel in a shuttle if you aren't worried about smartbomb camps.
- Use GateCampCheck Website and look for any smartbomb kills; add system that to the avoid list and generate a new route or reach us by using offgate tactical bookmarks.
There are no disruption bubbles in low security space, so you can normally fly gate to gate. If you have lots of jumps before you reach us, please feel free to browse the Consolidated Information Thread
What to Pack
LSC has ships available for members to purchase on contract, and fully stocked hangars with hulls, modules, and ammo. So don't worry about bringing everything you own, you can get stuff while you are here.
For a new player, a tech 1 PvP ready combat frigate with a micro warp drive is perfect.
Try not to fly hauling ships as a new player. Make use of the free Campus Shipping Service to move your items.
Campus Comms and Infrastructure
Eugales System Info
- Security Status : 0.4 (Sovereignty : Gallente Federation)
- Available Planets, Asteroid Belts, Moons and Stations : Celestials
- 7 Planets, 21 Moons, 7 Asteroid Belts, 2 NPC Stations
- 7 jumps from HSC, 10 jumps from NSC
- Next to a high sec pocket
Communication
We use the following for communicating with other LSC members:
- In-game Chat Channel: LSC (EVE Uni)
- Mailing List: LSC.E-Uni
- Discord
- Mumble
Structures and Stations
- LSC Headquarters : Eugales VII - Moon 9 - FedMart Retail Center - NPC Station in Eugales
- "Centre of Excellence" (CoE) - LSC owned Fortizar in Archavoinet
- "Centre of Technology" - LSC owned Raitaru in Brellystier
There are also several friendly industrial structures in neighbouring systems
Additional Reading
- Set up your Overview to the EVE University standard overview
- Review EVE University's Rules of Engagement
- Review the LSC Rules
LSC Staff
If you have any questions or feedback regarding the campus or it's services, please don't hesitate to reach out to any staff member.
- Manager: Shauny Tsero - Oversees the other officers in their duties, Deals with LSC staffing issues, including hiring new officers when required, Acts as a contact point for general LSC related matters, Makes required changes to the LSC, Represents the LSC at Management Meetings
- Assistant Manager: Vacant - Assists the LSC Manager in their duties mentioned above, Acts as an alternative contact point for general LSC related matters, if the manager is unavailable, Represents the LSC at Management meetings if the LSC Manager is not available
- Admin Officers: Currently Vacant - Monitors and removes ex-members from the LSC mailing list when they leave the corporation, Maintains the LSC wiki pages, Maintains the MOTD in the LSC (Eve Uni) in game chat, Maintains the mailing list welcome mail, plus any other administrative need for the campus.
- Hangar Officers: John Juulianos, Xae Ghasha - Ensures the hangars are suitably stocked, Maintains an organisational system for the hangars, Maintains the LSC BPO Library
- Trade Officers: Simon Maricadie, Tolerin Escipion - Liaises with content creators in the LSC area for doctrines they plan to use, Arranges for those doctrines to be available on contracts, Liaises with the Production and Hauling departments
- Industry Officers: Vacant - Encourages and facilitates Industry in the LSC, Makes recommendations to the LSC Manager on ways to improve industry in LSC, Ensures appropriate industrial facilities are available for members
- Events Officer: Analee Tsasa - Coordinates and promotes events in the LSC
- Education Officer:YooJin Moon - " Coordinates and teaches lessons for the campus"
- PVP Officer: Nienke Solette - Encourages PVP in the LSC and ensures the campus is prepared to defend itself
- Reimbursment Officers: Fonggar Akiga/ Yun Jingyi - Reviews and process the Campus specific SRP requests and the Campus Buyback Service
- Diplomatic Liason: Jeracho Dorne - Acts as a contact in the LSC area for the EVE University Diplomacy Department
LSC Standing Fleet
While you are active around LSC, join the LSC Standing Fleet to get intel, chat or start a group activity. For information on how to join the Standing Fleet, or create one, see the Standing Fleet page.
Search and Rescue
Eve-Scout Rescue is a division of Signal Cartel and provides free wormhole rescues to all pilots. Their Rescue 911 line is maned 24 hours a day and available at https://evescoutrescue.com/copilot/911/911.php for immediate assistance. As of July 2020, they have completed over 1500 rescues. Their rescue caches, containing probes, probe launchers and filaments, are placed in 95% of wormholes. If necessary, their rescue pilots can lead a stranded pilot back into known space. Signal Cartel, a neutral corporation of explorers, also has the EvE-Scout chat channel where assistance is also available.
L5 Missions
Kind request to fellow wiki editors - do not delete this section :)
Hello,
Couple of loose thoughts about potential L5 fleet composition. Feel free to comment and discuss, I hope that something valuable will come out of this.
Disclaimer: I do not know what I'm talking about. I've never run L5 missions, or any proper fleet, so my understanding of various topics might be me just making assumptions.
Deliberately this post will be structured as "Incursions fitting principles" article - I find it very detailed and informing, with a lot of topics being similar for L5 fleet.
1. General principles
All fits shown here will be based on my preference (with arguments supporting it) - high resist shield tanks with Logi, on Battlecruisers. My general aim was to find fleet composition that can run L5s, is not extremely expensive to field, and has reasonable skill requirements - to allow easier fleet formation.
2. Shield vs. Armor
I'm in favour of shield fitted ships. While armor fitted ships can have better passive resists, shield tank requires less skills to train into and is used in Uni doctrines which (hopefully) means more pilots have relevant skills. This allows fitting more DPS modules in low slots, which is intended to speed up mission run time. Utilities in meds are not as important, due to the fact that BS make most of enemies to take down, and BCs field Cruiser-sized weapons which will have good enough application.
[TBD - fix links]
Name | Faction | Small | CC | BC | BS |
---|---|---|---|---|---|
Alluring Emanations | Rogue Drones | 44 | |||
Cleaning House | Sansha's Nation | 24 | 11 | 12 | 15 |
Fate of Angels | Angel Cartel | 15 | 25 | 15 | 9 |
Honor | Angel Cartel | 6 | 8 | 5 | 25 |
Honor | Blood Raiders | 8? | 3 | 7 | 33 |
Honor | Guristas Pirates | 6 | 5 | 5 | 22 |
Honor | Serpentis | 22 | 11 | 8 | 30 |
The Mordus Headhunters | Mordu's Legion | 33 | 18 | 44 | |
Operation Wyrmsbane | Serpentis | 18 | 19 | 12 | 13 |
Operation Wyrmslayer | Serpentis | 4 | 4 | 8 | 8 |
Rogue Eradication | Rogue Drones | 2 | 2 | 26 | |
Rogue Hunt (P2 of Rogue Spy) | Rogue Drones | 11 | 4 | 4 | 16 |
Rogue Spy | Rogue Drones | 12 | 11 | 4 | 23 |
Sansha Acquisition | Sansha's Nation | 21 | 13 | 10 | 11 |
Sansha on the Horizon | Sansha's Nation | 24 | 10 | 11 | 6 |
Wrath of Angels (Level 5) | Angel Cartel | 15 | 25 | 15 | 9 |
3. Resist profile
[This part was written before I actually checked fits - will improve after fits are confirmed]
Name | Max DPS | EM | Thermal | Kinetic | Ex |
---|---|---|---|---|---|
Alluring Emanations | 132 | 52% | 48% | 0% | 0% |
Cleaning House | ??? | 53% | 47% | 0% | 0% |
Fate of Angels | ??? | 7% | 9% | 22% | 62% |
Honor | Angel Cartel | 6 | 8 | 5 | 25 |
Honor | Blood Raiders | 8? | 3 | 7 | 33 |
Honor | Guristas Pirates | 6 | 5 | 5 | 22 |
Honor | Serpentis | 22 | 11 | 8 | 30 |
The Mordus Headhunters | Mordu's Legion | 33 | 18 | 44 | |
Operation Wyrmsbane | ??? | 0% | 55% | 45% | 0% |
Operation Wyrmslayer | ??? | 0% | 55% | 45% | 0% |
Rogue Eradication | 2010 | 14% | 36% | 15% | 14% |
Rogue Hunt (P2 of Rogue Spy) | 1718 | 16% | 26% | 25% | 33% |
Rogue Spy | ??? | 16% | 26% | 25% | 33% |
Sansha Acquisition | 2204 | 64% | 36% | 0% | 0% |
Sansha on the Horizon | 1381 | 60% | 40% | 0% | 0% |
Wrath of Angels (Level 5) | ??? | 7% | 9% | 22% | 62% |
Each fit aims to close resist holes with rigs, and improve relevant resist with med modules - while having omni resist is not required for specific missions, good overall resists will allow to refit with proper amplifiers/hardeners between missions to achieve desired result. It's also worth noting that some missions have omni damage, which puts more requirements for tanking - like Rogue Eradication with 2000+ DPS spread over all types.
4. DPS profile
It's not required, but drastically helps to use correct damage type against rats in missions. There are exceptions (hulls bonused towards one damage type), but in general fits will take into account that damage type might need to change depending on mission.
[TBD - best damage type for each missions]
5. Suggested tank
[Ship-tank type-med slots-res profile-base shield hp-comment]
Minimum fitting [TBD: check resistances]
Shown for Omni tank. Multispectrum Hardeners should be replaced for specific damage types based on mission.
Gnosis, due to low overall resists, has to run with one Multispectrum and 2 mission-specific amplifiers, or 3 Multispectrums for Omni resists
6. Suggested ships
Damage Dealers
Ferox/Cyclone/Myrmidon Main Body of the fleet. Equipped with proper weapons and DPS modules in low slots, these will be our main DPS source.
Aggro Puller
Drake Someone has to jump first. Out of all ships in that composition Drake has the best tank - with bonuses for Caldari Battlecruiser to resists, and fast natural recharge. This means that Drake should always be the first to slide the gate, and take initial aggro. Since Logi will need some time to jump, target and start reps, this requires Drake to survive long enough - that's why proposed fit favors shield recharge over DPS with one low slot. With proper skills (Caldari BC IV) Drake has 54k EHP on shields and 160 EHP/s of recharge against Omni DPS. With expected 2000 incoming DPS it gives Logi 30 seconds before Drake dies - relax and it will be fine.
Command ship
Gnosis Several different roles were crammed into this small ship. It will act as an anchor for fleet, FC will ride it, it will be our drone bunny and frigate destroyer. All included in one fit :) Gnosis will have lowest DPS of all BCs in fleet - it will be equipped with light drones and undersized launchers for quick disposal of enemy frigates, allowing other BCs to engage bigger targets.
Artillery
Naga Heavy gun support. With Logi in fleet all drawbacks of non-existent tank of Naga can be mitigated in one way or another, which makes it viable. due to poor application, Naga will be able to engage only big targets from large distance - therefore fleet should have only one Naga, to avoid compromising overall DPS application.
Logi bro
Osprey Uni fit for Logi - 2 are minimum, 3 are recommended. Ospreys will work in cap chain, but even then they are susceptible to neuts - which makes neuts primary targets. If Logi gets neuted, DD dies. If Logi dies, DD also dies. Protect your Logi, as your life depends on it.
7. Fits
Fits go here
Drake 273 DPS, 78km
[Drake, Drake L5v1]
Damage Control II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
10MN Y-S8 Compact Afterburner
Missile Guidance Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I
10MN Y-S8 Compact Afterburner
Missile Guidance Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Damage Control II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
Ferox 203 DPS, 83km or 265 DPS, 50km
[Ferox, Ferox L5v1]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
10MN Y-S8 Compact Afterburner
Tracking Computer II
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Shield Command Burst I
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
Medium Core Defense Field Extender II
Cyclone
[Cyclone, Cyclone L5v1]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II
10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
Shield Command Burst I
[Empty High slot]
Medium Kinetic Shield Reinforcer II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Myrmidon
[Myrmidon, Myrmidon L5v1]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Gyrostabilizer II
Gyrostabilizer II
10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
Shield Command Burst I
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
Gnosis
[Gnosis, Gnosis L5v1]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Photonic Upgraded Co-Processor
10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Drone Link Augmentor I
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Shield Command Burst I
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Naga
[Naga, Naga L5v1]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
10MN Y-S8 Compact Afterburner
EM Shield Amplifier II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Thermal Shield Reinforcer II
Distribution Example
Name | Level 1 | Level 2 | Level 3 | Level 4 | Special |
---|---|---|---|---|---|
A Humble Gift | 320 m3 | ||||
A Special Breed | 210 m3 | ||||
A Special Breed | 2800 m3 | ||||
A Special Delivery | 50 m3 | Storyline | |||
Air | 2800 m3 | ||||
Army Recruits | 300 m3 | ||||
Army Recruits | 1800 m3 | ||||
Arms Dealer | 1800 m3 | ||||
Beefing Up | 400 m3 | ||||
Bio-Engineering Pays | 300 m3 | ||||
Breakdown | 280 m3 | ||||
Broken Reactor | 160 m3 | 2000 m3 | |||
Cigarettes | 120 m3 | 1600 m3 | |||
Cool Cat | 240 m3 | ||||
Corporate Documents | 160 m3 | ||||
Creeping Cold | 320 m3 | 8000 m3 | Storyline | ||
Dirt | 3500 m3 | ||||
Equipped For The Job | 300 m3 |
Positive standings with all 4 empires
What:
The target of this mini-guide is to provide info how to reach 5.0 standings with all four empire factions.
Why:
Having 5.0 standings with empires is beneficial to pilots interested in running missions:
- Access to all Level 4 and below missions from all corporations in these empires
- Access to all 4 Epic Arcs from empires, and additionally 2 pirate Epic arcs
- No need to run Storyline missions
- Potential to re-roll missions from agents with hit to standings to get favorite mission
Be aware that finishing this goal is a long term activity - you need to run a lot of missions to complete it
How:
Standings gain mechanics
TBD
Why Storylines only won't work?
How gains are calulated?
13.33 - tipping point
Early game strategy
There are few recommendations to follow since start of the game - without them, the process of getting 5.0 will be much longer:
- Avoid missions against factions. This is by far the biggest threat to lowering standings with factions during mission running
- Complete Career agent missions ONLY once. Each faction has 3 sets of missions - finishing them grants good standings increase to factions, but this is needed later to avoid grinding Storyline missions
- Choose faction pair that you will focus on - either Caldari-Gallente or Amarr-Minmatar. These faction pairs have biggest derived standings penalties, and working on such pair allows you to avoid big decrease [wording]
- Try to run missions for chosen factions, but limit yourself to 1-2 corporations from each faction - you will reach the point where your faction standings are still low, but you'll be able to run L3/L4 missions - to be able to do that, you need corporation standings above 3.0/5.0 respectively
Skills needed
Most important skill is Connections. Raised to IV improves standings by 16% - this means that in order to have effective 5.0 standing, you only need 4.1 unmodified standing for each faction, which is much more easily obtainable.
Second skill worth training is Social - it improves standings gain from each mission. Training to IV is recommended to shorten the time needed to achieve 5.0 with all empires
Improving standings
You can think of getting all 4 factions to 5.0 as getting total of 20.0 in faction standings gain - that's the target to achieve. How to approach it:
- Connections IV - it gives you free 3.6 in total standings gains (you need 4.1 for each faction, total of 16.4)
- Storylines are your bread and butter for faction standings gains - each L4 storyline gives about 0.2 net gain of standings (it depends on your actual standings - the more you have, the lower net gain you will get)
- If you want to speed up this process - blitzable missions are your friends. If you approach this as a long term goal - you can run any missions you like
- Circle agents are not worth your time - it's not necessary to do them
- SoE epic arc gives 5% of standings - it's +0.5 if your standings are at 0, but only 0.25 if your standings are at 5.0 - run SoE arc whenever possible for the faction with the lowest standings you have
- Invite other players to run missions with you, especially L4s if they are alpha or they do not have standings to pull them - you will share rewards, but you will also complete missions faster = faster storylines
Finishing touches
I'm not at this level yet, so I'll write as I go.
Finishing touches is detailed plan how to get to 5.0 standings. This is the fastest way I've found - and has specific requirements:
- Total standings (unmodified) for all 4 faction is higher than 8.40
- Social and Connection skills are trained to V
- At least 2 Career agents from each faction are available to run
- Capability to run empire Epic Arcs - in terms of ship/skills
Step 1. Adjusting standings
To be able to start this plan, you need standings set in following way:
Gallente and Minmatar - 3.80
Caldari and Amarr - 1.00
or
Caldari and Amarr - 3.80
Gallente and Minmatar - 1.00
This is minimum required to follow. It's way easier to grind standings now, than to try fix it later. If you're stuck in place where on faction is too low, you can run COSMOS missions or datacenters or more storylines to make it up. If you start with standings below these, you will not be able to finish it - keep that in mind before starting
Step 2. Last check
Check if you have both relevant skills at V, standings above minimums. For now you should stop running storyline missions - they will mess up this plan
Step 3. Career agents
Run all 8 Career agent chains. You should have following standings after finishing:
Gallente and Minmatar - 3.99
Caldari and Amarr - 2.05
or
Caldari and Amarr - 3.99
Gallente and Minmatar - 2.05
Step 4.
Epic Arcs. With 3.99 you have 2 Epic arcs unlocked - run them both, picking standings reward (Minmatar!)
Step 5.
Rebalancing. This is the tedious step. Right now storyline missions give no net standings gains, they only shift them around. What you need to achieve are following standings:
Gallente and Minmatar - 3.84
Caldari and Amarr - 2.95
or
Caldari and Amarr - 3.84
Gallente and Minmatar - 2.95
With this step 2 faction are complete
Step 6.
SoE epic arcs for both factions with low standings. One Epic arc is required to puch faction above 3.80, which is 5.00 after Social modifier is applied
Or empire arcs, if unlocked by corp?
FIN?