Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Devalt Yotosala/Sandbox2: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 14: Line 14:
Hunting and killing pirate NPCs (a.k.a. "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE.
Hunting and killing pirate NPCs (a.k.a. "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE.
Since the majority of ISK is gotten through [[Loot#Loot|loot]] drop, and since loot is dropped at random, the reward for ratting is rather irregular. Some days you can be lucky and get hundreds of millions or even billions worth of loot (if you are very lucky), and other days you will only get the standard [[EVE Lexicon#bounty|bounty]] from the rats and the from [[Salvaging|salvage]].   
Since the majority of ISK is gotten through [[Loot#Loot|loot]] drop, and since loot is dropped at random, the reward for ratting is rather irregular. Some days you can be lucky and get hundreds of millions or even billions worth of loot (if you are very lucky), and other days you will only get the standard [[EVE Lexicon#bounty|bounty]] from the rats and the from [[Salvaging|salvage]].   
Still, this is a easy way to earn ISK, and the requirements for doing this can be very low, depending on what kind of ratting you do.  
Still, this is a easy way to earn ISK, and the requirements for doing this can be very low, depending on what kind of ratting you do.
 
Ratting can also be a source of minerals for small scale industry. Large meta modules, such as those dropped by NPC battleships, can be reprocessed for decent quantities of minerals. For many modules, the reprocessed value is higher than the buy value of the module.  


===Types of ratting at the NSC===
===Types of ratting at the NSC===
Line 32: Line 34:




==Asteroid Belt==
==Belt Ratting==
[[File:5-D belt.jpg|240px|thumb|right|The asteroid belts in system 5-DSFH. Clear them from top to bottom, from bottom to top, or whatever other order you want to.]]
[[File:5-D belt.jpg|240px|thumb|right|The asteroid belts in system 5-DSFH. Clear them from top to bottom, from bottom to top, or whatever other order you want to.]]
[[File:Ratting guide basic.jpg|240px|thumb|right|Short guide to chaining belts.]]
[[File:Ratting guide basic.jpg|240px|thumb|right|Short guide to chaining belts.]]


Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot.
===Picking a system===
====Security Level====
Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system.
====Dynamic Bounty System====
Bounty payouts in a system are affected by the Dynamic Bounty System. Player deaths increase the Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. OVer time, the modifier will drift towards a equilibrium rate.


Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. There are a few different rare spawns you can encounter in asteroid belts, and the article will go more in-depth below.
====Belt Counts====


Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels. You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills. they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types.
Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you do not run out of rats to kill.


Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like an [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] towards a battlecruiser drop too low, but the Algos will have trouble breaking the tank of a higher-level battleship such as the 950k ISK-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings, and without good skills and T2 drones it may be difficult to make a dent into its tank. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]].   
 
 
  At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt rat in since it has a low security level, making it the best system to clear in the pocket. 5-D is also deep in the NSC pocket, and, as such, is slightly safer to be in if you pay attention to intel channels. You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn replaces a normal ship in a typical group (see below; or, for example, a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping from Serpentis guardian-type cruisers and battlecruisers. This may reduce your targeting distance drastically, and depending on your sensor skills. they can get you to 5,000m or less if they gang up and a few groups spawn several EWAR-equipped ships. Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types.
 
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like an [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] towards a battlecruiser drop too low, but the Algos will have trouble breaking the tank of a higher-level battleship such as the 950k ISK-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings, and without good skills and T2 drones it may be difficult to make a dent into its tank. Belt ratting is safest done in cruisers like the [[Vexor]].   




Line 51: Line 68:
This also means that the special rats, like Shadow Serpentis ships can't spawn, but it will still give more ISK over time.
This also means that the special rats, like Shadow Serpentis ships can't spawn, but it will still give more ISK over time.


 
===Rare Spawns===
===Faction Spawns - Shadow Serpentis===
====Faction Spawns - Shadow Serpentis====
Elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, have a much bigger bounty and drops [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.  
Elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, have a much bigger bounty and drops [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.  


===Capital Spawns - Serpentis Dreadnoughts===
====Capital Spawns - Serpentis Dreadnoughts====
If you warp to a belt and see a dreadnought there, you should warp out immediately! These ships are very powerful and need coordination to bring down. <br>
If you warp to a belt and see a dreadnought there, you should warp out immediately! These ships are very powerful and need coordination to bring down. <br>
Dreadnoughts and Shadow Serpentis Dreadnoughts are capital pirate ships. These rats hit hard and have a lot of tank, and as such you need a fleet (5+ people) to kill them. Should a dreadnought spawn while you are in a belt, warp off immediately, or face the possibility of it killing your ship.
Dreadnoughts and Shadow Serpentis Dreadnoughts are capital pirate ships. These rats hit hard and have a lot of tank, and as such you need a fleet (5+ people) to kill them. Should a dreadnought spawn while you are in a belt, warp off immediately, or face the possibility of it killing your ship.
Line 66: Line 83:
They can also spawn in combat anomalies.  
They can also spawn in combat anomalies.  


===NPC Hauler Spawns===
====NPC Hauler Spawns====
This is a NPC freighters that are hauling around ores. These ships can drop more than 100.000.000 ISK in ores, and you want a hauler docked nearby so that you can loot the ores. Remember to bookmark the wreck when you switch into your hauler. <br>
This is a NPC freighters that are hauling around ores. These ships can drop more than 100.000.000 ISK in ores, and you want a hauler docked nearby so that you can loot the ores. Remember to bookmark the wreck when you switch into your hauler. <br>
NPC hauler spawns are not the same as the NPC mining fleets.   
NPC hauler spawns are not the same as the NPC mining fleets.