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Deadspace: Difference between revisions

From EVE University Wiki
Adam Cion (talk | contribs)
Add Uprising battlefields and ESS to examples list
Adam Cion (talk | contribs)
Broaden wording about warpins and add examples to help clarify warpins
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===Warping to a deadspace pocket===
===Warping to a deadspace pocket===
When warping to a [[bookmark]] or beacon inside a deadspace complex, the ship will always be redirected to the gate in pocket 0. When warping in at range, the ship will land at that range from the gate. It isn't possible to warp to another pocket from outside the complex. All warps to [[bookmarks]] inside any pocket of the complex are redirected to pocket 0. Also, it isn't possible to warp to another pocket of the same complex from inside the complex itself, including pocket 0.
When warping to a [[bookmark]], player, or beacon inside or on grid with the gate outside a deadspace complex, the ship will always be redirected to center of the outside pocket. This may be at 0km on the gate, or at 0km on a the beacon in some cases (for example, the [[Encounter Surveillance System]] gate is a few kilometers from the beacon).
 
When warping in at range, the ship will land at that range from the gate. It isn't possible to warp to another pocket from outside the complex. Also, it isn't possible to warp to another pocket of the same complex from inside the complex itself, including pocket 0.
 
The following are all examples of ways to end up at 0km outside a deadspace complex:
 
* Warp at 0km to the complex
* Warp to a fleetmate who is outside the deadspace complex, any distance from the gate
* Warp to a fleetmate inside a complex
* Warp to a bookmark on grid with the first gate or inside a complex
* Warp to a complex where the center of the outside pocket (the gate or beacon), is bubbled
* Warp to a combat-probed signature


===Spawn and Despawn===
===Spawn and Despawn===