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Getting positive Triglavian and EDENCOM standings: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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Roaming [[Triglavian Collective]] ships are aggressive and dangerous to all players who do not have positive standings with Triglavians.
Roaming [[Triglavian Collective]] and [[EDENCOM]] ships are aggressive and dangerous to all players who do not have positive standings with them.
Most often these rats appear in [[Triglavian minor victory]] systems and in [[Pochven]], but randomly spawning wormholes can cause them to spawn in normal systems that are close to the old position of a detached Pochven system.  
Most often these rats appear in [[Triglavian minor victory]] systems, [[EDENCOM systems]] and in [[Pochven]]. But randomly spawning wormholes can cause Triglavians to spawn in normal systems that are close to the old position of a detached Pochven system.  


This makes large areas of normal space dangerous to all who do not have positive Triglavian standings.
This makes large areas of normal space dangerous to all who do not have positive standings with these factions.


This guide explains how to easily get Triglavian standings. Using the methods described in this guide will also give positive EDENCOM standings.
This guide explains how to easily get both Triglavian and EDENCOM standings.


== Basic information ==
== Basic information ==


Killing EDENCOM ships results in positive Triglavian standing gain, but it will also result in equal negative standing gain towards EDENCOM. This is not good as it makes EDENCOM rats agressive and turns [[EDENCOM systems]]dangerous. Avoid killing EDENCOM rats.
Killing EDENCOM ships results in positive Triglavian standing gain, but it will also result in equal negative standing gain towards EDENCOM. This is not good.


Killing Triglavian rats results in negative Triglavian standing gain, but it will also result in equal positive standing gain towards EDENCOM. This is not useful as you will want to have positive standings with both of these factions.
Killing Triglavian rats results in negative Triglavian standing gain, but it will also result in equal positive standing gain towards EDENCOM. This is not useful.


Killing Rogue Drones, Sleepers or Drifters in Pochven results in positive standing gain to both EDENCOM and Triglavians. So this is what you will have to do.
Killing Rogue Drones, Sleepers or Drifters in Pochven results in positive standing gain to both EDENCOM and Triglavians. So this is what you will have to do.
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If the system has no targets to kill you'll have to exit and try again with another filament. If you have probes you can use wormhole exit to skip 15 minute wait in between filament uses.
If the system has no targets to kill you'll have to exit and try again with another filament. If you have probes you can use wormhole exit to skip 15 minute wait in between filament uses.


=== Standing mechanic ===
=== Standing mechanics ===


Standing is gained in ticks. These ticks occur once every 10 minutes.
Standing is gained in ticks. These ticks occur once every 10 minutes.
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* Standing loss causes positive derived standing.
* Standing loss causes positive derived standing.


== Entering Pochven ==
=== D-scan ===
 
Rats in Pochven are unusual in that they are visible in [[Directional scanning|Directional scanner]. This makes it much easier to locate rats.
 
Create new overview preset that includes the following
* Drifter Entities
* Rogue Drone Entities
* Sleeper Entities
 
Use this overview preset in your d-scan to quicly locate targets to kill.
 
=== Entering Pochven ===


The easiest way to enter Pochven is to use an inbound filament. These can be bought off the market. These filaments come in many variants: border, cladistic, home and 5 or 15 pilot fleet sizes. For our purposes the destination system does not matter at all. Just buy the cheapest filament.  
The easiest way to enter Pochven is to use an inbound filament. These can be bought off the market. These filaments come in many variants: border, cladistic, home and 5 or 15 pilot fleet sizes. For our purposes the destination system does not matter at all. Just buy the cheapest filament.  
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If you want to do this in a fleet note that the filament can take only 5 or 15 pilots depending on the filament type.
If you want to do this in a fleet note that the filament can take only 5 or 15 pilots depending on the filament type.


It is also good idea to buy exit filament so you can get easily out.
It is also good idea to buy an exit filament so you can get out easily.


== Killing Rogue Drones ==
== Killing Rogue Drones ==
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== Killing Sleepers ==
== Killing Sleepers ==


Sleepers give much more standings than Rogue Drones. They are also considerably harder to kill.
Sleepers give much more standings than Rogue Drones. They are also considerably harder to kill. Doing this solo is strongly not recommended. Bring a fleet with logi support. Onnly players who activated offensive module on the target get standings. So logi ships should bring combat drones.
 
With sufficient bling it may be possible to take on the Sleepers solo. But using a fleet is much better idea.


The Sleepers deal omni damage and have flat resists. They use warp scramblers (real ones that shut down MWD/MJD), webs and energy neutralizers.
The Sleepers deal omni damage and have flat resists. They use warp scramblers (real ones that shut down MWD/MJD), webs and energy neutralizers.