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{{Update|Need to add Mobile Cynosural Beacons | {{Update|Need to add Mobile Cynosural Beacons and CONCORD Rogue Analysis Beacon}} | ||
'''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules. | '''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules. | ||
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The [[Encounter Surveillance System]] used to be a player-deployed mobile structure but is now a built-in feature of sovereign nullsec systems. | The [[Encounter Surveillance System]] used to be a player-deployed mobile structure but is now a built-in feature of sovereign nullsec systems. | ||
== Mobile Warp Disruptor == | |||
A large deployable self powered unit that creates an [[Interdiction|Interdiction disruption field]] around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | |||
These are only launchable in [[null-sec]] like space, including pochven and wormholes. It comes in 3 sizes and has T1, T2, and faction versions. These provide different sizes ranging from 5km to 40km generally, along with requiring different levels of [[Anchoring]] and cargo space to put them into position. The time to anchor is generally relative to their size and advancement. The Tournament Bubble is only in CCP space, while the Syndicate disruptors are rarely used due to their cost, though can require lower skills. | |||
{| class=wikitable style="font-size:90%;" | |||
|- style="background-color:#222222;" | |||
! Item !! Warp Disruption range !! Time to Anchor !! Volume !! Anchoring required | |||
|- | |||
| Mobile Small Warp Disruptor I || 5 km || 2 minutes || 65 m^3 || Anchoring II | |||
|- | |||
| Mobile Small Warp Disruptor II || 7.5 km || 1 minute|| 65 m^3 || Anchoring III | |||
|- | |||
| Mobile Medium Warp Disruptor I || 11.5 km || 4 minutes || 195 m^3 || Anchoring III | |||
|- | |||
| Mobile Medium Warp Disruptor II || 17.5 km || 2 minutes || 195 m^3 || Anchoring IV | |||
|- | |||
| Mobile Large Warp Disruptor I || 26.5 km || 8 minutes || 585 m^3 || Anchoring IV | |||
|- | |||
| Mobile Large Warp Disruptor II || 40 km || 4 minutes || 585 m^3 || Anchoring V | |||
|- | |||
| ''Syndicate Mobile Small Warp Disruptor'' || 7.5 km || 1 minute|| 65 m^3 || Anchoring II | |||
|- | |||
| ''Syndicate Mobile Medium Warp Disruptor'' || 17.5 km || 2 minutes || 195 m^3 || Anchoring III | |||
|- | |||
| ''Syndicate Mobile Large Warp Disruptor'' || 40 km || 4 minutes || 585 m^3 || Anchoring IV | |||
|- | |||
| '''Tournament Bubble''' || 125 km || N/A || N/A || GM Only | |||
|} | |||
This disruptor can operate in space continuously for two days, after which it will automatically decay. Small bubbles are killable by frigates, medium bubbles have a strong recharge that takes a few frigates or destroyers, and large bubbles require quite a bit of firepower to kill. | |||
== General limitations == | == General limitations == | ||