More actions
mNo edit summary |
|||
| Line 62: | Line 62: | ||
[[image:Cloak.png|28px]] Can use the [[Cloak_trick|"MWD+Cloak trick"]] to travel in relative safety<br> | [[image:Cloak.png|28px]] Can use the [[Cloak_trick|"MWD+Cloak trick"]] to travel in relative safety<br> | ||
[[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to ignore [[Interdictors|bubbles]]<br> | [[image:Icon_warp_disruptor_i.png|28px]] Can be fitted with an Interdiction Nullifier to ignore [[Interdictors|bubbles]]<br> | ||
{{icon|money|28}} Proposed fit costs less than 20M ISK, which is easily covered with a couple days of Nullsec PI | {{icon|money|28}} Proposed fit costs less than 20M ISK, which is easily covered with a couple days of Nullsec PI<br> | ||
{{icon|bounty|28}} Approximately 7k-9k EHP, depending on skills or overloading | |||
|} | |} | ||
| Line 148: | Line 149: | ||
===Keeping an Epithal Alive=== | ===Keeping an Epithal Alive=== | ||
The most dangerous activity in PI is moving an Epithal to or from a POCO. | The most dangerous activity in PI is moving an Epithal to or from a [[Player_Owned_Customs_Office|POCO]]. | ||
* POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | * POCOs require a capsuleer to be within 2500 meters only while attempting to exchange material between a ship's cargo and POCO storage. This should be the only recurring reason to undock in an Epithal. | ||
* Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | * Before venturing to POCOs to pick up a week's worth of advanced product, confirm via intel channels whether or not there has been any recent activity in the area. | ||
* There is a delay of several seconds for successive transfers between a POCO and storage on the planet surface. If there are multiple launchpads to retrieve material from then try to first consolidate material into fewer exports with [[Setting_up_a_planetary_colony#Intraplanetary_Logistics|expedited transfers]]. | |||
* Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary. | * Materials can be launched to a POCO while mid-warp, in case this is left until the last second. Try not to linger at a POCO for longer than necessary. | ||
* Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup. | * Splitting stacks of input materials can make complex imports quicker and easier, particularly if running a more advanced factory setup. | ||
* Warping to [[Bookmarks|bookmarks]] on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO. | * Warping to [[Bookmarks|bookmarks]] on POCOs, rather than POCOs themselves, is faster and easier than navigating the system menu to select a destination. An ideal POCO bookmark could permit an Epithal to start aligning to its warp-out destination while conducting the transfer with the POCO. | ||
| Line 162: | Line 163: | ||
This will eventually happen. Do not panic! | This will eventually happen. Do not panic! | ||
* Shield hardeners are not passive modules. Turn them on, and | * Shield hardeners are not passive modules. Turn them on, and [[Overheating|overload]] them if under fire. An Epithal cannot survive for long, but the extra time permits additional threat assessment and potential assistance. | ||
* Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat. | * Call out the threat in intel channels. Drag character names, ship types, and the threat location into the appropriate in-game chat. | ||
* After the Epithal is lost, and after your pod is safe (if possible), link the [[Killmail|killmails]] in intel channels to provide threat intel to other players and support the correct response to a threat. | * After the Epithal is lost, and after your pod is safe (if possible), link the [[Killmail|killmails]] in intel channels to provide threat intel to other players and support the correct response to a threat. | ||
* Try not to also lose the pod, as the character's continued presence in the system might be the only remaining source of intel on the threat. | * Try not to also lose the pod, as the character's continued presence in the system might be the only remaining source of intel on the threat. | ||