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Mobile structures: Difference between revisions

From EVE University Wiki
m Make Mobile Depot singular, like all other structues on the page. Consolidate CSS. Link maintenance.
Salartarium (talk | contribs)
m Give exact restriction for MMJU due to addition of Rorquals and continuing balance changes
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== Mobile Micro Jump Unit ==
== Mobile Micro Jump Unit ==
[[File:Mobile_micro_jump_unit.jpg|thumb|upright=1.5|Now you can jump like a battleship]]
[[File:Mobile_micro_jump_unit.jpg|thumb|upright=1.5|Now you can jump like a battleship]]
The Mobile Micro Jump Unit launches a ship 100 km in whatever direction the ship is facing, similar to the Large [[Micro Jump Drive]] module. It has no cooldown between uses or limit to how many ships can use it at once, but it does have a warm-up time of 12 seconds before initiating the jump. It can be used by sub-capital ships and can be used both by friendlies and enemies.
The Mobile Micro Jump Unit launches a ship 100 km in whatever direction the ship is facing, similar to the Large [[Micro Jump Drive]] module. It has no cooldown between uses or limit to how many ships can use it at once, but it does have a warm-up time of 12 seconds before initiating the jump. It can be used by ships with less than 1,000,000,000kg mass and can be used both by friendlies and enemies.
It has a 1-minute activation time, a lifetime of 2 days, and cannot be retrieved - it is only a one-time use disposable structure.
It has a 1-minute activation time, a lifetime of 2 days, and cannot be retrieved - it is only a one-time use disposable structure.